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https://github.com/Ryujinx/SDL.git
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Fixed building on Mac OS X without libusb
This commit is contained in:
parent
e92fe23c83
commit
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57
configure
vendored
57
configure
vendored
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@ -1675,7 +1675,7 @@ Optional Features:
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--enable-wasapi use the Windows WASAPI audio driver [[default=yes]]
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--enable-sdl-dlopen use dlopen for shared object loading [[default=yes]]
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--enable-hidapi use HIDAPI for low level joystick drivers
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[[default=maybe]]
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[[default=yes]]
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--enable-clock_gettime use clock_gettime() instead of gettimeofday() on
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UNIX [[default=yes]]
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--enable-rpath use an rpath when linking SDL [[default=yes]]
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@ -24105,20 +24105,16 @@ CheckHIDAPI()
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{
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available.
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#
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# libusb does not support iOS, so we default to yes on iOS.
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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skiplibusb=no
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case "$host" in
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*-*-cygwin* | *-*-mingw32* | arm*-apple-darwin* | *-ios-* )
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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*-*-cygwin* | *-*-mingw32* )
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skiplibusb=yes
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;;
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esac
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# On the other hand, *BSD specifically uses libusb only, so we make a
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# special case just for them.
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onlylibusb=no
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case "$host" in
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# libusb does not support iOS
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arm*-apple-darwin* | *-ios-* )
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skiplibusb=yes
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;;
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# On the other hand, *BSD specifically uses libusb only
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*-*-*bsd* )
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onlylibusb=yes
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;;
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@ -24128,15 +24124,9 @@ CheckHIDAPI()
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if test "${enable_hidapi+set}" = set; then :
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enableval=$enable_hidapi;
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else
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enable_hidapi=maybe
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enable_hidapi=yes
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fi
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hidapi_support=no
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if test x$enable_hidapi = xmaybe; then
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enable_hidapi=$skiplibusb
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fi
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if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
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if test x$skiplibusb = xyes; then
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hidapi_support=yes
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@ -24221,12 +24211,10 @@ fi
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CFLAGS="$save_CFLAGS"
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if test x$have_libusb_h = xyes; then
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hidapi_support=yes
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elif test x$onlylibusb = xno; then
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case "$host" in
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*-*-darwin* )
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elif test x$onlylibusb = xyes; then
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hidapi_support=no
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else
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hidapi_support=yes
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;;
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esac
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fi
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fi
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@ -24237,17 +24225,11 @@ $as_echo "#define SDL_JOYSTICK_HIDAPI 1" >>confdefs.h
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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if test x$skiplibusb = xno; then
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if test x$have_libusb_h = xyes; then
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EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
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if test x$onlylibusb = xyes; then
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SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
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elif test x$have_libusb_h != xyes ; then
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case "$host" in
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*-*-darwin* )
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SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
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;;
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esac
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else
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if test x$have_loadso != xyes; then
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{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic libusb loading" >&5
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@ -24273,6 +24255,15 @@ cat >>confdefs.h <<_ACEOF
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_ACEOF
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fi
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else
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case "$host" in
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*-*-cygwin* | *-*-mingw32* )
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SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
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;;
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*-*-darwin* )
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SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
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;;
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esac
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fi
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fi
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@ -24778,10 +24769,6 @@ $as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
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fi
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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have_joystick=yes
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# TODO: Remove this block once SDL_hidapi.c supports Windows!
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if test x$hidapi_support = xyes; then
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SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
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fi
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fi
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if test x$enable_haptic = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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57
configure.ac
57
configure.ac
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@ -3197,34 +3197,24 @@ CheckHIDAPI()
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{
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available.
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#
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# libusb does not support iOS, so we default to yes on iOS.
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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skiplibusb=no
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case "$host" in
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*-*-cygwin* | *-*-mingw32* | arm*-apple-darwin* | *-ios-* )
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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*-*-cygwin* | *-*-mingw32* )
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skiplibusb=yes
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;;
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esac
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# On the other hand, *BSD specifically uses libusb only, so we make a
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# special case just for them.
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onlylibusb=no
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case "$host" in
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# libusb does not support iOS
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arm*-apple-darwin* | *-ios-* )
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skiplibusb=yes
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;;
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# On the other hand, *BSD specifically uses libusb only
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*-*-*bsd* )
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onlylibusb=yes
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;;
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esac
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AC_ARG_ENABLE(hidapi,
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AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[default=maybe]]]),
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, enable_hidapi=maybe)
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hidapi_support=no
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if test x$enable_hidapi = xmaybe; then
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enable_hidapi=$skiplibusb
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fi
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AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[default=yes]]]),
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, enable_hidapi=yes)
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if test x$enable_joystick = xyes -a x$enable_hidapi = xyes; then
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if test x$skiplibusb = xyes; then
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hidapi_support=yes
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@ -3236,12 +3226,10 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
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CFLAGS="$save_CFLAGS"
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if test x$have_libusb_h = xyes; then
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hidapi_support=yes
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elif test x$onlylibusb = xno; then
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case "$host" in
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*-*-darwin* )
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elif test x$onlylibusb = xyes; then
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hidapi_support=no
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else
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hidapi_support=yes
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;;
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esac
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fi
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fi
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@ -3250,17 +3238,11 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
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EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
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SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
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if test x$skiplibusb = xno; then
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if test x$have_libusb_h = xyes; then
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EXTRA_CFLAGS="$EXTRA_CFLAGS $LIBUSB_CFLAGS"
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if test x$onlylibusb = xyes; then
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SOURCES="$SOURCES $srcdir/src/hidapi/libusb/hid.c"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS $LIBUSB_LIBS"
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elif test x$have_libusb_h != xyes ; then
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case "$host" in
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*-*-darwin* )
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SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
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;;
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esac
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else
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if test x$have_loadso != xyes; then
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AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic libusb loading])
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@ -3281,6 +3263,15 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
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fi
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AC_DEFINE_UNQUOTED(SDL_LIBUSB_DYNAMIC, "$libusb_lib", [ ])
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fi
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else
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case "$host" in
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*-*-cygwin* | *-*-mingw32* )
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SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
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;;
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*-*-darwin* )
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SOURCES="$SOURCES $srcdir/src/hidapi/mac/hid.c"
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;;
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esac
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fi
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fi
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@ -3640,10 +3631,6 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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fi
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SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
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have_joystick=yes
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# TODO: Remove this block once SDL_hidapi.c supports Windows!
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if test x$hidapi_support = xyes; then
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SOURCES="$SOURCES $srcdir/src/hidapi/windows/hid.c"
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fi
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fi
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if test x$enable_haptic = xyes; then
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if test x$have_dinput = xyes -o x$have_xinput = xyes; then
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