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https://github.com/Ryujinx/SDL.git
synced 2025-01-24 10:41:08 +00:00
Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
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b8d85c6939
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6926d046c0
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@ -673,27 +673,23 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR:
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{
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case SDL_RENDERCMD_SETDRAWCOLOR: {
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break; /* Not used in this backend. */
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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case SDL_RENDERCMD_SETVIEWPORT: {
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drawstate.viewport = &cmd->data.viewport.rect;
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drawstate.surface_cliprect_dirty = SDL_TRUE;
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break;
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}
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case SDL_RENDERCMD_SETCLIPRECT:
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{
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case SDL_RENDERCMD_SETCLIPRECT: {
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drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
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drawstate.surface_cliprect_dirty = SDL_TRUE;
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break;
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}
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case SDL_RENDERCMD_CLEAR:
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{
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case SDL_RENDERCMD_CLEAR: {
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const Uint8 r = cmd->data.color.r;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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@ -705,8 +701,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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break;
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}
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case SDL_RENDERCMD_DRAW_POINTS:
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{
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case SDL_RENDERCMD_DRAW_POINTS: {
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const Uint8 r = cmd->data.draw.r;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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@ -869,162 +864,6 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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}
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case SDL_RENDERCMD_GEOMETRY: {
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int i;
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for (i = 0; i < count; i++) {
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verts[i].x += drawstate.viewport->x;
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verts[i].y += drawstate.viewport->y;
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}
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}
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if (blend == SDL_BLENDMODE_NONE) {
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SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
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} else {
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SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
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}
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break;
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}
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case SDL_RENDERCMD_DRAW_LINES:
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{
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const Uint8 r = cmd->data.draw.r;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const int count = (int)cmd->data.draw.count;
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SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first);
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const SDL_BlendMode blend = cmd->data.draw.blend;
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SetDrawState(surface, &drawstate);
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/* Apply viewport */
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if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
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int i;
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for (i = 0; i < count; i++) {
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verts[i].x += drawstate.viewport->x;
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verts[i].y += drawstate.viewport->y;
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}
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}
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if (blend == SDL_BLENDMODE_NONE) {
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SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
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} else {
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SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
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}
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break;
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}
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case SDL_RENDERCMD_FILL_RECTS:
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{
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const Uint8 r = cmd->data.draw.r;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const int count = (int)cmd->data.draw.count;
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SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
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const SDL_BlendMode blend = cmd->data.draw.blend;
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SetDrawState(surface, &drawstate);
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/* Apply viewport */
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if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
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int i;
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for (i = 0; i < count; i++) {
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verts[i].x += drawstate.viewport->x;
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verts[i].y += drawstate.viewport->y;
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}
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}
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if (blend == SDL_BLENDMODE_NONE) {
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SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
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} else {
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SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
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}
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break;
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}
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case SDL_RENDERCMD_COPY:
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{
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SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
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const SDL_Rect *srcrect = verts;
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SDL_Rect *dstrect = verts + 1;
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SDL_Texture *texture = cmd->data.draw.texture;
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SDL_Surface *src = (SDL_Surface *)texture->driverdata;
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SetDrawState(surface, &drawstate);
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PrepTextureForCopy(cmd);
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/* Apply viewport */
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if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
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dstrect->x += drawstate.viewport->x;
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dstrect->y += drawstate.viewport->y;
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}
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if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
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SDL_BlitSurface(src, srcrect, surface, dstrect);
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} else {
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/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
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* to avoid potentially frequent RLE encoding/decoding.
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*/
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SDL_SetSurfaceRLE(surface, 0);
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/* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
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if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
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SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(dstrect->w, dstrect->h, src->format->format);
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/* Scale to an intermediate surface, then blit */
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if (tmp) {
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SDL_Rect r;
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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r.x = 0;
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r.y = 0;
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r.w = dstrect->w;
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r.h = dstrect->h;
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SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceColorMod(src, 255, 255, 255);
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SDL_SetSurfaceAlphaMod(src, 255);
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SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode);
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SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
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SDL_SetSurfaceAlphaMod(tmp, alphaMod);
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SDL_SetSurfaceBlendMode(tmp, blendmode);
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SDL_BlitSurface(tmp, NULL, surface, dstrect);
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SDL_FreeSurface(tmp);
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/* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
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}
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} else {
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SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
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}
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}
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break;
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}
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case SDL_RENDERCMD_COPY_EX:
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{
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CopyExData *copydata = (CopyExData *)(((Uint8 *)vertices) + cmd->data.draw.first);
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SetDrawState(surface, &drawstate);
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PrepTextureForCopy(cmd);
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/* Apply viewport */
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if (drawstate.viewport != NULL && (drawstate.viewport->x || drawstate.viewport->y)) {
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copydata->dstrect.x += drawstate.viewport->x;
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copydata->dstrect.y += drawstate.viewport->y;
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}
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SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
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©data->dstrect, copydata->angle, ©data->center, copydata->flip,
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copydata->scale_x, copydata->scale_y);
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break;
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}
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case SDL_RENDERCMD_GEOMETRY:
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{
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int i;
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SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const int count = (int) cmd->data.draw.count;
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@ -68,34 +68,6 @@ typedef struct SDL_EGL_VideoData
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EGLBoolean(EGLAPIENTRY *eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
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EGLSurface(EGLAPIENTRY *eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
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EGLint const* attrib_list);
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EGLDisplay(EGLAPIENTRY *eglGetDisplay)(NativeDisplayType display);
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EGLDisplay(EGLAPIENTRY *eglGetPlatformDisplay)(EGLenum platform,
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void *native_display,
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const EGLAttrib *attrib_list);
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EGLDisplay(EGLAPIENTRY *eglGetPlatformDisplayEXT)(EGLenum platform,
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void *native_display,
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const EGLint *attrib_list);
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EGLBoolean(EGLAPIENTRY *eglInitialize)(EGLDisplay dpy, EGLint *major,
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EGLint *minor);
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EGLBoolean(EGLAPIENTRY *eglTerminate)(EGLDisplay dpy);
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void *(EGLAPIENTRY *eglGetProcAddress)(const char *procName);
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EGLBoolean(EGLAPIENTRY *eglChooseConfig)(EGLDisplay dpy,
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const EGLint *attrib_list,
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EGLConfig *configs,
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EGLint config_size, EGLint *num_config);
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EGLContext(EGLAPIENTRY *eglCreateContext)(EGLDisplay dpy,
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EGLConfig config,
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EGLContext share_list,
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const EGLint *attrib_list);
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EGLBoolean(EGLAPIENTRY *eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
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EGLSurface(EGLAPIENTRY *eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
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EGLint const* attrib_list);
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