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Make sure we don't send a resize event while a window is being destroyed
This fixes https://github.com/libsdl-org/SDL/issues/3669
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@ -2829,7 +2829,10 @@ void
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SDL_OnWindowResized(SDL_Window * window)
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{
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window->surface_valid = SDL_FALSE;
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
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if (!window->is_destroying) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
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}
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}
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void
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