Fixed crash launching under Steam on Mac OS X

This commit is contained in:
Sam Lantinga 2018-09-14 12:41:29 -07:00
parent 0b3a350c90
commit 6a7b0c27af
2 changed files with 15 additions and 11 deletions

View file

@ -1462,6 +1462,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
int i;
Uint16 vendor;
Uint16 product;
Uint16 version;
Uint32 vidpid;
if (SDL_allowed_controllers.num_entries == 0 &&
@ -1469,7 +1470,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
return SDL_FALSE;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
@ -1477,7 +1478,7 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
#if defined(__LINUX__)
bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
#elif defined(__MACOSX__)
bSteamVirtualGamepad = (SDL_strncmp(name, "GamePad-", 8) == 0);
bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
#elif defined(__WIN32__)
/* We can't tell on Windows, but Steam will block others in input hooks */
bSteamVirtualGamepad = SDL_TRUE;

View file

@ -736,15 +736,8 @@ HIDAPI_AddDevice(struct hid_device_info *info)
device->guid.data[14] = 'h';
device->guid.data[15] = 0;
}
device->driver = HIDAPI_GetDeviceDriver(device);
if (device->driver) {
const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
if (name) {
device->name = SDL_strdup(name);
}
}
/* Need the device name before getting the driver to know whether to ignore this device */
if (!device->name && info->manufacturer_string && info->product_string) {
char *manufacturer_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->manufacturer_string, (SDL_wcslen(info->manufacturer_string)+1)*sizeof(wchar_t));
char *product_string = SDL_iconv_string("UTF-8", "WCHAR_T", (char*)info->product_string, (SDL_wcslen(info->product_string)+1)*sizeof(wchar_t));
@ -781,6 +774,16 @@ HIDAPI_AddDevice(struct hid_device_info *info)
SDL_snprintf(device->name, name_size, "0x%.4x/0x%.4x", info->vendor_id, info->product_id);
}
device->driver = HIDAPI_GetDeviceDriver(device);
if (device->driver) {
const char *name = device->driver->GetDeviceName(device->vendor_id, device->product_id);
if (name) {
SDL_free(device->name);
device->name = SDL_strdup(name);
}
}
device->path = SDL_strdup(info->path);
if (!device->path) {
SDL_free(device->name);
@ -789,7 +792,7 @@ HIDAPI_AddDevice(struct hid_device_info *info)
}
#ifdef DEBUG_HIDAPI
SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage);
SDL_Log("Adding HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
#endif
/* Add it to the list */