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video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
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@ -2809,11 +2809,13 @@ SDL_GL_UnloadLibrary(void)
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}
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}
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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static SDL_INLINE SDL_bool
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isAtLeastGL3(const char *verstr)
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{
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return (verstr && (SDL_atoi(verstr) >= 3));
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}
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#endif
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SDL_bool
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SDL_GL_ExtensionSupported(const char *extension)
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