mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 14:35:40 +00:00
Remove vita2d render, add raw gxm render
This commit is contained in:
parent
ef0bbfd6c6
commit
6ba8497518
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@ -1,58 +0,0 @@
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# Based on port by xerpi
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# Makefile to build the SDL library
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TARGET_LIB = libSDL2.a
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SOURCES = \
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src/*.c \
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src/atomic/*.c \
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src/audio/*.c \
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src/audio/vita/*.c \
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src/cpuinfo/*.c \
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src/events/*.c \
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src/file/*.c \
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src/haptic/*.c \
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src/haptic/dummy/*.c \
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src/joystick/*.c \
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src/joystick/vita/*.c \
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src/loadso/dummy/*.c \
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src/power/*.c \
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src/power/vita/*.c \
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src/filesystem/vita/*.c \
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src/render/*.c \
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src/render/software/*.c \
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src/render/vita2d/*.c \
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src/sensor/*.c \
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src/sensor/dummy/*.c \
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src/stdlib/*.c \
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src/thread/*.c \
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src/thread/generic/SDL_systls.c \
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src/thread/vita/*.c \
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src/timer/*.c \
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src/timer/vita/*.c \
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src/video/*.c \
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src/video/vita/*.c \
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src/video/yuv2rgb/*.c \
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OBJS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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PREFIX = arm-dolce-eabi
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CC = $(PREFIX)-gcc
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AR = $(PREFIX)-ar
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CFLAGS = -g -Wl,-q -Wall -O3 -Iinclude \
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-D__VITA__ -D__ARM_ARCH=7 -D__ARM_ARCH_7A__ \
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-mfpu=neon -mcpu=cortex-a9 -mfloat-abi=hard
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ASFLAGS = $(CFLAGS)
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$(TARGET_LIB): $(OBJS)
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$(AR) rcs $@ $^
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clean:
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@rm -f $(TARGET_LIB) $(OBJS)
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install: $(TARGET_LIB)
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/lib"
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@cp $(TARGET_LIB) $(DOLCESDK)/arm-dolce-eabi/lib
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@mkdir -p "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@cp include/*.h "$(DOLCESDK)/arm-dolce-eabi/include/SDL2"
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@echo "Installed!"
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@ -140,8 +140,7 @@
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//#define SDL_VIDEO_RENDER_VITA_GLES2 1
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//#define SDL_VIDEO_RENDER_VITA_GXM 1
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#define SDL_VIDEO_RENDER_VITA_VITA2D 1
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#define SDL_VIDEO_RENDER_VITA_GXM 1
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#if defined(SDL_VIDEO_RENDER_VITA_GLES2) || defined(SDL_VIDEO_RENDER_VITA_GXM)
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#define SDL_VIDEO_OPENGL_ES2 1
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@ -110,9 +110,6 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_VITA_GXM
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&VITA_GXM_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_VITA_VITA2D
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&VITA_VITA2D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_SW
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&SW_RenderDriver
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#endif
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@ -252,7 +252,6 @@ extern SDL_RenderDriver PSP_RenderDriver;
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extern SDL_RenderDriver SW_RenderDriver;
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extern SDL_RenderDriver VITA_GLES2_RenderDriver;
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extern SDL_RenderDriver VITA_GXM_RenderDriver;
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extern SDL_RenderDriver VITA_VITA2D_RenderDriver;
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/* Blend mode functions */
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extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
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@ -1,713 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_VITA_VITA2D
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#include "SDL_hints.h"
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#include "../SDL_sysrender.h"
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#include <psp2/types.h>
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#include <psp2/display.h>
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#include <psp2/gxm.h>
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#include <psp2/kernel/processmgr.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vita2d.h>
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#define sceKernelDcacheWritebackAll() (void)0
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/* VITA renderer implementation, based on the vita2d lib */
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extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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static SDL_Renderer *VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags);
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static void VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
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static SDL_bool VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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static int VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static int VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *pixels, int pitch);
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static int VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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static int VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch);
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static void VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer,
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SDL_Texture *texture);
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static void VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
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static int VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer,
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SDL_Texture *texture);
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static int VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
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static int VITA_VITA2D_RenderClear(SDL_Renderer *renderer);
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static int VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
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static int VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer,
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const SDL_FPoint *points, int count);
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static int VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer,
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const SDL_FPoint *points, int count);
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static int VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
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static int VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer,
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const SDL_FRect *rects, int count);
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static int VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
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static int VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch);
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static int VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcquad, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static void VITA_VITA2D_RenderPresent(SDL_Renderer *renderer);
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static void VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static void VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer);
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SDL_RenderDriver VITA_VITA2D_RenderDriver = {
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.CreateRenderer = VITA_VITA2D_CreateRenderer,
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.info = {
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.name = "VITA",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
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.num_texture_formats = 1,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR8888,
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},
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.max_texture_width = 1024,
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.max_texture_height = 1024,
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}
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};
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#define VITA_VITA2D_SCREEN_WIDTH 960
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#define VITA_VITA2D_SCREEN_HEIGHT 544
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#define VITA_VITA2D_FRAME_BUFFER_WIDTH 1024
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#define VITA_VITA2D_FRAME_BUFFER_SIZE (VITA_VITA2D_FRAME_BUFFER_WIDTH*VITA_VITA2D_SCREEN_HEIGHT)
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#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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void *frontbuffer;
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void *backbuffer;
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SDL_bool initialized;
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SDL_bool displayListAvail;
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unsigned int psm;
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unsigned int bpp;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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} VITA_VITA2D_RenderData;
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typedef struct
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{
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vita2d_texture *tex;
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unsigned int pitch;
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unsigned int w;
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unsigned int h;
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} VITA_VITA2D_TextureData;
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typedef struct
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{
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SDL_Rect srcRect;
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SDL_FRect dstRect;
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} VITA_VITA2D_CopyData;
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void
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StartDrawing(SDL_Renderer *renderer)
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{
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VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
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if(data->displayListAvail)
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return;
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vita2d_start_drawing();
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data->displayListAvail = SDL_TRUE;
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}
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SDL_Renderer *
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VITA_VITA2D_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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VITA_VITA2D_RenderData *data;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (VITA_VITA2D_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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VITA_VITA2D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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renderer->WindowEvent = VITA_VITA2D_WindowEvent;
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renderer->SupportsBlendMode = VITA_VITA2D_SupportsBlendMode;
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renderer->CreateTexture = VITA_VITA2D_CreateTexture;
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renderer->UpdateTexture = VITA_VITA2D_UpdateTexture;
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renderer->UpdateTextureYUV = VITA_VITA2D_UpdateTextureYUV;
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renderer->LockTexture = VITA_VITA2D_LockTexture;
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renderer->UnlockTexture = VITA_VITA2D_UnlockTexture;
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renderer->SetTextureScaleMode = VITA_VITA2D_SetTextureScaleMode;
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renderer->SetRenderTarget = VITA_VITA2D_SetRenderTarget;
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renderer->QueueSetViewport = VITA_VITA2D_QueueSetViewport;
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renderer->QueueSetDrawColor = VITA_VITA2D_QueueSetDrawColor;
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renderer->QueueDrawPoints = VITA_VITA2D_QueueDrawPoints;
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renderer->QueueDrawLines = VITA_VITA2D_QueueDrawPoints; // lines and points queue the same way.
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renderer->QueueFillRects = VITA_VITA2D_QueueFillRects;
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renderer->QueueCopy = VITA_VITA2D_QueueCopy;
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renderer->QueueCopyEx = VITA_VITA2D_QueueCopyEx;
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renderer->RunCommandQueue = VITA_VITA2D_RunCommandQueue;
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renderer->RenderReadPixels = VITA_VITA2D_RenderReadPixels;
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renderer->RenderPresent = VITA_VITA2D_RenderPresent;
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renderer->DestroyTexture = VITA_VITA2D_DestroyTexture;
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renderer->DestroyRenderer = VITA_VITA2D_DestroyRenderer;
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renderer->info = VITA_VITA2D_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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if (data->initialized != SDL_FALSE)
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return 0;
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data->initialized = SDL_TRUE;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->vsync = SDL_TRUE;
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} else {
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data->vsync = SDL_FALSE;
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}
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vita2d_init();
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vita2d_set_vblank_wait(data->vsync);
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return renderer;
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}
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static void
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VITA_VITA2D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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}
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static SDL_bool
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VITA_VITA2D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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return SDL_FALSE;
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}
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static int
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VITA_VITA2D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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VITA_VITA2D_TextureData* vita_texture = (VITA_VITA2D_TextureData*) SDL_calloc(1, sizeof(*vita_texture));
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if(!vita_texture)
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return -1;
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vita_texture->tex = vita2d_create_empty_texture(texture->w, texture->h);
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if(!vita_texture->tex)
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{
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SDL_free(vita_texture);
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return SDL_OutOfMemory();
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}
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texture->driverdata = vita_texture;
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VITA_VITA2D_SetTextureScaleMode(renderer, texture, texture->scaleMode);
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vita_texture->w = vita2d_texture_get_width(vita_texture->tex);
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vita_texture->h = vita2d_texture_get_height(vita_texture->tex);
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vita_texture->pitch = vita2d_texture_get_stride(vita_texture->tex);
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return 0;
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}
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static int
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VITA_VITA2D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *pixels, int pitch)
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{
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const Uint8 *src;
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Uint8 *dst;
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int row, length,dpitch;
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src = pixels;
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VITA_VITA2D_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == pitch && length == dpitch) {
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SDL_memcpy(dst, src, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += dpitch;
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}
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}
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sceKernelDcacheWritebackAll();
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return 0;
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}
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static int
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VITA_VITA2D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch)
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{
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return 0;
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}
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static int
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VITA_VITA2D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch)
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{
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VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) vita2d_texture_get_datap(vita_texture->tex)
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+ (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = vita_texture->pitch;
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return 0;
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}
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static void
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VITA_VITA2D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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// no needs to update texture data on ps vita. VITA_VITA2D_LockTexture
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// already return a pointer to the vita2d texture pixels buffer.
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// This really improve framerate when using lock/unlock.
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/*
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VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
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SDL_Rect rect;
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// We do whole texture updates, at least for now
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rect.x = 0;
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rect.y = 0;
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rect.w = texture->w;
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rect.h = texture->h;
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VITA_VITA2D_UpdateTexture(renderer, texture, &rect, vita_texture->data, vita_texture->pitch);
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*/
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}
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|
||||
static void
|
||||
VITA_VITA2D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||
|
||||
/*
|
||||
set texture filtering according to scaleMode
|
||||
suported hint values are nearest (0, default) or linear (1)
|
||||
vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
|
||||
or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
|
||||
*/
|
||||
|
||||
int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
|
||||
? SCE_GXM_TEXTURE_FILTER_POINT
|
||||
: SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||
vita2d_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
VITA_VITA2D_SetBlendMode(SDL_Renderer *renderer, int blendMode)
|
||||
{
|
||||
/*VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||
if (blendMode != data-> currentBlendMode) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_NONE:
|
||||
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
||||
sceGuDisable(GU_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||
sceGuEnable(GU_BLEND);
|
||||
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||
sceGuEnable(GU_BLEND);
|
||||
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
||||
sceGuEnable(GU_BLEND);
|
||||
sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
||||
break;
|
||||
}
|
||||
data->currentBlendMode = blendMode;
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RenderClear(SDL_Renderer *renderer)
|
||||
{
|
||||
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||
vita2d_set_clear_color(color);
|
||||
|
||||
vita2d_clear_screen();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||
{
|
||||
const size_t vertlen = (sizeof (float) * 2) * count;
|
||||
float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
cmd->data.draw.count = count;
|
||||
SDL_memcpy(verts, points, vertlen);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RenderDrawPoints(SDL_Renderer *renderer, const SDL_FPoint *points,
|
||||
int count)
|
||||
{
|
||||
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
vita2d_draw_pixel(points[i].x, points[i].y, color);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RenderDrawLines(SDL_Renderer *renderer, const SDL_FPoint *points,
|
||||
int count)
|
||||
{
|
||||
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
if (i < count -1) {
|
||||
vita2d_draw_line(points[i].x, points[i].y, points[i+1].x, points[i+1].y, color);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
||||
{
|
||||
const size_t outLen = count * sizeof (SDL_FRect);
|
||||
SDL_FRect *outRects = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
||||
|
||||
if (!outRects) {
|
||||
return -1;
|
||||
}
|
||||
cmd->data.draw.count = count;
|
||||
SDL_memcpy(outRects, rects, outLen);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects,
|
||||
int count)
|
||||
{
|
||||
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
const SDL_FRect *rect = &rects[i];
|
||||
|
||||
vita2d_draw_rectangle(rect->x, rect->y, rect->w, rect->h, color);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#define PI 3.14159265358979f
|
||||
|
||||
#define radToDeg(x) ((x)*180.f/PI)
|
||||
#define degToRad(x) ((x)*PI/180.f)
|
||||
|
||||
float MathAbs(float x)
|
||||
{
|
||||
return (x < 0) ? -x : x;
|
||||
}
|
||||
|
||||
void MathSincos(float r, float *s, float *c)
|
||||
{
|
||||
*s = sinf(r);
|
||||
*c = cosf(r);
|
||||
}
|
||||
|
||||
void Swap(float *a, float *b)
|
||||
{
|
||||
float n=*a;
|
||||
*a = *b;
|
||||
*b = n;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
const size_t outLen = sizeof (VITA_VITA2D_CopyData);
|
||||
VITA_VITA2D_CopyData *outData = (VITA_VITA2D_CopyData *) SDL_AllocateRenderVertices(renderer, outLen, 0, &cmd->data.draw.first);
|
||||
|
||||
if (!outData) {
|
||||
return -1;
|
||||
}
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
SDL_memcpy(&outData->srcRect, srcrect, sizeof(SDL_Rect));
|
||||
SDL_memcpy(&outData->dstRect, dstrect, sizeof(SDL_FRect));
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
SDL_GetTextureColorMod(texture, &r, &g, &b);
|
||||
SDL_GetTextureAlphaMod(texture, &a);
|
||||
|
||||
cmd->data.draw.r = r;
|
||||
cmd->data.draw.g = g;
|
||||
cmd->data.draw.b = b;
|
||||
cmd->data.draw.a = a;
|
||||
cmd->data.draw.blend = renderer->blendMode;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
StartDrawing(renderer);
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
VITA_VITA2D_RenderClear(renderer);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const size_t first = cmd->data.draw.first;
|
||||
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
||||
VITA_VITA2D_RenderDrawPoints(renderer, points, count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES: {
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const size_t first = cmd->data.draw.first;
|
||||
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + first);
|
||||
|
||||
VITA_VITA2D_RenderDrawLines(renderer, points, count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS: {
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const size_t first = cmd->data.draw.first;
|
||||
const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + first);
|
||||
|
||||
VITA_VITA2D_RenderFillRects(renderer, rects, count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY: {
|
||||
const size_t first = cmd->data.draw.first;
|
||||
const VITA_VITA2D_CopyData *copyData = (VITA_VITA2D_CopyData *) (((Uint8 *) vertices) + first);
|
||||
|
||||
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) cmd->data.draw.texture->driverdata;
|
||||
|
||||
const SDL_Rect *srcrect = ©Data->srcRect;
|
||||
const SDL_FRect *dstrect = ©Data->dstRect;
|
||||
|
||||
float scaleX = dstrect->w == srcrect->w ? 1 : (float)(dstrect->w/srcrect->w);
|
||||
float scaleY = dstrect->h == srcrect->h ? 1 : (float)(dstrect->h/srcrect->h);
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
r = cmd->data.draw.r;
|
||||
g = cmd->data.draw.g;
|
||||
b = cmd->data.draw.b;
|
||||
a = cmd->data.draw.a;
|
||||
|
||||
VITA_VITA2D_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||
|
||||
if(r == 255 && g == 255 && b == 255 && a == 255)
|
||||
{
|
||||
vita2d_draw_texture_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
||||
srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY);
|
||||
} else {
|
||||
vita2d_draw_texture_tint_part_scale(vita_texture->tex, dstrect->x, dstrect->y,
|
||||
srcrect->x, srcrect->y, srcrect->w, srcrect->h, scaleX, scaleY, (a << 24) + (b << 16) + (g << 8) + r);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
}
|
||||
|
||||
cmd = cmd->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 pixel_format, void *pixels, int pitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_VITA2D_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_VITA2D_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||
if(!data->displayListAvail)
|
||||
return;
|
||||
|
||||
vita2d_end_drawing();
|
||||
vita2d_wait_rendering_done();
|
||||
vita2d_swap_buffers();
|
||||
|
||||
data->displayListAvail = SDL_FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_VITA2D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
VITA_VITA2D_RenderData *renderdata = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||
VITA_VITA2D_TextureData *vita_texture = (VITA_VITA2D_TextureData *) texture->driverdata;
|
||||
|
||||
if (renderdata == 0)
|
||||
return;
|
||||
|
||||
if(vita_texture == 0)
|
||||
return;
|
||||
|
||||
vita2d_wait_rendering_done();
|
||||
vita2d_free_texture(vita_texture->tex);
|
||||
SDL_free(vita_texture);
|
||||
texture->driverdata = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_VITA2D_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_VITA2D_RenderData *data = (VITA_VITA2D_RenderData *) renderer->driverdata;
|
||||
if (data) {
|
||||
if (!data->initialized)
|
||||
return;
|
||||
|
||||
vita2d_fini();
|
||||
|
||||
data->initialized = SDL_FALSE;
|
||||
data->displayListAvail = SDL_FALSE;
|
||||
SDL_free(data);
|
||||
}
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_VITA_VITA2D */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
958
src/render/vitagxm/SDL_render_vita_gxm.c
Normal file
958
src/render/vitagxm/SDL_render_vita_gxm.c
Normal file
|
@ -0,0 +1,958 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
#include "SDL_log.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SDL_render_vita_gxm_types.h"
|
||||
#include "SDL_render_vita_gxm_tools.h"
|
||||
#include "SDL_render_vita_gxm_memory.h"
|
||||
|
||||
static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags);
|
||||
|
||||
static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
|
||||
|
||||
static SDL_bool VITA_GXM_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
|
||||
|
||||
static int VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
|
||||
static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, const void *pixels, int pitch);
|
||||
|
||||
static int VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch);
|
||||
|
||||
static int VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, void **pixels, int *pitch);
|
||||
|
||||
static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture);
|
||||
|
||||
static void VITA_GXM_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
|
||||
|
||||
static int VITA_GXM_SetRenderTarget(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture);
|
||||
|
||||
|
||||
static int VITA_GXM_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
|
||||
|
||||
static int VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd);
|
||||
|
||||
|
||||
static int VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
|
||||
static int VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
|
||||
|
||||
static int VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect);
|
||||
|
||||
static int VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
|
||||
|
||||
static int VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
|
||||
|
||||
static int VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd);
|
||||
|
||||
static int VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd);
|
||||
|
||||
static int VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count);
|
||||
|
||||
static int VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd);
|
||||
|
||||
|
||||
static int VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
||||
|
||||
static int VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 pixel_format, void *pixels, int pitch);
|
||||
|
||||
|
||||
static void VITA_GXM_RenderPresent(SDL_Renderer *renderer);
|
||||
static void VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
|
||||
static void VITA_GXM_DestroyRenderer(SDL_Renderer *renderer);
|
||||
|
||||
|
||||
SDL_RenderDriver VITA_GXM_RenderDriver = {
|
||||
.CreateRenderer = VITA_GXM_CreateRenderer,
|
||||
.info = {
|
||||
.name = "VITA gxm",
|
||||
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC,
|
||||
.num_texture_formats = 1,
|
||||
.texture_formats = {
|
||||
[0] = SDL_PIXELFORMAT_ABGR8888, // TODO: support more formats? ARGB8888 should be enough?
|
||||
},
|
||||
.max_texture_width = 1024,
|
||||
.max_texture_height = 1024,
|
||||
}
|
||||
};
|
||||
|
||||
void
|
||||
StartDrawing(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
if(data->drawing)
|
||||
return;
|
||||
|
||||
// reset blend mode
|
||||
data->currentBlendMode = SDL_BLENDMODE_BLEND;
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
|
||||
sceGxmBeginScene(
|
||||
data->gxm_context,
|
||||
0,
|
||||
data->renderTarget,
|
||||
NULL,
|
||||
NULL,
|
||||
data->displayBufferSync[data->backBufferIndex],
|
||||
&data->displaySurface[data->backBufferIndex],
|
||||
&data->depthSurface
|
||||
);
|
||||
|
||||
unset_clip_rectangle(data);
|
||||
|
||||
data->drawing = SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_Renderer *
|
||||
VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
VITA_GXM_RenderData *data;
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = (VITA_GXM_RenderData *) SDL_calloc(1, sizeof(VITA_GXM_RenderData));
|
||||
if (!data) {
|
||||
VITA_GXM_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer->WindowEvent = VITA_GXM_WindowEvent;
|
||||
renderer->SupportsBlendMode = VITA_GXM_SupportsBlendMode;
|
||||
renderer->CreateTexture = VITA_GXM_CreateTexture;
|
||||
renderer->UpdateTexture = VITA_GXM_UpdateTexture;
|
||||
renderer->UpdateTextureYUV = VITA_GXM_UpdateTextureYUV;
|
||||
renderer->LockTexture = VITA_GXM_LockTexture;
|
||||
renderer->UnlockTexture = VITA_GXM_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = VITA_GXM_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = VITA_GXM_SetRenderTarget;
|
||||
renderer->QueueSetViewport = VITA_GXM_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = VITA_GXM_QueueSetDrawColor;
|
||||
renderer->QueueDrawPoints = VITA_GXM_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = VITA_GXM_QueueDrawLines;
|
||||
renderer->QueueFillRects = VITA_GXM_QueueFillRects;
|
||||
renderer->QueueCopy = VITA_GXM_QueueCopy;
|
||||
renderer->QueueCopyEx = VITA_GXM_QueueCopyEx;
|
||||
renderer->RunCommandQueue = VITA_GXM_RunCommandQueue;
|
||||
renderer->RenderReadPixels = VITA_GXM_RenderReadPixels;
|
||||
renderer->RenderPresent = VITA_GXM_RenderPresent;
|
||||
renderer->DestroyTexture = VITA_GXM_DestroyTexture;
|
||||
renderer->DestroyRenderer = VITA_GXM_DestroyRenderer;
|
||||
|
||||
renderer->info = VITA_GXM_RenderDriver.info;
|
||||
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
|
||||
renderer->driverdata = data;
|
||||
renderer->window = window;
|
||||
|
||||
if (data->initialized != SDL_FALSE)
|
||||
return 0;
|
||||
data->initialized = SDL_TRUE;
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
data->displayData.wait_vblank = SDL_TRUE;
|
||||
} else {
|
||||
data->displayData.wait_vblank = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (gxm_init(renderer) != 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
VITA_GXM_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
// only for custom modes. we build all modes on init, so no custom modes, sorry
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
VITA_GXM_TextureData* vita_texture = (VITA_GXM_TextureData*) SDL_calloc(1, sizeof(VITA_GXM_TextureData));
|
||||
|
||||
if (!vita_texture) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
vita_texture->tex = create_gxm_texture(data, texture->w, texture->h, SCE_GXM_TEXTURE_FORMAT_A8B8G8R8, 0); // TODO: rendertarget support, other formats
|
||||
|
||||
if (!vita_texture->tex) {
|
||||
SDL_free(vita_texture);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
texture->driverdata = vita_texture;
|
||||
|
||||
VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
|
||||
|
||||
vita_texture->w = gxm_texture_get_width(vita_texture->tex);
|
||||
vita_texture->h = gxm_texture_get_height(vita_texture->tex);
|
||||
vita_texture->pitch = gxm_texture_get_stride(vita_texture->tex);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, const void *pixels, int pitch)
|
||||
{
|
||||
const Uint8 *src;
|
||||
Uint8 *dst;
|
||||
int row, length,dpitch;
|
||||
src = pixels;
|
||||
|
||||
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
|
||||
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
if (length == pitch && length == dpitch) {
|
||||
SDL_memcpy(dst, src, length*rect->h);
|
||||
} else {
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, src, length);
|
||||
src += pitch;
|
||||
dst += dpitch;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *Uplane, int Upitch,
|
||||
const Uint8 *Vplane, int Vpitch)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
const SDL_Rect *rect, void **pixels, int *pitch)
|
||||
{
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
|
||||
|
||||
*pixels =
|
||||
(void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex)
|
||||
+ (rect->y * vita_texture->pitch) + rect->x * SDL_BYTESPERPIXEL(texture->format));
|
||||
*pitch = vita_texture->pitch;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
// No need to update texture data on ps vita.
|
||||
// VITA_GXM_LockTexture already returns a pointer to the texture pixels buffer.
|
||||
// This really improves framerate when using lock/unlock.
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
|
||||
|
||||
/*
|
||||
set texture filtering according to scaleMode
|
||||
suported hint values are nearest (0, default) or linear (1)
|
||||
vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
|
||||
or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
|
||||
*/
|
||||
|
||||
int vitaScaleMode = (scaleMode == SDL_ScaleModeNearest
|
||||
? SCE_GXM_TEXTURE_FILTER_POINT
|
||||
: SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||
gxm_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
return 0; // TODO
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_SetBlendMode(SDL_Renderer *renderer, int blendMode)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
if (blendMode != data->currentBlendMode)
|
||||
{
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
|
||||
switch (blendMode)
|
||||
{
|
||||
case SDL_BLENDMODE_NONE:
|
||||
in = &data->blendFragmentPrograms.blend_mode_none;
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
in = &data->blendFragmentPrograms.blend_mode_add;
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
in = &data->blendFragmentPrograms.blend_mode_mod;
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
in = &data->blendFragmentPrograms.blend_mode_mul;
|
||||
break;
|
||||
}
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
data->currentBlendMode = blendMode;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return 0; // TODO
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
data->drawstate.color = ((a << 24) | (b << 16) | (g << 8) | r);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
int color = data->drawstate.color;
|
||||
|
||||
color_vertex *vertex = (color_vertex *)pool_memalign(
|
||||
data,
|
||||
count * sizeof(color_vertex),
|
||||
sizeof(color_vertex)
|
||||
);
|
||||
|
||||
cmd->data.draw.first = (size_t)vertex;
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
vertex[i].x = points[i].x;
|
||||
vertex[i].y = points[i].y;
|
||||
vertex[i].z = +0.5f;
|
||||
vertex[i].color = color;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
int color = data->drawstate.color;
|
||||
|
||||
color_vertex *vertex = (color_vertex *)pool_memalign(
|
||||
data,
|
||||
(count-1) * 2 * sizeof(color_vertex),
|
||||
sizeof(color_vertex)
|
||||
);
|
||||
|
||||
cmd->data.draw.first = (size_t)vertex;
|
||||
cmd->data.draw.count = (count-1) * 2;
|
||||
|
||||
for (int i = 0; i < count - 1; i++)
|
||||
{
|
||||
vertex[i*2].x = points[i].x;
|
||||
vertex[i*2].y = points[i].y;
|
||||
vertex[i*2].z = +0.5f;
|
||||
vertex[i*2].color = color;
|
||||
|
||||
vertex[i*2+1].x = points[i+1].x;
|
||||
vertex[i*2+1].y = points[i+1].y;
|
||||
vertex[i*2+1].z = +0.5f;
|
||||
vertex[i*2+1].color = color;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
int color = data->drawstate.color;
|
||||
|
||||
color_vertex *vertices = (color_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * count * sizeof(color_vertex), // 4 vertices * count
|
||||
sizeof(color_vertex));
|
||||
|
||||
for (int i =0; i < count; i++)
|
||||
{
|
||||
const SDL_FRect *rect = &rects[i];
|
||||
|
||||
vertices[4*i+0].x = rect->x;
|
||||
vertices[4*i+0].y = rect->y;
|
||||
vertices[4*i+0].z = +0.5f;
|
||||
vertices[4*i+0].color = color;
|
||||
|
||||
vertices[4*i+1].x = rect->x + rect->w;
|
||||
vertices[4*i+1].y = rect->y;
|
||||
vertices[4*i+1].z = +0.5f;
|
||||
vertices[4*i+1].color = color;
|
||||
|
||||
vertices[4*i+2].x = rect->x;
|
||||
vertices[4*i+2].y = rect->y + rect->h;
|
||||
vertices[4*i+2].z = +0.5f;
|
||||
vertices[4*i+2].color = color;
|
||||
|
||||
vertices[4*i+3].x = rect->x + rect->w;
|
||||
vertices[4*i+3].y = rect->y + rect->h;
|
||||
vertices[4*i+3].z = +0.5f;
|
||||
vertices[4*i+3].color = color;
|
||||
}
|
||||
|
||||
cmd->data.draw.first = (size_t)vertices;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#define PI 3.14159265358979f
|
||||
|
||||
#define degToRad(x) ((x)*PI/180.f)
|
||||
|
||||
void MathSincos(float r, float *s, float *c)
|
||||
{
|
||||
*s = sinf(r);
|
||||
*c = cosf(r);
|
||||
}
|
||||
|
||||
void Swap(float *a, float *b)
|
||||
{
|
||||
float n=*a;
|
||||
*a = *b;
|
||||
*b = n;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
SDL_GetTextureColorMod(texture, &r, &g, &b);
|
||||
SDL_GetTextureAlphaMod(texture, &a);
|
||||
|
||||
cmd->data.draw.r = r;
|
||||
cmd->data.draw.g = g;
|
||||
cmd->data.draw.b = b;
|
||||
cmd->data.draw.a = a;
|
||||
cmd->data.draw.blend = renderer->blendMode;
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
texture_vertex *vertices = (texture_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * sizeof(texture_vertex), // 4 vertices
|
||||
sizeof(texture_vertex));
|
||||
|
||||
cmd->data.draw.first = (size_t)vertices;
|
||||
cmd->data.draw.texture = texture;
|
||||
|
||||
const float u0 = (float)srcrect->x / (float)texture->w;
|
||||
const float v0 = (float)srcrect->y / (float)texture->h;
|
||||
const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
|
||||
vertices[0].x = dstrect->x;
|
||||
vertices[0].y = dstrect->y;
|
||||
vertices[0].z = +0.5f;
|
||||
vertices[0].u = u0;
|
||||
vertices[0].v = v0;
|
||||
|
||||
vertices[1].x = dstrect->x + dstrect->w;
|
||||
vertices[1].y = dstrect->y;
|
||||
vertices[1].z = +0.5f;
|
||||
vertices[1].u = u1;
|
||||
vertices[1].v = v0;
|
||||
|
||||
vertices[2].x = dstrect->x;
|
||||
vertices[2].y = dstrect->y + dstrect->h;
|
||||
vertices[2].z = +0.5f;
|
||||
vertices[2].u = u0;
|
||||
vertices[2].v = v1;
|
||||
|
||||
vertices[3].x = dstrect->x + dstrect->w;
|
||||
vertices[3].y = dstrect->y + dstrect->h;
|
||||
vertices[3].z = +0.5f;
|
||||
vertices[3].u = u1;
|
||||
vertices[3].v = v1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
SDL_GetTextureColorMod(texture, &r, &g, &b);
|
||||
SDL_GetTextureAlphaMod(texture, &a);
|
||||
|
||||
cmd->data.draw.r = r;
|
||||
cmd->data.draw.g = g;
|
||||
cmd->data.draw.b = b;
|
||||
cmd->data.draw.a = a;
|
||||
cmd->data.draw.blend = renderer->blendMode;
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
texture_vertex *vertices = (texture_vertex *)pool_memalign(
|
||||
data,
|
||||
4 * sizeof(texture_vertex), // 4 vertices
|
||||
sizeof(texture_vertex));
|
||||
|
||||
cmd->data.draw.first = (size_t)vertices;
|
||||
cmd->data.draw.texture = texture;
|
||||
|
||||
float u0 = (float)srcrect->x / (float)texture->w;
|
||||
float v0 = (float)srcrect->y / (float)texture->h;
|
||||
float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
|
||||
float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
|
||||
|
||||
if (flip & SDL_FLIP_VERTICAL) {
|
||||
Swap(&v0, &v1);
|
||||
}
|
||||
|
||||
if (flip & SDL_FLIP_HORIZONTAL) {
|
||||
Swap(&u0, &u1);
|
||||
}
|
||||
|
||||
const float centerx = center->x;
|
||||
const float centery = center->y;
|
||||
const float x = dstrect->x + centerx;
|
||||
const float y = dstrect->y + centery;
|
||||
const float width = dstrect->w - centerx;
|
||||
const float height = dstrect->h - centery;
|
||||
float s, c;
|
||||
|
||||
MathSincos(degToRad(angle), &s, &c);
|
||||
|
||||
const float cw = c * width;
|
||||
const float sw = s * width;
|
||||
const float ch = c * height;
|
||||
const float sh = s * height;
|
||||
|
||||
vertices[0].x = x - cw + sh;
|
||||
vertices[0].y = y - sw - ch;
|
||||
vertices[0].z = +0.5f;
|
||||
vertices[0].u = u0;
|
||||
vertices[0].v = v0;
|
||||
|
||||
vertices[1].x = x + cw + sh;
|
||||
vertices[1].y = y + sw - ch;
|
||||
vertices[1].z = +0.5f;
|
||||
vertices[1].u = u1;
|
||||
vertices[1].v = v0;
|
||||
|
||||
|
||||
vertices[2].x = x - cw - sh;
|
||||
vertices[2].y = y - sw + ch;
|
||||
vertices[2].z = +0.5f;
|
||||
vertices[2].u = u0;
|
||||
vertices[2].v = v1;
|
||||
|
||||
vertices[3].x = x + cw - sh;
|
||||
vertices[3].y = y + sw + ch;
|
||||
vertices[3].z = +0.5f;
|
||||
vertices[3].u = u1;
|
||||
vertices[3].v = v1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
float clear_color[4];
|
||||
clear_color[0] = (cmd->data.color.r)/255.0f;
|
||||
clear_color[1] = (cmd->data.color.g)/255.0f;
|
||||
clear_color[2] = (cmd->data.color.b)/255.0f;
|
||||
clear_color[3] = (cmd->data.color.a)/255.0f;
|
||||
|
||||
// set clear shaders
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->clearVertexProgram);
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
|
||||
|
||||
// set the clear color
|
||||
void *color_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
|
||||
sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
|
||||
|
||||
// draw the clear triangle
|
||||
sceGxmSetVertexStream(data->gxm_context, 0, data->clearVertices);
|
||||
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 3);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
||||
|
||||
void *vertexDefaultBuffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
||||
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
||||
|
||||
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_POINT);
|
||||
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_POINTS, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
|
||||
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
||||
|
||||
void *vertexDefaultBuffer;
|
||||
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
||||
|
||||
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
||||
|
||||
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
|
||||
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
|
||||
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VITA_GXM_RenderFillRects(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
|
||||
|
||||
void *vertexDefaultBuffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
|
||||
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
||||
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int
|
||||
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
StartDrawing(renderer);
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||
/* SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (cmd->data.cliprect.enabled)
|
||||
{
|
||||
set_clip_rectangle(data, rect->x, rect->y, rect->w, rect->h);
|
||||
}
|
||||
else
|
||||
{
|
||||
unset_clip_rectangle(data);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
VITA_GXM_RenderClear(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||
VITA_GXM_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||
VITA_GXM_RenderDrawPoints(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES: {
|
||||
VITA_GXM_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||
VITA_GXM_RenderDrawLines(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS: {
|
||||
VITA_GXM_SetBlendMode(renderer, cmd->data.draw.blend);
|
||||
VITA_GXM_RenderFillRects(renderer, cmd);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY:
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
SDL_BlendMode blend;
|
||||
SDL_GetTextureBlendMode(cmd->data.draw.texture, &blend);
|
||||
VITA_GXM_SetBlendMode(renderer, blend);
|
||||
|
||||
Uint8 r, g, b, a;
|
||||
r = cmd->data.draw.r;
|
||||
g = cmd->data.draw.g;
|
||||
b = cmd->data.draw.b;
|
||||
a = cmd->data.draw.a;
|
||||
|
||||
sceGxmSetVertexProgram(data->gxm_context, data->textureVertexProgram);
|
||||
|
||||
if(r == 255 && g == 255 && b == 255 && a == 255)
|
||||
{
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->textureFragmentProgram);
|
||||
}
|
||||
else
|
||||
{
|
||||
sceGxmSetFragmentProgram(data->gxm_context, data->textureTintFragmentProgram);
|
||||
void *texture_tint_color_buffer;
|
||||
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
|
||||
|
||||
float *tint_color = pool_memalign(
|
||||
data,
|
||||
4 * sizeof(float), // RGBA
|
||||
sizeof(float)
|
||||
);
|
||||
|
||||
tint_color[0] = r / 255.0f;
|
||||
tint_color[1] = g / 255.0f;
|
||||
tint_color[2] = b / 255.0f;
|
||||
tint_color[3] = a / 255.0f;
|
||||
|
||||
sceGxmSetUniformDataF(texture_tint_color_buffer, data->textureTintColorParam, 0, 4, tint_color);
|
||||
|
||||
}
|
||||
|
||||
void *vertex_wvp_buffer;
|
||||
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
|
||||
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
|
||||
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) cmd->data.draw.texture->driverdata;
|
||||
|
||||
sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
|
||||
|
||||
sceGxmSetVertexStream(data->gxm_context, 0, (const void*)cmd->data.draw.first);
|
||||
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
}
|
||||
|
||||
cmd = cmd->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 pixel_format, void *pixels, int pitch)
|
||||
{
|
||||
SceDisplayFrameBuf framebuf;
|
||||
SDL_memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
|
||||
sceDisplayGetFrameBuf(&framebuf, SCE_DISPLAY_SETBUF_IMMEDIATE);
|
||||
|
||||
// TODO
|
||||
//pixels = framebuf.base;
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
if(!data->drawing)
|
||||
return;
|
||||
|
||||
sceGxmEndScene(data->gxm_context, NULL, NULL);
|
||||
sceGxmFinish(data->gxm_context);
|
||||
|
||||
data->displayData.address = data->displayBufferData[data->backBufferIndex];
|
||||
|
||||
sceGxmDisplayQueueAddEntry(
|
||||
data->displayBufferSync[data->frontBufferIndex], // OLD fb
|
||||
data->displayBufferSync[data->backBufferIndex], // NEW fb
|
||||
&data->displayData
|
||||
);
|
||||
|
||||
// update buffer indices
|
||||
data->frontBufferIndex = data->backBufferIndex;
|
||||
data->backBufferIndex = (data->backBufferIndex + 1) % VITA_GXM_BUFFERS;
|
||||
data->pool_index = 0;
|
||||
data->drawing = SDL_FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
|
||||
|
||||
if (data == 0)
|
||||
return;
|
||||
|
||||
if(vita_texture == 0)
|
||||
return;
|
||||
|
||||
if(vita_texture->tex == 0)
|
||||
return;
|
||||
|
||||
sceGxmFinish(data->gxm_context);
|
||||
|
||||
if (vita_texture->tex->gxm_rendertarget) {
|
||||
sceGxmDestroyRenderTarget(vita_texture->tex->gxm_rendertarget);
|
||||
}
|
||||
|
||||
if (vita_texture->tex->depth_UID) {
|
||||
gpu_free(vita_texture->tex->depth_UID);
|
||||
}
|
||||
|
||||
if (vita_texture->tex->palette_UID) {
|
||||
gpu_free(vita_texture->tex->palette_UID);
|
||||
}
|
||||
|
||||
gpu_free(vita_texture->tex->data_UID);
|
||||
SDL_free(vita_texture->tex);
|
||||
SDL_free(vita_texture);
|
||||
|
||||
texture->driverdata = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
VITA_GXM_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
if (data) {
|
||||
if (!data->initialized)
|
||||
return;
|
||||
|
||||
gxm_finish(renderer);
|
||||
|
||||
data->initialized = SDL_FALSE;
|
||||
data->drawing = SDL_FALSE;
|
||||
SDL_free(data);
|
||||
}
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_VITA_GXM */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
117
src/render/vitagxm/SDL_render_vita_gxm_memory.c
Normal file
117
src/render/vitagxm/SDL_render_vita_gxm_memory.c
Normal file
|
@ -0,0 +1,117 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
|
||||
#include "SDL_render_vita_gxm_memory.h"
|
||||
|
||||
void *
|
||||
gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
|
||||
{
|
||||
void *mem;
|
||||
|
||||
if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
|
||||
size = ALIGN(size, 256*1024);
|
||||
} else {
|
||||
size = ALIGN(size, 4*1024);
|
||||
}
|
||||
|
||||
*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
|
||||
|
||||
if (*uid < 0)
|
||||
return NULL;
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
|
||||
return NULL;
|
||||
|
||||
if (sceGxmMapMemory(mem, size, attribs) < 0)
|
||||
return NULL;
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void
|
||||
gpu_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
|
||||
return;
|
||||
sceGxmUnmapMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
void *
|
||||
vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
|
||||
{
|
||||
void *mem = NULL;
|
||||
|
||||
size = ALIGN(size, 4096);
|
||||
*uid = sceKernelAllocMemBlock("vertex_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
|
||||
return NULL;
|
||||
if (sceGxmMapVertexUsseMemory(mem, size, usse_offset) < 0)
|
||||
return NULL;
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void
|
||||
vertex_usse_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
|
||||
return;
|
||||
sceGxmUnmapVertexUsseMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
void *
|
||||
fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
|
||||
{
|
||||
void *mem = NULL;
|
||||
|
||||
size = ALIGN(size, 4096);
|
||||
*uid = sceKernelAllocMemBlock("fragment_usse", SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE, size, NULL);
|
||||
|
||||
if (sceKernelGetMemBlockBase(*uid, &mem) < 0)
|
||||
return NULL;
|
||||
if (sceGxmMapFragmentUsseMemory(mem, size, usse_offset) < 0)
|
||||
return NULL;
|
||||
|
||||
return mem;
|
||||
}
|
||||
|
||||
void
|
||||
fragment_usse_free(SceUID uid)
|
||||
{
|
||||
void *mem = NULL;
|
||||
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
|
||||
return;
|
||||
sceGxmUnmapFragmentUsseMemory(mem);
|
||||
sceKernelFreeMemBlock(uid);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_VITA_GXM */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
40
src/render/vitagxm/SDL_render_vita_gxm_memory.h
Normal file
40
src/render/vitagxm/SDL_render_vita_gxm_memory.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_MEMORY_H
|
||||
#define SDL_RENDER_VITA_GXM_MEMORY_H
|
||||
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
|
||||
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
|
||||
|
||||
void *gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
|
||||
void gpu_free(SceUID uid);
|
||||
void *vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
|
||||
void vertex_usse_free(SceUID uid);
|
||||
void *fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
|
||||
void fragment_usse_free(SceUID uid);
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_MEMORY_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
313
src/render/vitagxm/SDL_render_vita_gxm_shaders.h
Normal file
313
src/render/vitagxm/SDL_render_vita_gxm_shaders.h
Normal file
|
@ -0,0 +1,313 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_SHADERS_H
|
||||
#define SDL_RENDER_VITA_GXM_SHADERS_H
|
||||
|
||||
#include <psp2/gxm.h>
|
||||
|
||||
#define gxm_shader_clear_f_size 232
|
||||
static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xe8, 0x00, 0x00, 0x00, 0xa2, 0x55, 0x22, 0x3e,
|
||||
0xc6, 0x7e, 0x77, 0xf1, 0x01, 0x00, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0,
|
||||
0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x75, 0x43, 0x6c, 0x65,
|
||||
0x61, 0x72, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_clear_v_size 252
|
||||
static const unsigned char gxm_shader_clear_v[gxm_shader_clear_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xfa, 0x00, 0x00, 0x00, 0xdc, 0x25, 0x34, 0x74,
|
||||
0x53, 0x4a, 0x7a, 0x5b, 0x04, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x01, 0x00, 0x04, 0x90, 0x85, 0x11, 0xa5, 0x08,
|
||||
0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_color_f_size 212
|
||||
static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7,
|
||||
0x78, 0x00, 0x5d, 0x31, 0x01, 0x10, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0,
|
||||
0x7e, 0x0d, 0x80, 0x40,
|
||||
};
|
||||
|
||||
#define gxm_shader_color_v_size 344
|
||||
static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x55, 0x01, 0x00, 0x00, 0x2e, 0x35, 0x0f, 0x26,
|
||||
0x23, 0x46, 0x37, 0xbb, 0x00, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x08,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40,
|
||||
0x0e, 0x86, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x04, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
|
||||
0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_texture_f_size 256
|
||||
static const unsigned char gxm_shader_texture_f[gxm_shader_texture_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x00, 0x01, 0x00, 0x00, 0x2f, 0x18, 0xe0, 0x2b,
|
||||
0x1f, 0x21, 0x47, 0x49, 0x01, 0x08, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
|
||||
0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x30, 0x00, 0x00, 0x00,
|
||||
0x02, 0x04, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_texture_tint_f_size 324
|
||||
static const unsigned char gxm_shader_texture_tint_f[gxm_shader_texture_tint_f_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x43, 0x01, 0x00, 0x00, 0x44, 0x2f, 0x5d, 0xfe,
|
||||
0x9e, 0xda, 0xf8, 0x6f, 0x05, 0x08, 0x18, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0xcc, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04,
|
||||
0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0xf9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xc0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00,
|
||||
0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xff,
|
||||
0xbc, 0x0d, 0xc0, 0x40, 0x02, 0x80, 0xb9, 0xaf,
|
||||
0xbc, 0x0d, 0x80, 0x40, 0x7c, 0x0f, 0x04, 0x00,
|
||||
0x86, 0x47, 0xa4, 0x10, 0x0e, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00,
|
||||
0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x75, 0x54, 0x69, 0x6e,
|
||||
0x74, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74,
|
||||
0x65, 0x78, 0x00, 0x00,
|
||||
};
|
||||
|
||||
#define gxm_shader_texture_v_size 344
|
||||
static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = {
|
||||
0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03,
|
||||
0x58, 0x01, 0x00, 0x00, 0xa3, 0x36, 0x7b, 0x62,
|
||||
0x1b, 0x80, 0x1c, 0xb0, 0x00, 0x00, 0x19, 0x00,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0xe8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00,
|
||||
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0xa0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa,
|
||||
0x80, 0x00, 0x08, 0x83, 0x21, 0x0d, 0x80, 0x38,
|
||||
0x02, 0x80, 0x81, 0xaf, 0x9c, 0x0d, 0xc0, 0x40,
|
||||
0x0e, 0x86, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40,
|
||||
0x04, 0x11, 0x49, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18,
|
||||
0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18,
|
||||
0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb,
|
||||
0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
|
||||
0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
|
||||
0x6e, 0x00, 0x61, 0x54, 0x65, 0x78, 0x63, 0x6f,
|
||||
0x6f, 0x72, 0x64, 0x00, 0x77, 0x76, 0x70, 0x00,
|
||||
};
|
||||
|
||||
|
||||
static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram*)gxm_shader_clear_v;
|
||||
static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f;
|
||||
static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v;
|
||||
static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f;
|
||||
static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v;
|
||||
static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f;
|
||||
static const SceGxmProgram *const textureTintFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_tint_f;
|
||||
|
||||
#endif // SDL_RENDER_VITA_GXM_SHADERS_H
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
1147
src/render/vitagxm/SDL_render_vita_gxm_tools.c
Normal file
1147
src/render/vitagxm/SDL_render_vita_gxm_tools.c
Normal file
File diff suppressed because it is too large
Load diff
61
src/render/vitagxm/SDL_render_vita_gxm_tools.h
Normal file
61
src/render/vitagxm/SDL_render_vita_gxm_tools.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_TOOLS_H
|
||||
#define SDL_RENDER_VITA_GXM_TOOLS_H
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
#include <psp2/kernel/processmgr.h>
|
||||
#include <psp2/appmgr.h>
|
||||
#include <psp2/display.h>
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
|
||||
#include "SDL_render_vita_gxm_types.h"
|
||||
|
||||
void *pool_malloc(VITA_GXM_RenderData *data, unsigned int size);
|
||||
void *pool_memalign(VITA_GXM_RenderData *data, unsigned int size, unsigned int alignment);
|
||||
|
||||
void set_clip_rectangle(VITA_GXM_RenderData *data, int x_min, int y_min, int x_max, int y_max);
|
||||
void unset_clip_rectangle(VITA_GXM_RenderData *data);
|
||||
|
||||
int gxm_init(SDL_Renderer *renderer);
|
||||
void gxm_finish(SDL_Renderer *renderer);
|
||||
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget);
|
||||
void free_gxm_texture(gxm_texture *texture);
|
||||
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
|
||||
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
|
||||
|
||||
unsigned int gxm_texture_get_width(const gxm_texture *texture);
|
||||
unsigned int gxm_texture_get_height(const gxm_texture *texture);
|
||||
unsigned int gxm_texture_get_stride(const gxm_texture *texture);
|
||||
void *gxm_texture_get_datap(const gxm_texture *texture);
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_TOOLS_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
194
src/render/vitagxm/SDL_render_vita_gxm_types.h
Normal file
194
src/render/vitagxm/SDL_render_vita_gxm_types.h
Normal file
|
@ -0,0 +1,194 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_RENDER_VITA_GXM_TYPES_H
|
||||
#define SDL_RENDER_VITA_GXM_TYPES_H
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysrender.h"
|
||||
|
||||
#include <psp2/kernel/processmgr.h>
|
||||
#include <psp2/appmgr.h>
|
||||
#include <psp2/display.h>
|
||||
#include <psp2/gxm.h>
|
||||
#include <psp2/types.h>
|
||||
#include <psp2/kernel/sysmem.h>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#define VITA_GXM_SCREEN_WIDTH 960
|
||||
#define VITA_GXM_SCREEN_HEIGHT 544
|
||||
#define VITA_GXM_SCREEN_STRIDE 960
|
||||
|
||||
#define VITA_GXM_COLOR_FORMAT SCE_GXM_COLOR_FORMAT_A8B8G8R8
|
||||
#define VITA_GXM_PIXEL_FORMAT SCE_DISPLAY_PIXELFORMAT_A8B8G8R8
|
||||
|
||||
#define VITA_GXM_BUFFERS 3
|
||||
#define VITA_GXM_PENDING_SWAPS 2
|
||||
#define VITA_GXM_POOL_SIZE 2 * 1024 * 1024
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void *address;
|
||||
Uint8 wait_vblank;
|
||||
} VITA_GXM_DisplayData;
|
||||
|
||||
typedef struct clear_vertex {
|
||||
float x;
|
||||
float y;
|
||||
} clear_vertex;
|
||||
|
||||
typedef struct color_vertex {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
unsigned int color;
|
||||
} color_vertex;
|
||||
|
||||
typedef struct texture_vertex {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float u;
|
||||
float v;
|
||||
} texture_vertex;
|
||||
|
||||
typedef struct gxm_texture {
|
||||
SceGxmTexture gxm_tex;
|
||||
SceUID data_UID;
|
||||
SceUID palette_UID;
|
||||
SceGxmRenderTarget *gxm_rendertarget;
|
||||
SceGxmColorSurface gxm_colorsurface;
|
||||
SceGxmDepthStencilSurface gxm_depthstencil;
|
||||
SceUID depth_UID;
|
||||
} gxm_texture;
|
||||
|
||||
typedef struct fragment_programs {
|
||||
SceGxmFragmentProgram *color;
|
||||
SceGxmFragmentProgram *texture;
|
||||
SceGxmFragmentProgram *textureTint;
|
||||
} fragment_programs;
|
||||
|
||||
typedef struct blend_fragment_programs {
|
||||
fragment_programs blend_mode_none;
|
||||
fragment_programs blend_mode_blend;
|
||||
fragment_programs blend_mode_add;
|
||||
fragment_programs blend_mode_mod;
|
||||
fragment_programs blend_mode_mul;
|
||||
} blend_fragment_programs;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_Rect viewport;
|
||||
SDL_bool viewport_dirty;
|
||||
SDL_Texture *texture;
|
||||
SDL_Texture *target;
|
||||
Uint32 color;
|
||||
} gxm_drawstate_cache;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_bool initialized;
|
||||
SDL_bool drawing;
|
||||
|
||||
unsigned int psm;
|
||||
unsigned int bpp;
|
||||
|
||||
int currentBlendMode;
|
||||
|
||||
VITA_GXM_DisplayData displayData;
|
||||
|
||||
SceUID vdmRingBufferUid;
|
||||
SceUID vertexRingBufferUid;
|
||||
SceUID fragmentRingBufferUid;
|
||||
SceUID fragmentUsseRingBufferUid;
|
||||
SceGxmContextParams contextParams;
|
||||
SceGxmContext *gxm_context;
|
||||
SceGxmRenderTarget *renderTarget;
|
||||
SceUID displayBufferUid[VITA_GXM_BUFFERS];
|
||||
void *displayBufferData[VITA_GXM_BUFFERS];
|
||||
SceGxmColorSurface displaySurface[VITA_GXM_BUFFERS];
|
||||
SceGxmSyncObject *displayBufferSync[VITA_GXM_BUFFERS];
|
||||
|
||||
SceUID depthBufferUid;
|
||||
SceUID stencilBufferUid;
|
||||
SceGxmDepthStencilSurface depthSurface;
|
||||
void *depthBufferData;
|
||||
void *stencilBufferData;
|
||||
|
||||
unsigned int backBufferIndex;
|
||||
unsigned int frontBufferIndex;
|
||||
|
||||
void* pool_addr;
|
||||
SceUID poolUid;
|
||||
unsigned int pool_index;
|
||||
|
||||
float ortho_matrix[4*4];
|
||||
|
||||
SceGxmVertexProgram *colorVertexProgram;
|
||||
SceGxmFragmentProgram *colorFragmentProgram;
|
||||
SceGxmVertexProgram *textureVertexProgram;
|
||||
SceGxmFragmentProgram *textureFragmentProgram;
|
||||
SceGxmFragmentProgram *textureTintFragmentProgram;
|
||||
SceGxmProgramParameter *clearClearColorParam;
|
||||
SceGxmProgramParameter *colorWvpParam;
|
||||
SceGxmProgramParameter *textureWvpParam;
|
||||
SceGxmProgramParameter *textureTintColorParam;
|
||||
|
||||
SceGxmShaderPatcher *shaderPatcher;
|
||||
SceGxmVertexProgram *clearVertexProgram;
|
||||
SceGxmFragmentProgram *clearFragmentProgram;
|
||||
|
||||
SceGxmShaderPatcherId clearVertexProgramId;
|
||||
SceGxmShaderPatcherId clearFragmentProgramId;
|
||||
SceGxmShaderPatcherId colorVertexProgramId;
|
||||
SceGxmShaderPatcherId colorFragmentProgramId;
|
||||
SceGxmShaderPatcherId textureVertexProgramId;
|
||||
SceGxmShaderPatcherId textureFragmentProgramId;
|
||||
SceGxmShaderPatcherId textureTintFragmentProgramId;
|
||||
|
||||
SceUID patcherBufferUid;
|
||||
SceUID patcherVertexUsseUid;
|
||||
SceUID patcherFragmentUsseUid;
|
||||
|
||||
SceUID clearVerticesUid;
|
||||
SceUID linearIndicesUid;
|
||||
clear_vertex *clearVertices;
|
||||
uint16_t *linearIndices;
|
||||
|
||||
blend_fragment_programs blendFragmentPrograms;
|
||||
|
||||
gxm_drawstate_cache drawstate;
|
||||
} VITA_GXM_RenderData;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gxm_texture *tex;
|
||||
unsigned int pitch;
|
||||
unsigned int w;
|
||||
unsigned int h;
|
||||
} VITA_GXM_TextureData;
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_TYPES_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
4
src/render/vitagxm/shader_src/clear_f.cg
Normal file
4
src/render/vitagxm/shader_src/clear_f.cg
Normal file
|
@ -0,0 +1,4 @@
|
|||
float4 main( uniform float4 uClearColor) : COLOR
|
||||
{
|
||||
return uClearColor;
|
||||
}
|
4
src/render/vitagxm/shader_src/clear_v.cg
Normal file
4
src/render/vitagxm/shader_src/clear_v.cg
Normal file
|
@ -0,0 +1,4 @@
|
|||
float4 main(float2 aPosition) : POSITION
|
||||
{
|
||||
return float4(aPosition, 1.f, 1.f);
|
||||
}
|
4
src/render/vitagxm/shader_src/color_f.cg
Normal file
4
src/render/vitagxm/shader_src/color_f.cg
Normal file
|
@ -0,0 +1,4 @@
|
|||
float4 main(float4 vColor : COLOR)
|
||||
{
|
||||
return vColor;
|
||||
}
|
11
src/render/vitagxm/shader_src/color_v.cg
Normal file
11
src/render/vitagxm/shader_src/color_v.cg
Normal file
|
@ -0,0 +1,11 @@
|
|||
void main(
|
||||
float3 aPosition,
|
||||
float4 aColor,
|
||||
uniform float4x4 wvp,
|
||||
float4 out vPosition : POSITION,
|
||||
float4 out vColor : COLOR
|
||||
)
|
||||
{
|
||||
vPosition = mul(float4(aPosition, 1.f), wvp);
|
||||
vColor = aColor;
|
||||
}
|
4
src/render/vitagxm/shader_src/texture_f.cg
Normal file
4
src/render/vitagxm/shader_src/texture_f.cg
Normal file
|
@ -0,0 +1,4 @@
|
|||
float4 main(float2 vTexcoord : TEXCOORD0, uniform sampler2D tex)
|
||||
{
|
||||
return tex2D(tex, vTexcoord);
|
||||
}
|
4
src/render/vitagxm/shader_src/texture_tint_f.cg
Normal file
4
src/render/vitagxm/shader_src/texture_tint_f.cg
Normal file
|
@ -0,0 +1,4 @@
|
|||
float4 main( float2 vTexcoord : TEXCOORD0, uniform sampler2D tex, uniform float4 uTintColor)
|
||||
{
|
||||
return tex2D(tex, vTexcoord) * uTintColor;
|
||||
}
|
11
src/render/vitagxm/shader_src/texture_v.cg
Normal file
11
src/render/vitagxm/shader_src/texture_v.cg
Normal file
|
@ -0,0 +1,11 @@
|
|||
void main(
|
||||
float3 aPosition,
|
||||
float2 aTexcoord,
|
||||
uniform float4x4 wvp,
|
||||
float4 out vPosition : POSITION,
|
||||
float2 out vTexcoord : TEXCOORD0
|
||||
)
|
||||
{
|
||||
vPosition = mul(float4(aPosition, 1.f), wvp);
|
||||
vTexcoord = aTexcoord;
|
||||
}
|
Loading…
Reference in a new issue