mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 08:45:37 +00:00
Further adjust implementation of Cocoa_GetWindowDisplayIndex
As discussed in PR review, there may be an off-chance that the index returned doesn't match up with SDL's display indexing. This change ensures that the indices match and adds a safety check for off-screen windows.
This commit is contained in:
parent
ce8aae1419
commit
6bcde52d88
|
@ -1071,11 +1071,20 @@ SDL_GetDisplay(int displayIndex)
|
|||
int
|
||||
SDL_GetWindowDisplayIndex(SDL_Window * window)
|
||||
{
|
||||
int displayIndex = -1;
|
||||
|
||||
CHECK_WINDOW_MAGIC(window, -1);
|
||||
if (_this->GetWindowDisplayIndex) {
|
||||
return _this->GetWindowDisplayIndex(_this, window);
|
||||
displayIndex = _this->GetWindowDisplayIndex(_this, window);
|
||||
}
|
||||
|
||||
/* A backend implementation may fail to get a display index for the window
|
||||
* (for example if the window is off-screen), but other code may expect it
|
||||
* to succeed in that situation, so we fall back to a generic position-
|
||||
* based implementation in that case. */
|
||||
if (displayIndex >= 0) {
|
||||
return displayIndex;
|
||||
} else {
|
||||
int displayIndex;
|
||||
int i, dist;
|
||||
int closest = -1;
|
||||
int closest_dist = 0x7FFFFFFF;
|
||||
|
|
|
@ -2230,25 +2230,37 @@ int
|
|||
Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window)
|
||||
{ @autoreleasepool
|
||||
{
|
||||
NSScreen *screen;
|
||||
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
|
||||
|
||||
/* Not recognized via CHECK_WINDOW_MAGIC */
|
||||
if (data == NULL){
|
||||
if (data == nil) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
NSArray *screens = [NSScreen screens];
|
||||
/* NSWindow.screen may be nil when the window is off-screen. */
|
||||
screen = data.nswindow.screen;
|
||||
|
||||
int index = 0;
|
||||
for (NSScreen *screen in screens) {
|
||||
if (screen == data.nswindow.screen)
|
||||
return index;
|
||||
if (screen != nil) {
|
||||
CGDirectDisplayID displayid;
|
||||
int i;
|
||||
|
||||
index++;
|
||||
/* https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc */
|
||||
displayid = [[screen.deviceDescription objectForKey:@"NSScreenNumber"] unsignedIntValue];
|
||||
|
||||
for (i = 0; i < _this->num_displays; i++) {
|
||||
SDL_DisplayData *displaydata = (SDL_DisplayData *)_this->displays[i].driverdata;
|
||||
if (displaydata != NULL && displaydata->display == displayid) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetError("Couldn't find the display where the window is attached.");
|
||||
return -1;
|
||||
/* Other code may expect SDL_GetWindowDisplayIndex to always return a valid
|
||||
* index for a window. The higher level GetWindowDisplayIndex code will fall
|
||||
* back to a generic position-based query if the backend implementation
|
||||
* fails. */
|
||||
return SDL_SetError("Couldn't find the display where the window is located.");
|
||||
}}
|
||||
|
||||
int
|
||||
|
|
Loading…
Reference in a new issue