iOS: Fixed compiling template on C89 compilers.

This commit is contained in:
Philipp Wiesemann 2017-03-19 22:17:01 +01:00
parent 34a2a46f66
commit 6bd87635ee

View file

@ -5,6 +5,8 @@
*/ */
#include "SDL.h" #include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h> #include <time.h>
#define SCREEN_WIDTH 320 #define SCREEN_WIDTH 320
@ -20,6 +22,7 @@ void
render(SDL_Renderer *renderer) render(SDL_Renderer *renderer)
{ {
SDL_Rect rect;
Uint8 r, g, b; Uint8 r, g, b;
/* Clear the screen */ /* Clear the screen */
@ -27,7 +30,6 @@ render(SDL_Renderer *renderer)
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
/* Come up with a random rectangle */ /* Come up with a random rectangle */
SDL_Rect rect;
rect.w = randomInt(64, 128); rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128); rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH); rect.x = randomInt(0, SCREEN_WIDTH);