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Simplified the HIDAPI Xbox One controller initialization
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@ -44,33 +44,23 @@
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#define CONTROLLER_PREPARE_INPUT_TIMEOUT_MS 50
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/* Connect controller */
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/* Start controller */
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static const Uint8 xboxone_init0[] = {
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0x04, 0x20, 0x00, 0x00
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};
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/* Start controller - extended? */
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static const Uint8 xboxone_init1[] = {
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0x05, 0x20, 0x00, 0x0F, 0x06, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x55, 0x53, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00
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};
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/* Start controller with input */
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static const Uint8 xboxone_init2[] = {
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0x05, 0x20, 0x03, 0x01, 0x00
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};
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/* Enable LED */
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static const Uint8 xboxone_init3[] = {
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static const Uint8 xboxone_init1[] = {
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0x0A, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
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};
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/* Start input reports? */
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static const Uint8 xboxone_init4[] = {
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0x06, 0x20, 0x00, 0x02, 0x01, 0x00
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};
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/* Start rumble? */
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static const Uint8 xboxone_init5[] = {
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/* Setup rumble (not needed for Microsoft controllers, but it doesn't hurt) */
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static const Uint8 xboxone_init2[] = {
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0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
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0x00, 0x00, 0xFF, 0x00, 0xEB
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};
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/* This controller passed security check */
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static const Uint8 security_passed_packet[] = {
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0x06, 0x20, 0x00, 0x02, 0x01, 0x00
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};
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/*
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* This specifies the selection of init packets that a gamepad
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@ -90,16 +80,11 @@ typedef struct {
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static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
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{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init0, sizeof(xboxone_init0), { 0x04, 0xb0 } },
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/* The PDP Rock Candy controller doesn't start sending input until it gets this packet */
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{ 0x0e6f, 0x0246, 0x0000, 0x0000, security_passed_packet, sizeof(security_passed_packet), { 0x00, 0x00 } },
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{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init0, sizeof(xboxone_init0), { 0x00, 0x00 } },
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{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init1, sizeof(xboxone_init1), { 0x00, 0x00 } },
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{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init2, sizeof(xboxone_init2), { 0x00, 0x00 } },
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{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init3, sizeof(xboxone_init3), { 0x00, 0x00 } },
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/* These next packets are required for third party controllers (PowerA, PDP, HORI),
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but aren't the correct protocol for Microsoft Xbox controllers.
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*/
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{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init4, sizeof(xboxone_init4), { 0x00, 0x00 } },
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{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init5, sizeof(xboxone_init5), { 0x00, 0x00 } },
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};
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typedef enum {
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@ -185,7 +170,10 @@ SendAckIfNeeded(SDL_HIDAPI_Device *device, Uint8 *data, int size)
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#ifdef DEBUG_XBOX_PROTOCOL
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HIDAPI_DumpPacket("Xbox One sending ACK packet: size = %d", ack_packet, sizeof(ack_packet));
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#endif
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hid_write(device->dev, ack_packet, sizeof(ack_packet));
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if (SDL_HIDAPI_LockRumble() < 0 ||
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SDL_HIDAPI_SendRumbleAndUnlock(device, ack_packet, sizeof(ack_packet)) != sizeof(ack_packet)) {
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SDL_SetError("Couldn't send ack packet");
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}
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}
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#endif /* __WIN32__ */
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}
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@ -633,6 +621,14 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXboxOne
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static void
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HIDAPI_DriverXboxOne_HandleStatusPacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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if (ctx->init_state < XBOX_ONE_INIT_STATE_COMPLETE) {
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SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
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}
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}
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static void
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HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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@ -1000,16 +996,18 @@ HIDAPI_DriverXboxOne_UpdateJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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is firmware version 5.5.2641.0, and product version 0x0505 = 1285
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then 8 bytes of unknown data
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*/
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if (data[1] == 0x20) {
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Controller announce after %u ms\n", (SDL_GetTicks() - ctx->start_time));
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#endif
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SetInitState(ctx, XBOX_ONE_INIT_STATE_START_NEGOTIATING);
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} else {
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/* Possibly an announce from a device plugged into the controller */
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}
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break;
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case 0x03:
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/* Controller heartbeat */
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if (ctx->init_state < XBOX_ONE_INIT_STATE_COMPLETE) {
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SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
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}
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/* Controller status update */
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HIDAPI_DriverXboxOne_HandleStatusPacket(joystick, ctx, data, size);
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break;
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case 0x04:
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/* Unknown chatty controller information, sent by both sides */
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