mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:55:35 +00:00
Fixed bug 3751 - DirectFB linux_input disabled by default
Clayton Craft linux_input module is disabled by default, despite the comments in source code that it is otherwise: src/video/directfb/SDL_DirectFB_video.c: devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */ src/video/directfb/SDL_DirectFB_video.h: #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers!
This commit is contained in:
parent
ddeaa6016c
commit
6ef1a25d18
|
@ -228,8 +228,7 @@ DirectFB_VideoInit(_THIS)
|
|||
DirectFBSetOption("disable-module", "x11input");
|
||||
}
|
||||
|
||||
/* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */
|
||||
devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */
|
||||
devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 1); /* default: on */
|
||||
|
||||
if (!devdata->use_linux_input)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue