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	audio: Renamed some internal driver symbols in various targets.
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				| 
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			@ -46,7 +46,7 @@ extern AudioBootStrap QSAAUDIO_bootstrap;
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NACLAUD_bootstrap;
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extern AudioBootStrap NACLAUDIO_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap XAUDIO2_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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			@ -55,17 +55,16 @@ extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap HAIKUAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap SNDMGR_bootstrap;
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extern AudioBootStrap DISKAUD_bootstrap;
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extern AudioBootStrap DUMMYAUD_bootstrap;
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extern AudioBootStrap DCAUD_bootstrap;
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extern AudioBootStrap DISKAUDIO_bootstrap;
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extern AudioBootStrap DUMMYAUDIO_bootstrap;
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extern AudioBootStrap DCAUDIO_bootstrap;
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extern AudioBootStrap DART_bootstrap;
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extern AudioBootStrap NDSAUD_bootstrap;
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extern AudioBootStrap NDSAUDIO_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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extern AudioBootStrap ANDROIDAUD_bootstrap;
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extern AudioBootStrap PSPAUD_bootstrap;
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extern AudioBootStrap ANDROIDAUDIO_bootstrap;
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extern AudioBootStrap PSPAUDIO_bootstrap;
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extern AudioBootStrap SNDIO_bootstrap;
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extern AudioBootStrap EmscriptenAudio_bootstrap;
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extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
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/* Available audio drivers */
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static const AudioBootStrap *const bootstrap[] = {
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			@ -97,7 +96,7 @@ static const AudioBootStrap *const bootstrap[] = {
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    &ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NACL
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    &NACLAUD_bootstrap,
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    &NACLAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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    &NAS_bootstrap,
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			@ -121,22 +120,22 @@ static const AudioBootStrap *const bootstrap[] = {
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    &COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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    &DISKAUD_bootstrap,
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    &DISKAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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    &DUMMYAUD_bootstrap,
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    &DUMMYAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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    &FUSIONSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ANDROID
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    &ANDROIDAUD_bootstrap,
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    &ANDROIDAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PSP
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    &PSPAUD_bootstrap,
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    &PSPAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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    &EmscriptenAudio_bootstrap,
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    &EMSCRIPTENAUDIO_bootstrap,
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#endif
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    NULL
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};
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			@ -37,7 +37,7 @@ static SDL_AudioDevice* audioDevice = NULL;
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static SDL_AudioDevice* captureDevice = NULL;
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static int
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AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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    SDL_AudioFormat test_format;
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			@ -96,31 +96,31 @@ AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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static void
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AndroidAUD_PlayDevice(_THIS)
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ANDROIDAUDIO_PlayDevice(_THIS)
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{
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    Android_JNI_WriteAudioBuffer();
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}
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static Uint8 *
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AndroidAUD_GetDeviceBuf(_THIS)
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ANDROIDAUDIO_GetDeviceBuf(_THIS)
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{
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    return Android_JNI_GetAudioBuffer();
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}
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static int
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AndroidAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
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ANDROIDAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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    return Android_JNI_CaptureAudioBuffer(buffer, buflen);
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}
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static void
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AndroidAUD_FlushCapture(_THIS)
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ANDROIDAUDIO_FlushCapture(_THIS)
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{
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    Android_JNI_FlushCapturedAudio();
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}
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static void
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AndroidAUD_CloseDevice(_THIS)
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ANDROIDAUDIO_CloseDevice(_THIS)
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{
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    /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
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       so it's safe to terminate the Java side buffer and AudioTrack
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			@ -137,15 +137,15 @@ AndroidAUD_CloseDevice(_THIS)
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}
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static int
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AndroidAUD_Init(SDL_AudioDriverImpl * impl)
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ANDROIDAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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    /* Set the function pointers */
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    impl->OpenDevice = AndroidAUD_OpenDevice;
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    impl->PlayDevice = AndroidAUD_PlayDevice;
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    impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
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    impl->CloseDevice = AndroidAUD_CloseDevice;
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    impl->CaptureFromDevice = AndroidAUD_CaptureFromDevice;
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    impl->FlushCapture = AndroidAUD_FlushCapture;
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    impl->OpenDevice = ANDROIDAUDIO_OpenDevice;
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    impl->PlayDevice = ANDROIDAUDIO_PlayDevice;
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    impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf;
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    impl->CloseDevice = ANDROIDAUDIO_CloseDevice;
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    impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice;
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    impl->FlushCapture = ANDROIDAUDIO_FlushCapture;
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    /* and the capabilities */
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    impl->HasCaptureSupport = SDL_TRUE;
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			@ -155,12 +155,12 @@ AndroidAUD_Init(SDL_AudioDriverImpl * impl)
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    return 1;   /* this audio target is available. */
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}
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AudioBootStrap ANDROIDAUD_bootstrap = {
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    "android", "SDL Android audio driver", AndroidAUD_Init, 0
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AudioBootStrap ANDROIDAUDIO_bootstrap = {
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    "android", "SDL Android audio driver", ANDROIDAUDIO_Init, 0
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};
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/* Pause (block) all non already paused audio devices by taking their mixer lock */
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void AndroidAUD_PauseDevices(void)
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void ANDROIDAUDIO_PauseDevices(void)
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{
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    /* TODO: Handle multiple devices? */
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    struct SDL_PrivateAudioData *private;
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			@ -192,7 +192,7 @@ void AndroidAUD_PauseDevices(void)
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}
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/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
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void AndroidAUD_ResumeDevices(void)
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void ANDROIDAUDIO_ResumeDevices(void)
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{
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    /* TODO: Handle multiple devices? */
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    struct SDL_PrivateAudioData *private;
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			@ -34,8 +34,6 @@ struct SDL_PrivateAudioData
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    int resume;
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};
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static void AndroidAUD_CloseDevice(_THIS);
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#endif /* _SDL_androidaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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			@ -44,13 +44,13 @@
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/* This function waits until it is possible to write a full sound buffer */
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static void
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DISKAUD_WaitDevice(_THIS)
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DISKAUDIO_WaitDevice(_THIS)
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{
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    SDL_Delay(this->hidden->io_delay);
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}
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static void
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DISKAUD_PlayDevice(_THIS)
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DISKAUDIO_PlayDevice(_THIS)
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{
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    const size_t written = SDL_RWwrite(this->hidden->io,
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                                       this->hidden->mixbuf,
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			@ -66,13 +66,13 @@ DISKAUD_PlayDevice(_THIS)
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}
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static Uint8 *
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DISKAUD_GetDeviceBuf(_THIS)
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DISKAUDIO_GetDeviceBuf(_THIS)
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{
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    return (this->hidden->mixbuf);
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}
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static int
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DISKAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
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DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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    struct SDL_PrivateAudioData *h = this->hidden;
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    const int origbuflen = buflen;
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			@ -96,14 +96,14 @@ DISKAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
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}
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static void
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DISKAUD_FlushCapture(_THIS)
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DISKAUDIO_FlushCapture(_THIS)
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{
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    /* no op...we don't advance the file pointer or anything. */
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}
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static void
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DISKAUD_CloseDevice(_THIS)
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DISKAUDIO_CloseDevice(_THIS)
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{
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    if (this->hidden->io != NULL) {
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        SDL_RWclose(this->hidden->io);
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			@ -126,7 +126,7 @@ get_filename(const int iscapture, const char *devname)
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}
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static int
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DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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    /* handle != NULL means "user specified the placeholder name on the fake detected device list" */
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    const char *fname = get_filename(iscapture, handle ? NULL : devname);
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			@ -172,25 +172,25 @@ DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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static void
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DISKAUD_DetectDevices(void)
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DISKAUDIO_DetectDevices(void)
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{
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    SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1);
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    SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2);
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}
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static int
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DISKAUD_Init(SDL_AudioDriverImpl * impl)
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DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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    /* Set the function pointers */
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    impl->OpenDevice = DISKAUD_OpenDevice;
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    impl->WaitDevice = DISKAUD_WaitDevice;
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    impl->PlayDevice = DISKAUD_PlayDevice;
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    impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
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    impl->CaptureFromDevice = DISKAUD_CaptureFromDevice;
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    impl->FlushCapture = DISKAUD_FlushCapture;
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    impl->OpenDevice = DISKAUDIO_OpenDevice;
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    impl->WaitDevice = DISKAUDIO_WaitDevice;
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    impl->PlayDevice = DISKAUDIO_PlayDevice;
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    impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
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    impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
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    impl->FlushCapture = DISKAUDIO_FlushCapture;
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    impl->CloseDevice = DISKAUD_CloseDevice;
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    impl->DetectDevices = DISKAUD_DetectDevices;
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    impl->CloseDevice = DISKAUDIO_CloseDevice;
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    impl->DetectDevices = DISKAUDIO_DetectDevices;
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    impl->AllowsArbitraryDeviceNames = 1;
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    impl->HasCaptureSupport = SDL_TRUE;
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			@ -198,8 +198,8 @@ DISKAUD_Init(SDL_AudioDriverImpl * impl)
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    return 1;   /* this audio target is available. */
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}
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AudioBootStrap DISKAUD_bootstrap = {
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    "disk", "direct-to-disk audio", DISKAUD_Init, 1
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AudioBootStrap DISKAUDIO_bootstrap = {
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    "disk", "direct-to-disk audio", DISKAUDIO_Init, 1
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};
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#endif /* SDL_AUDIO_DRIVER_DISK */
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			@ -28,13 +28,13 @@
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#include "SDL_dummyaudio.h"
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static int
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DUMMYAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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DUMMYAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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    return 0;                   /* always succeeds. */
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}
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static int
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DUMMYAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
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DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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    /* Delay to make this sort of simulate real audio input. */
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    SDL_Delay((this->spec.samples * 1000) / this->spec.freq);
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			@ -45,11 +45,11 @@ DUMMYAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
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}
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static int
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DUMMYAUD_Init(SDL_AudioDriverImpl * impl)
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DUMMYAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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    /* Set the function pointers */
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    impl->OpenDevice = DUMMYAUD_OpenDevice;
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    impl->CaptureFromDevice = DUMMYAUD_CaptureFromDevice;
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    impl->OpenDevice = DUMMYAUDIO_OpenDevice;
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    impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice;
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    impl->OnlyHasDefaultOutputDevice = 1;
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    impl->OnlyHasDefaultCaptureDevice = 1;
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			@ -58,8 +58,8 @@ DUMMYAUD_Init(SDL_AudioDriverImpl * impl)
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    return 1;   /* this audio target is available. */
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}
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AudioBootStrap DUMMYAUD_bootstrap = {
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    "dummy", "SDL dummy audio driver", DUMMYAUD_Init, 1
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AudioBootStrap DUMMYAUDIO_bootstrap = {
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    "dummy", "SDL dummy audio driver", DUMMYAUDIO_Init, 1
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};
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/* vi: set ts=4 sw=4 expandtab: */
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			@ -196,7 +196,7 @@ HandleCaptureProcess(_THIS)
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static void
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Emscripten_CloseDevice(_THIS)
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EMSCRIPTENAUDIO_CloseDevice(_THIS)
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{
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    EM_ASM_({
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        if ($0) {
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			@ -233,7 +233,7 @@ Emscripten_CloseDevice(_THIS)
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}
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static int
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Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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    SDL_bool valid_format = SDL_FALSE;
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    SDL_AudioFormat test_format;
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			@ -380,11 +380,11 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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static int
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Emscripten_Init(SDL_AudioDriverImpl * impl)
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EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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    /* Set the function pointers */
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		||||
    impl->OpenDevice = Emscripten_OpenDevice;
 | 
			
		||||
    impl->CloseDevice = Emscripten_CloseDevice;
 | 
			
		||||
    impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
 | 
			
		||||
    impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
 | 
			
		||||
 | 
			
		||||
    impl->OnlyHasDefaultOutputDevice = 1;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -421,8 +421,8 @@ Emscripten_Init(SDL_AudioDriverImpl * impl)
 | 
			
		|||
    return available;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
AudioBootStrap EmscriptenAudio_bootstrap = {
 | 
			
		||||
    "emscripten", "SDL emscripten audio driver", Emscripten_Init, 0
 | 
			
		||||
AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
 | 
			
		||||
    "emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, 0
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,7 +37,7 @@
 | 
			
		|||
#include "ppapi_simple/ps_event.h"
 | 
			
		||||
 | 
			
		||||
/* The tag name used by NACL audio */
 | 
			
		||||
#define NACLAUD_DRIVER_NAME         "nacl"
 | 
			
		||||
#define NACLAUDIO_DRIVER_NAME         "nacl"
 | 
			
		||||
 | 
			
		||||
#define SAMPLE_FRAME_COUNT 4096
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -71,7 +71,7 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
 | 
			
		|||
    SDL_UnlockMutex(private->mutex);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
 | 
			
		||||
static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
 | 
			
		||||
    const PPB_Core *core = PSInterfaceCore();
 | 
			
		||||
    const PPB_Audio *ppb_audio = PSInterfaceAudio();
 | 
			
		||||
    SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
 | 
			
		||||
| 
						 | 
				
			
			@ -82,7 +82,7 @@ static void NACLAUD_CloseDevice(SDL_AudioDevice *device) {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
static int
 | 
			
		||||
NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
 | 
			
		||||
NACLAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
 | 
			
		||||
    PP_Instance instance = PSGetInstanceId();
 | 
			
		||||
    const PPB_Audio *ppb_audio = PSInterfaceAudio();
 | 
			
		||||
    const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
 | 
			
		||||
| 
						 | 
				
			
			@ -118,30 +118,30 @@ NACLAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
static int
 | 
			
		||||
NACLAUD_Init(SDL_AudioDriverImpl * impl)
 | 
			
		||||
NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
 | 
			
		||||
{
 | 
			
		||||
    if (PSGetInstanceId() == 0) {
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /* Set the function pointers */
 | 
			
		||||
    impl->OpenDevice = NACLAUD_OpenDevice;
 | 
			
		||||
    impl->CloseDevice = NACLAUD_CloseDevice;
 | 
			
		||||
    impl->OpenDevice = NACLAUDIO_OpenDevice;
 | 
			
		||||
    impl->CloseDevice = NACLAUDIO_CloseDevice;
 | 
			
		||||
    impl->OnlyHasDefaultOutputDevice = 1;
 | 
			
		||||
    impl->ProvidesOwnCallbackThread = 1;
 | 
			
		||||
    /*
 | 
			
		||||
     *    impl->WaitDevice = NACLAUD_WaitDevice;
 | 
			
		||||
     *    impl->GetDeviceBuf = NACLAUD_GetDeviceBuf;
 | 
			
		||||
     *    impl->PlayDevice = NACLAUD_PlayDevice;
 | 
			
		||||
     *    impl->Deinitialize = NACLAUD_Deinitialize;
 | 
			
		||||
     *    impl->WaitDevice = NACLAUDIO_WaitDevice;
 | 
			
		||||
     *    impl->GetDeviceBuf = NACLAUDIO_GetDeviceBuf;
 | 
			
		||||
     *    impl->PlayDevice = NACLAUDIO_PlayDevice;
 | 
			
		||||
     *    impl->Deinitialize = NACLAUDIO_Deinitialize;
 | 
			
		||||
     */
 | 
			
		||||
    
 | 
			
		||||
    return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
AudioBootStrap NACLAUD_bootstrap = {
 | 
			
		||||
    NACLAUD_DRIVER_NAME, "SDL NaCl Audio Driver",
 | 
			
		||||
    NACLAUD_Init, 0
 | 
			
		||||
AudioBootStrap NACLAUDIO_bootstrap = {
 | 
			
		||||
    NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver",
 | 
			
		||||
    NACLAUDIO_Init, 0
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* SDL_AUDIO_DRIVER_NACL */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -39,10 +39,10 @@
 | 
			
		|||
#include <pspthreadman.h>
 | 
			
		||||
 | 
			
		||||
/* The tag name used by PSP audio */
 | 
			
		||||
#define PSPAUD_DRIVER_NAME         "psp"
 | 
			
		||||
#define PSPAUDIO_DRIVER_NAME         "psp"
 | 
			
		||||
 | 
			
		||||
static int
 | 
			
		||||
PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 | 
			
		||||
PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 | 
			
		||||
{
 | 
			
		||||
    int format, mixlen, i;
 | 
			
		||||
    this->hidden = (struct SDL_PrivateAudioData *)
 | 
			
		||||
| 
						 | 
				
			
			@ -98,7 +98,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 | 
			
		|||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void PSPAUD_PlayDevice(_THIS)
 | 
			
		||||
static void PSPAUDIO_PlayDevice(_THIS)
 | 
			
		||||
{
 | 
			
		||||
    Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -112,16 +112,16 @@ static void PSPAUD_PlayDevice(_THIS)
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
/* This function waits until it is possible to write a full sound buffer */
 | 
			
		||||
static void PSPAUD_WaitDevice(_THIS)
 | 
			
		||||
static void PSPAUDIO_WaitDevice(_THIS)
 | 
			
		||||
{
 | 
			
		||||
    /* Because we block when sending audio, there's no need for this function to do anything. */
 | 
			
		||||
}
 | 
			
		||||
static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
 | 
			
		||||
static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
 | 
			
		||||
{
 | 
			
		||||
    return this->hidden->mixbufs[this->hidden->next_buffer];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void PSPAUD_CloseDevice(_THIS)
 | 
			
		||||
static void PSPAUDIO_CloseDevice(_THIS)
 | 
			
		||||
{
 | 
			
		||||
    if (this->hidden->channel >= 0) {
 | 
			
		||||
        sceAudioChRelease(this->hidden->channel);
 | 
			
		||||
| 
						 | 
				
			
			@ -130,7 +130,7 @@ static void PSPAUD_CloseDevice(_THIS)
 | 
			
		|||
    SDL_free(this->hidden);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void PSPAUD_ThreadInit(_THIS)
 | 
			
		||||
static void PSPAUDIO_ThreadInit(_THIS)
 | 
			
		||||
{
 | 
			
		||||
    /* Increase the priority of this audio thread by 1 to put it
 | 
			
		||||
       ahead of other SDL threads. */
 | 
			
		||||
| 
						 | 
				
			
			@ -145,16 +145,16 @@ static void PSPAUD_ThreadInit(_THIS)
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
static int
 | 
			
		||||
PSPAUD_Init(SDL_AudioDriverImpl * impl)
 | 
			
		||||
PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
 | 
			
		||||
{
 | 
			
		||||
    /* Set the function pointers */
 | 
			
		||||
    impl->OpenDevice = PSPAUD_OpenDevice;
 | 
			
		||||
    impl->PlayDevice = PSPAUD_PlayDevice;
 | 
			
		||||
    impl->WaitDevice = PSPAUD_WaitDevice;
 | 
			
		||||
    impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
 | 
			
		||||
    impl->WaitDone = PSPAUD_WaitDevice;
 | 
			
		||||
    impl->CloseDevice = PSPAUD_CloseDevice;
 | 
			
		||||
    impl->ThreadInit = PSPAUD_ThreadInit;
 | 
			
		||||
    impl->OpenDevice = PSPAUDIO_OpenDevice;
 | 
			
		||||
    impl->PlayDevice = PSPAUDIO_PlayDevice;
 | 
			
		||||
    impl->WaitDevice = PSPAUDIO_WaitDevice;
 | 
			
		||||
    impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
 | 
			
		||||
    impl->WaitDone = PSPAUDIO_WaitDevice;
 | 
			
		||||
    impl->CloseDevice = PSPAUDIO_CloseDevice;
 | 
			
		||||
    impl->ThreadInit = PSPAUDIO_ThreadInit;
 | 
			
		||||
 | 
			
		||||
    /* PSP audio device */
 | 
			
		||||
    impl->OnlyHasDefaultOutputDevice = 1;
 | 
			
		||||
| 
						 | 
				
			
			@ -170,8 +170,8 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
 | 
			
		|||
    return 1;   /* this audio target is available. */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
AudioBootStrap PSPAUD_bootstrap = {
 | 
			
		||||
    "psp", "PSP audio driver", PSPAUD_Init, 0
 | 
			
		||||
AudioBootStrap PSPAUDIO_bootstrap = {
 | 
			
		||||
    "psp", "PSP audio driver", PSPAUDIO_Init, 0
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 /* SDL_AUDI */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -34,11 +34,11 @@ void android_egl_context_backup();
 | 
			
		|||
void android_egl_context_restore();
 | 
			
		||||
 | 
			
		||||
#if SDL_AUDIO_DRIVER_ANDROID
 | 
			
		||||
void AndroidAUD_ResumeDevices(void);
 | 
			
		||||
void AndroidAUD_PauseDevices(void);
 | 
			
		||||
void ANDROIDAUDIO_ResumeDevices(void);
 | 
			
		||||
void ANDROIDAUDIO_PauseDevices(void);
 | 
			
		||||
#else
 | 
			
		||||
static void AndroidAUD_ResumeDevices(void) {}
 | 
			
		||||
static void AndroidAUD_PauseDevices(void) {}
 | 
			
		||||
static void ANDROIDAUDIO_ResumeDevices(void) {}
 | 
			
		||||
static void ANDROIDAUDIO_PauseDevices(void) {}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void 
 | 
			
		||||
| 
						 | 
				
			
			@ -83,14 +83,14 @@ Android_PumpEvents(_THIS)
 | 
			
		|||
    if (isPaused && !isPausing) {
 | 
			
		||||
        /* Make sure this is the last thing we do before pausing */
 | 
			
		||||
        android_egl_context_backup();
 | 
			
		||||
        AndroidAUD_PauseDevices();
 | 
			
		||||
        ANDROIDAUDIO_PauseDevices();
 | 
			
		||||
        if(SDL_SemWait(Android_ResumeSem) == 0) {
 | 
			
		||||
#else
 | 
			
		||||
    if (isPaused) {
 | 
			
		||||
        if(SDL_SemTryWait(Android_ResumeSem) == 0) {
 | 
			
		||||
#endif
 | 
			
		||||
            isPaused = 0;
 | 
			
		||||
            AndroidAUD_ResumeDevices();
 | 
			
		||||
            ANDROIDAUDIO_ResumeDevices();
 | 
			
		||||
            /* Restore the GL Context from here, as this operation is thread dependent */
 | 
			
		||||
            if (!SDL_HasEvent(SDL_QUIT)) {
 | 
			
		||||
                android_egl_context_restore();
 | 
			
		||||
| 
						 | 
				
			
			@ -113,7 +113,7 @@ Android_PumpEvents(_THIS)
 | 
			
		|||
#else
 | 
			
		||||
        if(SDL_SemTryWait(Android_PauseSem) == 0) {
 | 
			
		||||
            android_egl_context_backup();
 | 
			
		||||
            AndroidAUD_PauseDevices();
 | 
			
		||||
            ANDROIDAUDIO_PauseDevices();
 | 
			
		||||
            isPaused = 1;
 | 
			
		||||
        }
 | 
			
		||||
#endif
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue