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Take the window border size into account when positioning the IBus candidate list.
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@ -22,10 +22,16 @@
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#ifdef HAVE_IBUS_IBUS_H
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include "SDL_ibus.h"
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#include "SDL_dbus.h"
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#include "../../video/SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#if SDL_VIDEO_DRIVER_X11
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#include "../../video/x11/SDL_x11video.h"
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#endif
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#include <sys/inotify.h>
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#include <unistd.h>
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#include <fcntl.h>
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@ -545,9 +551,31 @@ SDL_IBus_UpdateTextRect(SDL_Rect *rect)
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SDL_Window *focused_win = SDL_GetFocusWindow();
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if(!focused_win) return;
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if(!SDL_GetWindowWMInfo(focused_win, &info)) return;
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int x = 0, y = 0;
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SDL_GetWindowPosition(focused_win, &x, &y);
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#if SDL_VIDEO_DRIVER_X11
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if(info.subsystem == SDL_SYSWM_X11){
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SDL_DisplayData *displaydata =
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(SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
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Display *x_disp = info.info.x11.display;
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Window x_win = info.info.x11.window;
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int x_screen = displaydata->screen;
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Window unused;
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X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen),
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0, 0, &x, &y, &unused);
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}
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#endif
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x += ibus_cursor_rect.x;
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y += ibus_cursor_rect.y;
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