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Don't use "exp" as a name so that it's doesn´t show up with searching for the function
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@ -552,7 +552,7 @@ BSD_JoystickUpdate(SDL_Joystick *joy)
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if (joy->hwdata->type == BSDJOY_JOY) {
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while (read(joy->hwdata->fd, &gameport, sizeof gameport) == sizeof gameport) {
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if (abs(x - gameport.x) > 8) {
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if (SDL_abs(x - gameport.x) > 8) {
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x = gameport.x;
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if (x < xmin) {
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xmin = x;
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@ -569,7 +569,7 @@ BSD_JoystickUpdate(SDL_Joystick *joy)
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v *= 32768 / ((xmax - xmin + 1) / 2);
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SDL_PrivateJoystickAxis(joy, 0, v);
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}
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if (abs(y - gameport.y) > 8) {
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if (SDL_abs(y - gameport.y) > 8) {
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y = gameport.y;
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if (y < ymin) {
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ymin = y;
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@ -432,7 +432,7 @@ SDL_DINPUT_JoystickInit(void)
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static BOOL CALLBACK
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EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
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{
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#define CHECK(exp) { if(!(exp)) goto err; }
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#define CHECK(expression) { if(!(expression)) goto err; }
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JoyStick_DeviceData *pNewJoystick = NULL;
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JoyStick_DeviceData *pPrevJoystick = NULL;
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Uint16 *guid16;
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@ -553,7 +553,7 @@ typedef struct
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static BOOL CALLBACK
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EnumJoystickPresentCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
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{
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#define CHECK(exp) { if(!(exp)) goto err; }
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#define CHECK(expression) { if(!(expression)) goto err; }
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Joystick_PresentData *pData = (Joystick_PresentData *)pContext;
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Uint16 vendor = 0;
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Uint16 product = 0;
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@ -679,7 +679,7 @@ RAWINPUT_DeviceFromHandle(HANDLE hDevice)
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static void
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RAWINPUT_AddDevice(HANDLE hDevice)
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{
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#define CHECK(exp) { if(!(exp)) goto err; }
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#define CHECK(expression) { if(!(expression)) goto err; }
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SDL_RAWINPUT_Device *device = NULL;
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SDL_RAWINPUT_Device *curr, *last;
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RID_DEVICE_INFO rdi;
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