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Added SDL prefix to local IID constants
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3c8a26984d
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702d9348ac
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@ -141,19 +141,19 @@ typedef struct
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/* Define D3D GUIDs here so we don't have to include uuid.lib.
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*
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* Fix for SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3437:
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* The extra '_' was added to the start of each IID's name, in order
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* The extra 'SDL_' was added to the start of each IID's name, in order
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* to prevent build errors on both MinGW-w64 and WinRT/UWP.
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* (SDL bug https://bugzilla.libsdl.org/show_bug.cgi?id=3336 led to
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* linker errors in WinRT/UWP builds.)
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*/
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static const GUID _IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID _IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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static const GUID _IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
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static const GUID _IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
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static const GUID _IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
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static const GUID _IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
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static const GUID _IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
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static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
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static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
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static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
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static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
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static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };
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/* Direct3D 11.x shaders
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@ -1051,7 +1051,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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}
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#endif /* __WINRT__ */
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result = CreateDXGIFactoryFunc(&_IID_IDXGIFactory2, &data->dxgiFactory);
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result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, &data->dxgiFactory);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("CreateDXGIFactory"), result);
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goto done;
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@ -1093,19 +1093,19 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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goto done;
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}
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result = ID3D11Device_QueryInterface(d3dDevice, &_IID_ID3D11Device1, &data->d3dDevice);
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result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_ID3D11Device1, &data->d3dDevice);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to ID3D11Device1"), result);
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goto done;
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}
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result = ID3D11DeviceContext_QueryInterface(d3dContext, &_IID_ID3D11DeviceContext1, &data->d3dContext);
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result = ID3D11DeviceContext_QueryInterface(d3dContext, &SDL_IID_ID3D11DeviceContext1, &data->d3dContext);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11DeviceContext to ID3D11DeviceContext1"), result);
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goto done;
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}
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result = ID3D11Device_QueryInterface(d3dDevice, &_IID_IDXGIDevice1, &dxgiDevice);
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result = ID3D11Device_QueryInterface(d3dDevice, &SDL_IID_IDXGIDevice1, &dxgiDevice);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device to IDXGIDevice1"), result);
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goto done;
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@ -1594,7 +1594,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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result = IDXGISwapChain_GetBuffer(data->swapChain,
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0,
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&_IID_ID3D11Texture2D,
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&SDL_IID_ID3D11Texture2D,
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&backBuffer
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);
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if (FAILED(result)) {
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@ -1671,7 +1671,7 @@ D3D11_Trim(SDL_Renderer * renderer)
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HRESULT result = S_OK;
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IDXGIDevice3 *dxgiDevice = NULL;
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result = ID3D11Device_QueryInterface(data->d3dDevice, &_IID_IDXGIDevice3, &dxgiDevice);
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result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice);
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if (FAILED(result)) {
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//WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
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return;
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@ -2859,7 +2859,7 @@ D3D11_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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/* Retrieve a pointer to the back buffer: */
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result = IDXGISwapChain_GetBuffer(data->swapChain,
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0,
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&_IID_ID3D11Texture2D,
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&SDL_IID_ID3D11Texture2D,
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&backBuffer
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);
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if (FAILED(result)) {
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