mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:25:42 +00:00
Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16. Fixes https://github.com/libsdl-org/SDL/issues/6289
This commit is contained in:
parent
a71ad40ac3
commit
70656b133c
|
@ -55,9 +55,6 @@
|
|||
|
||||
/* Apple Metal renderer implementation */
|
||||
|
||||
/* Used to re-create the window with Metal capability */
|
||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||
|
||||
/* macOS requires constants in a buffer to have a 256 byte alignment. */
|
||||
/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
|
||||
#if defined(__MACOSX__) || TARGET_OS_SIMULATOR || TARGET_OS_MACCATALYST
|
||||
|
@ -1635,13 +1632,11 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
SDL_MetalView view = NULL;
|
||||
CAMetalLayer *layer = nil;
|
||||
SDL_SysWMinfo syswm;
|
||||
SDL_bool changed_window = SDL_FALSE;
|
||||
NSError *err = nil;
|
||||
dispatch_data_t mtllibdata;
|
||||
char *constantdata;
|
||||
int maxtexsize, quadcount = UINT16_MAX / 4;
|
||||
UInt16 *indexdata;
|
||||
Uint32 window_flags;
|
||||
size_t indicessize = sizeof(UInt16) * quadcount * 6;
|
||||
MTLSamplerDescriptor *samplerdesc;
|
||||
id<MTLCommandQueue> mtlcmdqueue;
|
||||
|
@ -1697,20 +1692,9 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
window_flags = SDL_GetWindowFlags(window);
|
||||
if (!(window_flags & SDL_WINDOW_METAL)) {
|
||||
changed_window = SDL_TRUE;
|
||||
if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
SDL_OutOfMemory();
|
||||
if (changed_window) {
|
||||
SDL_RecreateWindow(window, window_flags);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1720,9 +1704,6 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
if (mtldevice == nil) {
|
||||
SDL_free(renderer);
|
||||
SDL_SetError("Failed to obtain Metal device");
|
||||
if (changed_window) {
|
||||
SDL_RecreateWindow(window, window_flags);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1733,9 +1714,6 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
|
||||
if (view == NULL) {
|
||||
SDL_free(renderer);
|
||||
if (changed_window) {
|
||||
SDL_RecreateWindow(window, window_flags);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1749,9 +1727,6 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
/* SDL_Metal_DestroyView(view); */
|
||||
CFBridgingRelease(view);
|
||||
SDL_free(renderer);
|
||||
if (changed_window) {
|
||||
SDL_RecreateWindow(window, window_flags);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -4853,8 +4853,16 @@ SDL_Metal_CreateView(SDL_Window * window)
|
|||
CHECK_WINDOW_MAGIC(window, NULL);
|
||||
|
||||
if (!(window->flags & SDL_WINDOW_METAL)) {
|
||||
SDL_SetError("The specified window isn't a Metal window");
|
||||
return NULL;
|
||||
/* No problem, we can convert to Metal */
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
window->flags &= ~SDL_WINDOW_OPENGL;
|
||||
SDL_GL_UnloadLibrary();
|
||||
}
|
||||
if (window->flags & SDL_WINDOW_VULKAN) {
|
||||
window->flags &= ~SDL_WINDOW_VULKAN;
|
||||
SDL_Vulkan_UnloadLibrary();
|
||||
}
|
||||
window->flags |= SDL_WINDOW_METAL;
|
||||
}
|
||||
|
||||
return _this->Metal_CreateView(_this, window);
|
||||
|
|
|
@ -69,18 +69,6 @@
|
|||
CGSize size = self.bounds.size;
|
||||
size.width *= self.layer.contentsScale;
|
||||
size.height *= self.layer.contentsScale;
|
||||
|
||||
/* Make sure the width/height are oriented correctly
|
||||
*
|
||||
* This works around an issue in iOS 16 where the bounds come back in portrait mode
|
||||
* instead of landscape until the event loop runs.
|
||||
*/
|
||||
if ([self shouldSwapDimensions:(size.width >= size.height)]) {
|
||||
CGFloat temp = size.width;
|
||||
size.width = size.height;
|
||||
size.height = temp;
|
||||
}
|
||||
|
||||
((CAMetalLayer *)self.layer).drawableSize = size;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
|
||||
- (void)setSDLWindow:(SDL_Window *)window;
|
||||
|
||||
- (BOOL)shouldSwapDimensions:(BOOL)portrait;
|
||||
|
||||
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
|
||||
- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4));
|
||||
- (UIPointerStyle *)pointerInteraction:(UIPointerInteraction *)interaction styleForRegion:(UIPointerRegion *)region API_AVAILABLE(ios(13.4));
|
||||
|
|
|
@ -120,8 +120,6 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
[data.uiwindow layoutIfNeeded];
|
||||
}
|
||||
|
||||
sdlwindow = window;
|
||||
|
||||
/* Add ourself to the new window. */
|
||||
if (window) {
|
||||
data = (__bridge SDL_WindowData *) window->driverdata;
|
||||
|
@ -146,29 +144,8 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
* layout now to immediately update the bounds. */
|
||||
[data.uiwindow layoutIfNeeded];
|
||||
}
|
||||
}
|
||||
|
||||
- (BOOL)shouldSwapDimensions:(BOOL)landscape
|
||||
{
|
||||
#if !TARGET_OS_TV
|
||||
if (sdlwindow) {
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(sdlwindow);
|
||||
SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
|
||||
|
||||
if (displaydata.uiscreen == [UIScreen mainScreen]) {
|
||||
NSUInteger orients = UIKit_GetSupportedOrientations(sdlwindow);
|
||||
BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
|
||||
BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
|
||||
|
||||
/* Make sure the width/height are oriented correctly */
|
||||
if ((landscape && !supportsLandscape) || (!landscape && !supportsPortrait)) {
|
||||
return YES;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* !TARGET_OS_TV */
|
||||
|
||||
return NO;
|
||||
sdlwindow = window;
|
||||
}
|
||||
|
||||
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
|
||||
|
|
Loading…
Reference in a new issue