Use correct indices when using RenderGeometry / FillRects

This commit is contained in:
Sylvain 2021-09-24 22:39:49 +02:00 committed by Ryan C. Gordon
parent 16beed9aeb
commit 70b10c753d

View file

@ -531,6 +531,7 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
const int num_vertices = 4 * count;
const int num_indices = 6 * count;
const int size_indices = 4;
int cur_indice = 0;
SDL_GetRenderDrawColor(renderer, &col.r, &col.g, &col.b, &col.a);
@ -551,12 +552,13 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
*ptr_xy++ = minx;
*ptr_xy++ = maxy;
*ptr_indices++ = 0;
*ptr_indices++ = 1;
*ptr_indices++ = 2;
*ptr_indices++ = 0;
*ptr_indices++ = 2;
*ptr_indices++ = 3;
*ptr_indices++ = cur_indice + 0;
*ptr_indices++ = cur_indice + 1;
*ptr_indices++ = cur_indice + 2;
*ptr_indices++ = cur_indice + 0;
*ptr_indices++ = cur_indice + 2;
*ptr_indices++ = cur_indice + 3;
cur_indice += 4;
}
retval = renderer->QueueGeometry(renderer, cmd, NULL,