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https://github.com/Ryujinx/SDL.git
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XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer. (cherry picked from commit 08a7ca4d53ef0d504ec780936fd65616fe3a9f09)
This commit is contained in:
parent
d622c3c9cc
commit
7391cd34da
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@ -30,6 +30,7 @@ extern "C" {
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XInputGetState_t SDL_XInputGetState = NULL;
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XInputGetState_t SDL_XInputGetState = NULL;
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XInputSetState_t SDL_XInputSetState = NULL;
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XInputSetState_t SDL_XInputSetState = NULL;
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XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
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XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
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XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx = NULL;
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XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
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XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
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DWORD SDL_XInputVersion = 0;
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DWORD SDL_XInputVersion = 0;
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@ -111,6 +112,8 @@ int WIN_LoadXInputDLL(void)
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}
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}
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SDL_XInputSetState = (XInputSetState_t)GetProcAddress(s_pXInputDLL, "XInputSetState");
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SDL_XInputSetState = (XInputSetState_t)GetProcAddress(s_pXInputDLL, "XInputSetState");
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress(s_pXInputDLL, "XInputGetCapabilities");
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SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress(s_pXInputDLL, "XInputGetCapabilities");
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/* 108 is the ordinal for _XInputGetCapabilitiesEx, which additionally returns VID/PID of the controller. */
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SDL_XInputGetCapabilitiesEx = (XInputGetCapabilitiesEx_t)GetProcAddress(s_pXInputDLL, (LPCSTR)108);
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SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress(s_pXInputDLL, "XInputGetBatteryInformation");
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SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress(s_pXInputDLL, "XInputGetBatteryInformation");
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if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
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if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
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WIN_UnloadXInputDLL();
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WIN_UnloadXInputDLL();
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@ -44,6 +44,9 @@ using namespace XInputOnGameInput;
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#ifndef XINPUT_CAPS_FFB_SUPPORTED
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#ifndef XINPUT_CAPS_FFB_SUPPORTED
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#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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#endif
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#endif
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#ifndef XINPUT_CAPS_WIRELESS
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#define XINPUT_CAPS_WIRELESS 0x0002
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#endif
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#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
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#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
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#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
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#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
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@ -207,6 +210,17 @@ typedef struct
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#endif /* HAVE_XINPUT_H */
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#endif /* HAVE_XINPUT_H */
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/* This struct is not defined in XInput headers. */
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typedef struct _XINPUT_CAPABILITIES_EX
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{
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XINPUT_CAPABILITIES Capabilities;
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WORD VendorId;
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WORD ProductId;
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WORD ProductVersion;
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WORD unk1;
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DWORD unk2;
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} XINPUT_CAPABILITIES_EX, *PXINPUT_CAPABILITIES_EX;
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/* Forward decl's for XInput API's we load dynamically and use if available */
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/* Forward decl's for XInput API's we load dynamically and use if available */
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typedef DWORD(WINAPI *XInputGetState_t)(
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typedef DWORD(WINAPI *XInputGetState_t)(
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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@ -224,6 +238,14 @@ typedef DWORD(WINAPI *XInputGetCapabilities_t)(
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XINPUT_CAPABILITIES *pCapabilities /* [out] Receives the capabilities */
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XINPUT_CAPABILITIES *pCapabilities /* [out] Receives the capabilities */
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);
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);
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/* Only available in XInput 1.4 that is shipped with Windows 8 and newer. */
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typedef DWORD(WINAPI *XInputGetCapabilitiesEx_t)(
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DWORD dwReserved, /* [in] Must be 1 */
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DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
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DWORD dwFlags, /* [in] Input flags that identify the device type */
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XINPUT_CAPABILITIES_EX *pCapabilitiesEx /* [out] Receives the capabilities */
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);
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typedef DWORD(WINAPI *XInputGetBatteryInformation_t)(
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typedef DWORD(WINAPI *XInputGetBatteryInformation_t)(
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DWORD dwUserIndex,
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DWORD dwUserIndex,
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BYTE devType,
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BYTE devType,
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@ -235,6 +257,7 @@ extern void WIN_UnloadXInputDLL(void);
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extern XInputGetState_t SDL_XInputGetState;
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extern XInputGetState_t SDL_XInputGetState;
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extern XInputSetState_t SDL_XInputSetState;
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extern XInputSetState_t SDL_XInputSetState;
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extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
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extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
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extern XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx;
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extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
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extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
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extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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@ -246,6 +269,7 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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#define XINPUTGETSTATE SDL_XInputGetState
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#define XINPUTGETSTATE SDL_XInputGetState
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#define XINPUTSETSTATE SDL_XInputSetState
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#define XINPUTSETSTATE SDL_XInputSetState
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#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
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#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
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#define XINPUTGETCAPABILITIESEX SDL_XInputGetCapabilitiesEx
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#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
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#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
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#endif /* SDL_xinput_h_ */
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#endif /* SDL_xinput_h_ */
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@ -169,7 +169,7 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller, "Xbox 360 Controller" }, // Microsoft X-Box 360 pad v2
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{ MAKE_CONTROLLER_ID( 0x045e, 0x028f ), k_eControllerType_XBox360Controller, "Xbox 360 Controller" }, // Microsoft X-Box 360 pad v2
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (XBOX)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0291 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (XBOX)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Big Button IR
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a0 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Big Button IR
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller, NULL }, // Microsoft X-Box 360 Wireless Controller with XUSB driver on Windows
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a1 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Controller with XUSB driver on Windows
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a9 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (third party knockoff)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02a9 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver (third party knockoff)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0719 ), k_eControllerType_XBox360Controller, "Xbox 360 Wireless Controller" }, // Xbox 360 Wireless Receiver
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{ MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F310
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{ MAKE_CONTROLLER_ID( 0x046d, 0xc21d ), k_eControllerType_XBox360Controller, NULL }, // Logitech Gamepad F310
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@ -308,7 +308,7 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController, "Xbox One Elite Controller" }, // Microsoft X-Box One Elite pad
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02e3 ), k_eControllerType_XBoxOneController, "Xbox One Elite Controller" }, // Microsoft X-Box One Elite pad
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02ea ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (Bluetooth)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02fd ), k_eControllerType_XBoxOneController, "Xbox One S Controller" }, // Microsoft X-Box One S pad (Bluetooth)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController, NULL }, // Microsoft X-Box One controller with XBOXGIP driver on Windows
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{ MAKE_CONTROLLER_ID( 0x045e, 0x02ff ), k_eControllerType_XBoxOneController, "Xbox One Controller" }, // Microsoft X-Box One controller with XBOXGIP driver on Windows
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0b00 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0b00 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad
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// { MAKE_CONTROLLER_ID( 0x045e, 0x0b02 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // The virtual keyboard generated by XboxGip drivers for Xbox One Controllers (see https://github.com/libsdl-org/SDL/pull/5121 for details)
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// { MAKE_CONTROLLER_ID( 0x045e, 0x0b02 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // The virtual keyboard generated by XboxGip drivers for Xbox One Controllers (see https://github.com/libsdl-org/SDL/pull/5121 for details)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0b05 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad (Bluetooth)
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{ MAKE_CONTROLLER_ID( 0x045e, 0x0b05 ), k_eControllerType_XBoxOneController, "Xbox One Elite 2 Controller" }, // Microsoft X-Box One Elite Series 2 pad (Bluetooth)
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@ -40,7 +40,6 @@ extern "C" {
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* Internal stuff.
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* Internal stuff.
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*/
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*/
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static SDL_bool s_bXInputEnabled = SDL_TRUE;
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static SDL_bool s_bXInputEnabled = SDL_TRUE;
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static char *s_arrXInputDevicePath[XUSER_MAX_COUNT];
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static SDL_bool SDL_XInputUseOldJoystickMapping()
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static SDL_bool SDL_XInputUseOldJoystickMapping()
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{
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{
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@ -116,116 +115,25 @@ static const char *GetXInputName(const Uint8 userid, BYTE SubType)
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return name;
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return name;
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}
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}
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/* We can't really tell what device is being used for XInput, but we can guess
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static SDL_bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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and we'll be correct for the case where only one device is connected.
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*/
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static void GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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{
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{
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#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
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XINPUT_CAPABILITIES_EX capabilities;
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PRAWINPUTDEVICELIST devices = NULL;
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UINT i, j, device_count = 0;
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if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!device_count)) {
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if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) {
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return; /* oh well. */
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return SDL_FALSE;
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}
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}
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devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
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/* Fixup for Wireless Xbox 360 Controller */
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if (!devices) {
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if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) {
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return;
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capabilities.VendorId = USB_VENDOR_MICROSOFT;
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capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
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}
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}
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device_count = GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST));
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*pVID = capabilities.VendorId;
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if (device_count == (UINT)-1) {
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*pPID = capabilities.ProductId;
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SDL_free(devices);
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*pVersion = capabilities.ProductVersion;
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return; /* oh well. */
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}
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/* First see if we have a cached entry for this index */
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return SDL_TRUE;
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if (s_arrXInputDevicePath[userid]) {
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for (i = 0; i < device_count; i++) {
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RID_DEVICE_INFO rdi;
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char devName[128];
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UINT rdiSize = sizeof(rdi);
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UINT nameSize = SDL_arraysize(devName);
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rdi.cbSize = sizeof(rdi);
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if (devices[i].dwType == RIM_TYPEHID &&
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GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
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GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
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if (SDL_strcmp(devName, s_arrXInputDevicePath[userid]) == 0) {
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*pVID = (Uint16)rdi.hid.dwVendorId;
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*pPID = (Uint16)rdi.hid.dwProductId;
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*pVersion = (Uint16)rdi.hid.dwVersionNumber;
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SDL_free(devices);
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return;
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}
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}
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}
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}
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for (i = 0; i < device_count; i++) {
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RID_DEVICE_INFO rdi;
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char devName[MAX_PATH];
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UINT rdiSize = sizeof(rdi);
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UINT nameSize = SDL_arraysize(devName);
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rdi.cbSize = sizeof(rdi);
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if (devices[i].dwType == RIM_TYPEHID &&
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GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1 &&
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GetRawInputDeviceInfoA(devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != (UINT)-1) {
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Raw input device: VID = 0x%x, PID = 0x%x, %s\n", rdi.hid.dwVendorId, rdi.hid.dwProductId, devName);
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#endif
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if (SDL_strstr(devName, "IG_") != NULL) {
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SDL_bool found = SDL_FALSE;
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for (j = 0; j < SDL_arraysize(s_arrXInputDevicePath); ++j) {
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if (!s_arrXInputDevicePath[j]) {
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continue;
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}
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if (SDL_strcmp(devName, s_arrXInputDevicePath[j]) == 0) {
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found = SDL_TRUE;
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break;
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}
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}
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if (found) {
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/* We already have this device in our XInput device list */
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continue;
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}
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/* We don't actually know if this is the right device for this
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* userid, but we'll record it so we'll at least be consistent
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* when the raw device list changes.
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*/
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if (rdi.hid.dwVendorId == USB_VENDOR_VALVE &&
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rdi.hid.dwProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
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/* Steam encodes the real device in the path */
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int realVID = rdi.hid.dwVendorId;
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int realPID = rdi.hid.dwProductId;
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(void)SDL_sscanf(devName, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%x&%x&", &realVID, &realPID);
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*pVID = (Uint16)realVID;
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*pPID = (Uint16)realPID;
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*pVersion = 0;
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} else {
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*pVID = (Uint16)rdi.hid.dwVendorId;
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*pPID = (Uint16)rdi.hid.dwProductId;
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*pVersion = (Uint16)rdi.hid.dwVersionNumber;
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}
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if (s_arrXInputDevicePath[userid]) {
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SDL_free(s_arrXInputDevicePath[userid]);
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}
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s_arrXInputDevicePath[userid] = SDL_strdup(devName);
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SDL_free(devices);
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return;
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}
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}
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}
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SDL_free(devices);
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#endif /* !__WINRT__ */
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/* The device wasn't in the raw HID device list, it's probably Bluetooth */
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*pVID = 0x045e; /* Microsoft */
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*pPID = 0x02fd; /* XBox One S Bluetooth */
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*pVersion = 0;
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}
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}
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static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
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static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
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@ -281,6 +189,7 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
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return; /* better luck next time? */
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return; /* better luck next time? */
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}
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}
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GetXInputDeviceInfo(userid, &vendor, &product, &version);
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pNewJoystick->bXInputDevice = SDL_TRUE;
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pNewJoystick->bXInputDevice = SDL_TRUE;
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pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType));
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pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, GetXInputName(userid, SubType));
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if (!pNewJoystick->joystickname) {
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if (!pNewJoystick->joystickname) {
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@ -289,8 +198,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
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||||||
}
|
}
|
||||||
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
|
(void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
|
||||||
if (!SDL_XInputUseOldJoystickMapping()) {
|
if (!SDL_XInputUseOldJoystickMapping()) {
|
||||||
GuessXInputDevice(userid, &vendor, &product, &version);
|
|
||||||
|
|
||||||
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, pNewJoystick->joystickname, 'x', SubType);
|
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, pNewJoystick->joystickname, 'x', SubType);
|
||||||
}
|
}
|
||||||
pNewJoystick->SubType = SubType;
|
pNewJoystick->SubType = SubType;
|
||||||
|
@ -321,14 +228,6 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
|
||||||
WINDOWS_AddJoystickDevice(pNewJoystick);
|
WINDOWS_AddJoystickDevice(pNewJoystick);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DelXInputDevice(Uint8 userid)
|
|
||||||
{
|
|
||||||
if (s_arrXInputDevicePath[userid]) {
|
|
||||||
SDL_free(s_arrXInputDevicePath[userid]);
|
|
||||||
s_arrXInputDevicePath[userid] = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||||
{
|
{
|
||||||
int iuserid;
|
int iuserid;
|
||||||
|
@ -342,21 +241,7 @@ void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||||
const Uint8 userid = (Uint8)iuserid;
|
const Uint8 userid = (Uint8)iuserid;
|
||||||
XINPUT_CAPABILITIES capabilities;
|
XINPUT_CAPABILITIES capabilities;
|
||||||
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
||||||
/* Adding a new device, must handle all removes first, or GuessXInputDevice goes terribly wrong (returns
|
|
||||||
a product/vendor ID that is not even attached to the system) when we get a remove and add on the same tick
|
|
||||||
(e.g. when disconnecting a device and the OS reassigns which userid an already-attached controller is)
|
|
||||||
*/
|
|
||||||
int iuserid2;
|
|
||||||
for (iuserid2 = iuserid - 1; iuserid2 >= 0; iuserid2--) {
|
|
||||||
const Uint8 userid2 = (Uint8)iuserid2;
|
|
||||||
XINPUT_CAPABILITIES capabilities2;
|
|
||||||
if (XINPUTGETCAPABILITIES(userid2, XINPUT_FLAG_GAMEPAD, &capabilities2) != ERROR_SUCCESS) {
|
|
||||||
DelXInputDevice(userid2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AddXInputDevice(userid, capabilities.SubType, pContext);
|
AddXInputDevice(userid, capabilities.SubType, pContext);
|
||||||
} else {
|
|
||||||
DelXInputDevice(userid);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -552,12 +437,6 @@ void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
|
||||||
|
|
||||||
void SDL_XINPUT_JoystickQuit(void)
|
void SDL_XINPUT_JoystickQuit(void)
|
||||||
{
|
{
|
||||||
int iuserid;
|
|
||||||
|
|
||||||
for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) {
|
|
||||||
DelXInputDevice(iuserid);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s_bXInputEnabled) {
|
if (s_bXInputEnabled) {
|
||||||
WIN_UnloadXInputDLL();
|
WIN_UnloadXInputDLL();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue