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Fix compilation on Window10 (see bug #5430)
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@ -1404,7 +1404,7 @@ D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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static int
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D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *UVplane, int UVpitch)
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