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emscripten: Fixed compiling on C89 compilers.
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@ -328,6 +328,9 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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static int
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EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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int available;
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int capture_available;
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/* Set the function pointers */
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impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
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impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
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@ -339,7 +342,7 @@ EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
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impl->ProvidesOwnCallbackThread = 1;
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/* check availability */
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const int available = EM_ASM_INT_V({
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available = EM_ASM_INT_V({
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if (typeof(AudioContext) !== 'undefined') {
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return 1;
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} else if (typeof(webkitAudioContext) !== 'undefined') {
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@ -352,7 +355,7 @@ EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
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SDL_SetError("No audio context available");
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}
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const int capture_available = available && EM_ASM_INT_V({
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capture_available = available && EM_ASM_INT_V({
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if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
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return 1;
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} else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {
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@ -490,6 +490,8 @@ static EM_BOOL
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Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData)
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{
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Uint32 scancode;
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SDL_bool prevent_default;
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SDL_bool is_nav_key;
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/* .keyCode is deprecated, but still the most reliable way to get keys */
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if (keyEvent->keyCode < SDL_arraysize(emscripten_scancode_table)) {
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@ -517,12 +519,12 @@ Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, voi
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}
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}
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SDL_bool prevent_default = SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE;
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prevent_default = SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE;
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/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress
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* we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX
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*/
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SDL_bool is_nav_key = keyEvent->keyCode == 8 /* backspace */ ||
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is_nav_key = keyEvent->keyCode == 8 /* backspace */ ||
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keyEvent->keyCode == 9 /* tab */ ||
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keyEvent->keyCode == 37 /* left */ ||
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keyEvent->keyCode == 38 /* up */ ||
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@ -629,6 +631,8 @@ Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChang
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void
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Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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{
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const char *keyElement;
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/* There is only one window and that window is the canvas */
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emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove);
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@ -651,7 +655,7 @@ Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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emscripten_set_pointerlockchange_callback(NULL, data, 0, Emscripten_HandlePointerLockChange);
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/* Keyboard events are awkward */
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const char *keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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if (!keyElement) keyElement = "#window";
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emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
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@ -668,6 +672,8 @@ Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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void
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Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
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{
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const char *target;
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/* only works due to having one window */
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emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
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@ -689,7 +695,7 @@ Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
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emscripten_set_pointerlockchange_callback(NULL, NULL, 0, NULL);
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const char *target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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if (!target) {
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target = "#window";
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}
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