mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-11-04 14:45:00 +00:00 
			
		
		
		
	directfb: Fixed compiler warnings about unused variables.
This commit is contained in:
		
							parent
							
								
									c878b59bbe
								
							
						
					
					
						commit
						75c0d1ef6d
					
				| 
						 | 
				
			
			@ -84,11 +84,9 @@ DirectFB_CreateDefaultCursor(void)
 | 
			
		|||
 | 
			
		||||
    SDL_DFB_DEVICEDATA(dev);
 | 
			
		||||
    DFB_CursorData *curdata;
 | 
			
		||||
    DFBResult ret;
 | 
			
		||||
    DFBSurfaceDescription dsc;
 | 
			
		||||
    SDL_Cursor *cursor;
 | 
			
		||||
    Uint32 *dest;
 | 
			
		||||
    Uint32 *p;
 | 
			
		||||
    int pitch, i, j;
 | 
			
		||||
 | 
			
		||||
    SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
 | 
			
		||||
| 
						 | 
				
			
			@ -139,7 +137,6 @@ DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
 | 
			
		|||
 | 
			
		||||
    SDL_DFB_DEVICEDATA(dev);
 | 
			
		||||
    DFB_CursorData *curdata;
 | 
			
		||||
    DFBResult ret;
 | 
			
		||||
    DFBSurfaceDescription dsc;
 | 
			
		||||
    SDL_Cursor *cursor;
 | 
			
		||||
    Uint32 *dest;
 | 
			
		||||
| 
						 | 
				
			
			@ -184,7 +181,6 @@ static int
 | 
			
		|||
DirectFB_ShowCursor(SDL_Cursor * cursor)
 | 
			
		||||
{
 | 
			
		||||
    SDL_DFB_CURSORDATA(cursor);
 | 
			
		||||
    DFBResult ret;
 | 
			
		||||
    SDL_Window *window;
 | 
			
		||||
 | 
			
		||||
    window = SDL_GetFocusWindow();
 | 
			
		||||
| 
						 | 
				
			
			@ -239,7 +235,6 @@ DirectFB_WarpMouse(SDL_Window * window, int x, int y)
 | 
			
		|||
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
 | 
			
		||||
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
 | 
			
		||||
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
 | 
			
		||||
    DFBResult ret;
 | 
			
		||||
    int cx, cy;
 | 
			
		||||
 | 
			
		||||
    SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -243,14 +243,8 @@ int
 | 
			
		|||
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
 | 
			
		||||
{
 | 
			
		||||
    SDL_DFB_WINDOWDATA(window);
 | 
			
		||||
    DFBRegion region;
 | 
			
		||||
    DirectFB_GLContext *p;
 | 
			
		||||
 | 
			
		||||
    region.x1 = 0;
 | 
			
		||||
    region.y1 = 0;
 | 
			
		||||
    region.x2 = window->w;
 | 
			
		||||
    region.y2 = window->h;
 | 
			
		||||
 | 
			
		||||
#if 0
 | 
			
		||||
    if (devdata->glFinish)
 | 
			
		||||
        devdata->glFinish();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue