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https://github.com/Ryujinx/SDL.git
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Use SDL's stdinc functions instead of C runtime calls.
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@ -690,7 +690,7 @@ SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src)
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else if (!src->dir[0])
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*dest = (src->dir[1] >= 0 ? 0x8000 : 0);
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else {
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float f = atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */
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float f = SDL_atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */
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/*
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atan2 takes the parameters: Y-axis-value and X-axis-value (in that order)
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- Y-axis-value is the second coordinate (from center to SOUTH)
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@ -342,7 +342,7 @@ SetXRandRDisplayName(Display *dpy, Atom EDID, char *name, const size_t namelen,
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X11_XFree(props);
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}
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inches = (int)((SDL_sqrt(widthmm * widthmm + heightmm * heightmm) / 25.4f) + 0.5f);
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inches = (int)((SDL_sqrtf(widthmm * widthmm + heightmm * heightmm) / 25.4f) + 0.5f);
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if (*name && inches) {
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const size_t len = SDL_strlen(name);
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SDL_snprintf(&name[len], namelen-len, " %d\"", inches);
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@ -21,6 +21,8 @@
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*/
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/* Author: Soren Sandmann <sandmann@redhat.com> */
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#include "../../SDL_internal.h"
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#include "SDL_stdinc.h"
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#include "edid.h"
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#include <stdlib.h>
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@ -247,7 +249,7 @@ decode_fraction (int high, int low)
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high = (high << 2) | low;
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for (i = 0; i < 10; ++i)
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result += get_bit (high, i) * pow (2, i - 10);
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result += get_bit (high, i) * SDL_pow (2, i - 10);
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return result;
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}
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