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wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
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@ -414,9 +414,10 @@ decoration_frame_configure(struct libdecor_frame *frame,
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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scale_factor = driverdata->scale_factor;
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}
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} else if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
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} else if (!(window->flags & SDL_WINDOW_RESIZABLE) || (floating && wind->floating_resize_pending)) {
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width = window->windowed.w;
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height = window->windowed.h;
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wind->floating_resize_pending = SDL_FALSE;
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} else {
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/* This will never set 0 for width/height unless the function returns false */
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if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
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@ -1424,6 +1425,8 @@ void Wayland_SetWindowSize(_THIS, SDL_Window * window)
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if (data->shell.libdecor &&
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wind->shell_surface.libdecor.frame &&
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!libdecor_frame_is_floating(wind->shell_surface.libdecor.frame)) {
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/* Commit the resize when we re-enter floating state */
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wind->floating_resize_pending = SDL_TRUE;
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return;
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}
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#endif
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@ -87,6 +87,7 @@ typedef struct {
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float scale_factor;
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SDL_bool needs_resize_event;
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SDL_bool floating_resize_pending;
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} SDL_WindowData;
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extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
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