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Fixed bug 4436 - [OpenBSD] fix D-pad
daniel.c.sinclair Hi, this patch breaks dpad/hat input on my PS4 controller. The attached patch restores functionality. Calling SDL_PrivateJoystickHat() at the end of BSD_JoystickUpdate was setting the hat state to zero on every kind of input, instead of just the HUG_DPAD events.
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22a2decf64
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@ -623,14 +623,22 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
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hitem.logical_minimum);
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}
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#ifdef __OpenBSD__
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else if (usage == HUG_DPAD_UP)
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else if (usage == HUG_DPAD_UP) {
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dpad[0] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
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else if (usage == HUG_DPAD_DOWN)
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SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
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}
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else if (usage == HUG_DPAD_DOWN) {
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dpad[1] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
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else if (usage == HUG_DPAD_RIGHT)
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SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
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}
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else if (usage == HUG_DPAD_RIGHT) {
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dpad[2] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
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else if (usage == HUG_DPAD_LEFT)
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SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
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}
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else if (usage == HUG_DPAD_LEFT) {
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dpad[3] = (Sint32) hid_get_data(REP_BUF_DATA(rep), &hitem);
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SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
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}
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#endif
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break;
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}
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@ -647,9 +655,6 @@ BSD_JoystickUpdate(SDL_Joystick * joy)
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break;
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}
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}
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#ifdef __OpenBSD__
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SDL_PrivateJoystickHat(joy, 0, dpad_to_sdl(dpad));
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#endif
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hid_end_parse(hdata);
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}
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}
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