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Fixed crash in SDL_PrivateGameControllerRefreshMapping()
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@ -1211,8 +1211,6 @@ static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pContro
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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}
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}
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controller = controller->next;
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}
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}
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}
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}
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