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Fixed Windows build
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@ -988,7 +988,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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tmp2 = SDL_ConvertSurface(tmp, format, 0);
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/* Get the converted colorkey */
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memcpy(&converted_colorkey, tmp2->pixels, tmp2->format->BytesPerPixel);
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SDL_memcpy(&converted_colorkey, tmp2->pixels, tmp2->format->BytesPerPixel);
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SDL_FreeSurface(tmp);
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SDL_FreeSurface(tmp2);
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