mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 20:45:30 +00:00
Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam. Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI. (cherry picked from commit c981a597dc7c69e7532796b3a206071807479d35)
This commit is contained in:
parent
9720672374
commit
7bb0e839a6
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@ -412,6 +412,7 @@
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@ -609,6 +610,7 @@
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@ -501,6 +501,9 @@
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@ -943,6 +946,9 @@
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@ -125,6 +125,7 @@
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@ -237,6 +238,7 @@
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@ -3396,6 +3396,33 @@
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A769B15623E259AE00872273 /* SDL_syshaptic.h in Headers */,
|
||||
A769B15723E259AE00872273 /* SDL_vulkan_internal.h in Headers */,
|
||||
A769B15923E259AE00872273 /* SDL_cocoaevents.h in Headers */,
|
||||
F362B9372B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A769B15A23E259AE00872273 /* vk_icd.h in Headers */,
|
||||
A769B15B23E259AE00872273 /* SDL_nullframebuffer_c.h in Headers */,
|
||||
A769B15D23E259AE00872273 /* SDL_dynapi_procs.h in Headers */,
|
||||
|
@ -6218,6 +6257,7 @@
|
|||
A7D8BB2223E2514500DCD162 /* scancodes_windows.h in Headers */,
|
||||
A7D8BBA023E2514500DCD162 /* scancodes_xfree86.h in Headers */,
|
||||
A7D8B57023E2514300DCD162 /* usb_ids.h in Headers */,
|
||||
F362B92A2B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A1626A532617008D003F1973 /* SDL_triangle.h in Headers */,
|
||||
A7D8B25523E2514200DCD162 /* vk_icd.h in Headers */,
|
||||
A7D8B24F23E2514200DCD162 /* vk_layer.h in Headers */,
|
||||
|
@ -6234,6 +6274,7 @@
|
|||
A7D8B25B23E2514200DCD162 /* vulkan_vi.h in Headers */,
|
||||
A7D8B27923E2514200DCD162 /* vulkan_wayland.h in Headers */,
|
||||
A7D8B27F23E2514200DCD162 /* vulkan_win32.h in Headers */,
|
||||
F362B9332B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A7D8B29123E2514200DCD162 /* vulkan_xcb.h in Headers */,
|
||||
A7D8B29D23E2514200DCD162 /* vulkan_xlib.h in Headers */,
|
||||
A7D8B28B23E2514200DCD162 /* vulkan_xlib_xrandr.h in Headers */,
|
||||
|
@ -6452,6 +6493,7 @@
|
|||
A7D8BB2323E2514500DCD162 /* scancodes_windows.h in Headers */,
|
||||
A7D8BBA123E2514500DCD162 /* scancodes_xfree86.h in Headers */,
|
||||
A7D8B57123E2514300DCD162 /* usb_ids.h in Headers */,
|
||||
F362B92B2B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A1626A542617008D003F1973 /* SDL_triangle.h in Headers */,
|
||||
A7D8B25623E2514200DCD162 /* vk_icd.h in Headers */,
|
||||
A7D8B25023E2514200DCD162 /* vk_layer.h in Headers */,
|
||||
|
@ -6468,6 +6510,7 @@
|
|||
A7D8B25C23E2514200DCD162 /* vulkan_vi.h in Headers */,
|
||||
A7D8B27A23E2514200DCD162 /* vulkan_wayland.h in Headers */,
|
||||
A7D8B28023E2514200DCD162 /* vulkan_win32.h in Headers */,
|
||||
F362B9342B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A7D8B29223E2514200DCD162 /* vulkan_xcb.h in Headers */,
|
||||
A7D8B29E23E2514200DCD162 /* vulkan_xlib.h in Headers */,
|
||||
A7D8B28C23E2514200DCD162 /* vulkan_xlib_xrandr.h in Headers */,
|
||||
|
@ -6570,6 +6613,7 @@
|
|||
A7D8BAC523E2514500DCD162 /* math_private.h in Headers */,
|
||||
A7D8B27C23E2514200DCD162 /* vulkan_wayland.h in Headers */,
|
||||
A7D8AE8623E2514100DCD162 /* SDL_cocoashape.h in Headers */,
|
||||
F362B92D2B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A7D8BA5323E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
|
||||
A7D8BA4723E2514400DCD162 /* SDL_glesfuncs.h in Headers */,
|
||||
A7D8BA1123E2514400DCD162 /* SDL_blendpoint.h in Headers */,
|
||||
|
@ -6634,6 +6678,7 @@
|
|||
A7D8AAD823E2514100DCD162 /* SDL_syshaptic.h in Headers */,
|
||||
A7D8AD2123E2514100DCD162 /* SDL_vulkan_internal.h in Headers */,
|
||||
A7D8AF1623E2514100DCD162 /* SDL_cocoaevents.h in Headers */,
|
||||
F362B9362B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A7D8B25823E2514200DCD162 /* vk_icd.h in Headers */,
|
||||
A7D8ABE923E2514100DCD162 /* SDL_nullframebuffer_c.h in Headers */,
|
||||
A7D8AB2023E2514100DCD162 /* SDL_dynapi_procs.h in Headers */,
|
||||
|
@ -6855,6 +6900,7 @@
|
|||
A7D8BB2123E2514500DCD162 /* scancodes_windows.h in Headers */,
|
||||
A7D8BB9F23E2514500DCD162 /* scancodes_xfree86.h in Headers */,
|
||||
A7D8B56F23E2514300DCD162 /* usb_ids.h in Headers */,
|
||||
F362B9292B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A1626A522617008D003F1973 /* SDL_triangle.h in Headers */,
|
||||
A7D8B25423E2514200DCD162 /* vk_icd.h in Headers */,
|
||||
A7D8B24E23E2514200DCD162 /* vk_layer.h in Headers */,
|
||||
|
@ -6871,6 +6917,7 @@
|
|||
A7D8B25A23E2514200DCD162 /* vulkan_vi.h in Headers */,
|
||||
A7D8B27823E2514200DCD162 /* vulkan_wayland.h in Headers */,
|
||||
A7D8B27E23E2514200DCD162 /* vulkan_win32.h in Headers */,
|
||||
F362B9322B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A7D8B29023E2514200DCD162 /* vulkan_xcb.h in Headers */,
|
||||
A7D8B29C23E2514200DCD162 /* vulkan_xlib.h in Headers */,
|
||||
A7D8B28A23E2514200DCD162 /* vulkan_xlib_xrandr.h in Headers */,
|
||||
|
@ -6888,6 +6935,7 @@
|
|||
A7D8AC0C23E2514100DCD162 /* SDL_shape_internals.h in Headers */,
|
||||
A7D8BA7C23E2514400DCD162 /* SDL_glfuncs.h in Headers */,
|
||||
A7D8AC0623E2514100DCD162 /* SDL_rect_c.h in Headers */,
|
||||
F362B9352B33916600D30B94 /* controller_list.h in Headers */,
|
||||
75E09166241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */,
|
||||
A7D8B99E23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
|
||||
A7D8B98F23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
|
||||
|
@ -6963,6 +7011,7 @@
|
|||
A7D8BBFF23E2574800DCD162 /* SDL_uikitview.h in Headers */,
|
||||
A7D8BBA823E2514500DCD162 /* SDL_events_c.h in Headers */,
|
||||
A7D8BAC423E2514500DCD162 /* math_private.h in Headers */,
|
||||
F362B92C2B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A7D8B27B23E2514200DCD162 /* vulkan_wayland.h in Headers */,
|
||||
A7D8BBF523E2574800DCD162 /* SDL_uikitmetalview.h in Headers */,
|
||||
A7D8AE8523E2514100DCD162 /* SDL_cocoashape.h in Headers */,
|
||||
|
@ -7122,6 +7171,7 @@
|
|||
DB313FDA17554B71006C0E22 /* SDL_keyboard.h in Headers */,
|
||||
A7D8ACC223E2514100DCD162 /* SDL_uikitevents.h in Headers */,
|
||||
A7D8BB3E23E2514500DCD162 /* SDL_gesture_c.h in Headers */,
|
||||
F362B9382B33916600D30B94 /* controller_list.h in Headers */,
|
||||
A7D8BA7823E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
|
||||
A7D8B42D23E2514300DCD162 /* SDL_systhread_c.h in Headers */,
|
||||
A1BB8B7227F6CF330057CFA8 /* SDL_list.h in Headers */,
|
||||
|
@ -7206,6 +7256,7 @@
|
|||
A7D8AC7A23E2514100DCD162 /* SDL_uikitclipboard.h in Headers */,
|
||||
A7D8B2A123E2514200DCD162 /* vulkan_xlib.h in Headers */,
|
||||
A7D8AC9E23E2514100DCD162 /* SDL_uikitwindow.h in Headers */,
|
||||
F362B92F2B33916600D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
|
||||
A7D8B25F23E2514200DCD162 /* vulkan_vi.h in Headers */,
|
||||
A7D8B29B23E2514200DCD162 /* vulkan_mir.h in Headers */,
|
||||
DB313FE817554B71006C0E22 /* SDL_quit.h in Headers */,
|
||||
|
@ -7797,6 +7848,7 @@
|
|||
A75FCE2823E25AB700529352 /* SDL_dropevents.c in Sources */,
|
||||
A75FCE2923E25AB700529352 /* e_atan2.c in Sources */,
|
||||
A75FCE2A23E25AB700529352 /* s_sin.c in Sources */,
|
||||
F362B9272B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A75FCE2B23E25AB700529352 /* SDL_power.c in Sources */,
|
||||
A75FCE2C23E25AB700529352 /* SDL_cocoakeyboard.m in Sources */,
|
||||
A75FCE2D23E25AB700529352 /* SDL_dynapi.c in Sources */,
|
||||
|
@ -7993,6 +8045,7 @@
|
|||
A75FCFE123E25AC700529352 /* SDL_dropevents.c in Sources */,
|
||||
A75FCFE223E25AC700529352 /* e_atan2.c in Sources */,
|
||||
A75FCFE323E25AC700529352 /* s_sin.c in Sources */,
|
||||
F362B9282B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A75FCFE423E25AC700529352 /* SDL_power.c in Sources */,
|
||||
A75FCFE523E25AC700529352 /* SDL_cocoakeyboard.m in Sources */,
|
||||
A75FCFE623E25AC700529352 /* SDL_dynapi.c in Sources */,
|
||||
|
@ -8303,6 +8356,7 @@
|
|||
A769B22723E259AE00872273 /* e_sqrt.c in Sources */,
|
||||
A769B22823E259AE00872273 /* SDL_cocoavideo.m in Sources */,
|
||||
A769B22923E259AE00872273 /* SDL.c in Sources */,
|
||||
F362B9252B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A769B22B23E259AE00872273 /* SDL_cocoavulkan.m in Sources */,
|
||||
A769B22C23E259AE00872273 /* SDL_uikitappdelegate.m in Sources */,
|
||||
A1626A432617006A003F1973 /* SDL_triangle.c in Sources */,
|
||||
|
@ -8386,6 +8440,7 @@
|
|||
A7D8B5E823E2514300DCD162 /* SDL_power.c in Sources */,
|
||||
A7D8AED723E2514100DCD162 /* SDL_cocoakeyboard.m in Sources */,
|
||||
A7D8AB1723E2514100DCD162 /* SDL_dynapi.c in Sources */,
|
||||
F362B9212B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8BA8623E2514400DCD162 /* SDL_shaders_gl.c in Sources */,
|
||||
A7D8BAF223E2514500DCD162 /* e_log.c in Sources */,
|
||||
A7D8AED123E2514100DCD162 /* SDL_cocoamessagebox.m in Sources */,
|
||||
|
@ -8582,6 +8637,7 @@
|
|||
A7D8B5E923E2514300DCD162 /* SDL_power.c in Sources */,
|
||||
A7D8AED823E2514100DCD162 /* SDL_cocoakeyboard.m in Sources */,
|
||||
A7D8AB1823E2514100DCD162 /* SDL_dynapi.c in Sources */,
|
||||
F362B9222B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8BA8723E2514400DCD162 /* SDL_shaders_gl.c in Sources */,
|
||||
A7D8BAF323E2514500DCD162 /* e_log.c in Sources */,
|
||||
A7D8AED223E2514100DCD162 /* SDL_cocoamessagebox.m in Sources */,
|
||||
|
@ -8892,6 +8948,7 @@
|
|||
A7D8BAFB23E2514500DCD162 /* e_sqrt.c in Sources */,
|
||||
A7D8AEB023E2514100DCD162 /* SDL_cocoavideo.m in Sources */,
|
||||
A7D8A94F23E2514000DCD162 /* SDL.c in Sources */,
|
||||
F362B9242B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8AEA423E2514100DCD162 /* SDL_cocoavulkan.m in Sources */,
|
||||
A7D8AC6723E2514100DCD162 /* SDL_uikitappdelegate.m in Sources */,
|
||||
A1626A422617006A003F1973 /* SDL_triangle.c in Sources */,
|
||||
|
@ -8955,6 +9012,7 @@
|
|||
A7D8BA1F23E2514400DCD162 /* SDL_blendline.c in Sources */,
|
||||
A7D8BBE723E2574800DCD162 /* SDL_uikitviewcontroller.m in Sources */,
|
||||
A7D8ADF223E2514100DCD162 /* SDL_blit_A.c in Sources */,
|
||||
F362B9202B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
|
||||
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
|
||||
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */,
|
||||
|
@ -8999,6 +9057,7 @@
|
|||
A7D8BAD323E2514500DCD162 /* s_tan.c in Sources */,
|
||||
A7D8AA6523E2514000DCD162 /* SDL_hints.c in Sources */,
|
||||
A7D8B53F23E2514300DCD162 /* SDL_hidapi_ps4.c in Sources */,
|
||||
F362B91C2B3349E200D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8AD6E23E2514100DCD162 /* SDL_pixels.c in Sources */,
|
||||
A7D8B75E23E2514300DCD162 /* SDL_sysloadso.c in Sources */,
|
||||
A7D8BBD723E2574800DCD162 /* SDL_uikitevents.m in Sources */,
|
||||
|
@ -9150,6 +9209,7 @@
|
|||
A7D8B53C23E2514300DCD162 /* SDL_hidapi_xbox360.c in Sources */,
|
||||
A7D8B8D523E2514400DCD162 /* SDL_coreaudio.m in Sources */,
|
||||
A7D8BA2223E2514400DCD162 /* SDL_blendline.c in Sources */,
|
||||
F362B9232B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8BC0623E2574800DCD162 /* SDL_uikitwindow.m in Sources */,
|
||||
A7D8ADF523E2514100DCD162 /* SDL_blit_A.c in Sources */,
|
||||
A7D8BA3A23E2514400DCD162 /* SDL_d3dmath.c in Sources */,
|
||||
|
@ -9345,6 +9405,7 @@
|
|||
A7D8B8D723E2514400DCD162 /* SDL_coreaudio.m in Sources */,
|
||||
A7D8BA2423E2514400DCD162 /* SDL_blendline.c in Sources */,
|
||||
A7D8ADF723E2514100DCD162 /* SDL_blit_A.c in Sources */,
|
||||
F362B9262B33916600D30B94 /* SDL_steam_virtual_gamepad.c in Sources */,
|
||||
A7D8BA3C23E2514400DCD162 /* SDL_d3dmath.c in Sources */,
|
||||
A7D8ABF023E2514100DCD162 /* SDL_nullvideo.c in Sources */,
|
||||
A7D8AB6C23E2514100DCD162 /* SDL_offscreenevents.c in Sources */,
|
||||
|
|
|
@ -131,6 +131,8 @@ typedef enum
|
|||
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
|
||||
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
|
||||
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
|
||||
SDL_CONTROLLERUPDATECOMPLETE_RESERVED_FOR_SDL3,
|
||||
SDL_CONTROLLERSTEAMHANDLEUPDATED, /**< Game controller Steam handle has changed */
|
||||
|
||||
/* Touch events */
|
||||
SDL_FINGERDOWN = 0x700,
|
||||
|
@ -446,7 +448,7 @@ typedef struct SDL_ControllerButtonEvent
|
|||
*/
|
||||
typedef struct SDL_ControllerDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
|
||||
Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, ::SDL_CONTROLLERDEVICEREMAPPED, or ::SDL_CONTROLLERSTEAMHANDLEUPDATED */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
|
|
@ -524,6 +524,20 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameCont
|
|||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the Steam Input handle of an opened controller, if available.
|
||||
*
|
||||
* Returns an InputHandle_t for the controller that can be used with Steam Input API:
|
||||
* https://partner.steamgames.com/doc/api/ISteamInput
|
||||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \returns the gamepad handle, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.30.0.
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller);
|
||||
|
||||
|
||||
/**
|
||||
* Check if a controller has been opened and is currently connected.
|
||||
*
|
||||
|
|
|
@ -871,3 +871,4 @@
|
|||
++'_SDL_HasWindowSurface'.'SDL2.dll'.'SDL_HasWindowSurface'
|
||||
++'_SDL_DestroyWindowSurface'.'SDL2.dll'.'SDL_DestroyWindowSurface'
|
||||
# ++'_SDL_GDKGetDefaultUser'.'SDL2.dll'.'SDL_GDKGetDefaultUser'
|
||||
++'_SDL_GameControllerGetSteamHandle'.'SDL2.dll'.'SDL_GameControllerGetSteamHandle'
|
||||
|
|
|
@ -897,3 +897,4 @@
|
|||
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
|
||||
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
|
||||
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
|
||||
#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_REAL
|
||||
|
|
|
@ -984,3 +984,4 @@ SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
|
|||
#if defined(__GDK__)
|
||||
SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
|
||||
#endif
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GameControllerGetSteamHandle,(SDL_GameController *a),(a),return)
|
||||
|
|
|
@ -425,6 +425,9 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMAPPED)
|
||||
PRINT_CONTROLLERDEV_EVENT(event);
|
||||
break;
|
||||
SDL_EVENT_CASE(SDL_CONTROLLERSTEAMHANDLEUPDATED)
|
||||
PRINT_CONTROLLERDEV_EVENT(event);
|
||||
break;
|
||||
#undef PRINT_CONTROLLERDEV_EVENT
|
||||
|
||||
#define PRINT_CTOUCHPAD_EVENT(event) \
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "SDL_timer.h"
|
||||
#include "SDL_sysjoystick.h"
|
||||
#include "SDL_joystick_c.h"
|
||||
#include "SDL_steam_virtual_gamepad.h"
|
||||
#include "SDL_gamecontrollerdb.h"
|
||||
#include "controller_type.h"
|
||||
#include "usb_ids.h"
|
||||
|
@ -822,7 +823,7 @@ SDL_COMPILE_TIME_ASSERT(map_StringForGameControllerType, SDL_arraysize(map_Strin
|
|||
/*
|
||||
* convert a string to its enum equivalent
|
||||
*/
|
||||
static SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str)
|
||||
SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -2675,7 +2676,8 @@ const char *SDL_GameControllerName(SDL_GameController *gamecontroller)
|
|||
{
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
|
||||
|
||||
if (SDL_strcmp(gamecontroller->name, "*") == 0) {
|
||||
if (SDL_strcmp(gamecontroller->name, "*") == 0 ||
|
||||
gamecontroller->joystick->steam_handle != 0) {
|
||||
retval = SDL_JoystickName(gamecontroller->joystick);
|
||||
} else {
|
||||
retval = gamecontroller->name;
|
||||
|
@ -2698,15 +2700,27 @@ const char *SDL_GameControllerPath(SDL_GameController *gamecontroller)
|
|||
|
||||
SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
|
||||
SDL_GameControllerType type = SDL_CONTROLLER_TYPE_UNKNOWN;
|
||||
SDL_Joystick *joystick;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
if (!joystick) {
|
||||
return SDL_CONTROLLER_TYPE_UNKNOWN;
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_CONTROLLER_TYPE_UNKNOWN);
|
||||
|
||||
joystick = gamecontroller->joystick;
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
if (info) {
|
||||
type = info->type;
|
||||
} else if (gamecontroller->type != SDL_CONTROLLER_TYPE_UNKNOWN) {
|
||||
type = gamecontroller->type;
|
||||
} else {
|
||||
type = SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(joystick), SDL_JoystickName(joystick));
|
||||
}
|
||||
}
|
||||
if (gamecontroller->type != SDL_CONTROLLER_TYPE_UNKNOWN) {
|
||||
return gamecontroller->type;
|
||||
}
|
||||
return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(joystick), SDL_JoystickName(joystick));
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
|
||||
|
@ -2782,6 +2796,21 @@ const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
|
|||
return SDL_JoystickGetSerial(joystick);
|
||||
}
|
||||
|
||||
Uint64 SDL_GameControllerGetSteamHandle(SDL_GameController *gamecontroller)
|
||||
{
|
||||
Uint64 handle = 0;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
|
||||
|
||||
handle = gamecontroller->joystick->steam_handle;
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return if the controller in question is currently attached to the system,
|
||||
* \return 0 if not plugged in, 1 if still present.
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "SDL_sysjoystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_hints_c.h"
|
||||
#include "SDL_steam_virtual_gamepad.h"
|
||||
|
||||
#ifndef SDL_EVENTS_DISABLED
|
||||
#include "../events/SDL_events_c.h"
|
||||
|
@ -622,6 +623,8 @@ int SDL_JoystickInit(void)
|
|||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
|
||||
SDL_JoystickAllowBackgroundEventsChanged, NULL);
|
||||
|
||||
SDL_InitSteamVirtualGamepadInfo();
|
||||
|
||||
status = -1;
|
||||
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
|
||||
if (SDL_joystick_drivers[i]->Init() >= 0) {
|
||||
|
@ -660,6 +663,19 @@ SDL_JoystickID SDL_GetNextJoystickInstanceID()
|
|||
return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
|
||||
}
|
||||
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
int device_index;
|
||||
const SDL_SteamVirtualGamepadInfo *info = NULL;
|
||||
|
||||
if (SDL_SteamVirtualGamepadEnabled() &&
|
||||
SDL_GetDriverAndJoystickIndex(SDL_JoystickGetDeviceIndexFromInstanceID(instance_id), &driver, &device_index)) {
|
||||
info = SDL_GetSteamVirtualGamepadInfo(driver->GetDeviceSteamVirtualGamepadSlot(device_index));
|
||||
}
|
||||
return info;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the implementation dependent name of a joystick
|
||||
*/
|
||||
|
@ -667,9 +683,13 @@ const char *SDL_JoystickNameForIndex(int device_index)
|
|||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
const char *name = NULL;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickGetDeviceInstanceID(device_index));
|
||||
if (info) {
|
||||
name = info->name;
|
||||
} else if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
|
||||
name = driver->GetDeviceName(device_index);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -750,6 +770,7 @@ SDL_Joystick *SDL_JoystickOpen(int device_index)
|
|||
const char *joystickname = NULL;
|
||||
const char *joystickpath = NULL;
|
||||
SDL_JoystickPowerLevel initial_power_level;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
|
@ -839,6 +860,12 @@ SDL_Joystick *SDL_JoystickOpen(int device_index)
|
|||
|
||||
joystick->is_game_controller = SDL_IsGameController(device_index);
|
||||
|
||||
/* Get the Steam Input API handle */
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(instance_id);
|
||||
if (info) {
|
||||
joystick->steam_handle = info->handle;
|
||||
}
|
||||
|
||||
/* Add joystick to list */
|
||||
++joystick->ref_count;
|
||||
/* Link the joystick in the list */
|
||||
|
@ -1282,15 +1309,20 @@ SDL_Joystick *SDL_JoystickFromPlayerIndex(int player_index)
|
|||
const char *SDL_JoystickName(SDL_Joystick *joystick)
|
||||
{
|
||||
const char *retval;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
if (info) {
|
||||
retval = info->name;
|
||||
} else {
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
retval = joystick->name;
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1609,6 +1641,8 @@ void SDL_JoystickQuit(void)
|
|||
SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
||||
#endif
|
||||
|
||||
SDL_QuitSteamVirtualGamepadInfo();
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
|
||||
SDL_JoystickAllowBackgroundEventsChanged, NULL);
|
||||
|
||||
|
@ -1709,7 +1743,10 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
|
|||
}
|
||||
|
||||
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
|
||||
player_index = driver->GetDevicePlayerIndex(driver_device_index);
|
||||
player_index = driver->GetDeviceSteamVirtualGamepadSlot(driver_device_index);
|
||||
if (player_index < 0) {
|
||||
player_index = driver->GetDevicePlayerIndex(driver_device_index);
|
||||
}
|
||||
}
|
||||
if (player_index < 0 && SDL_IsGameController(device_index)) {
|
||||
player_index = SDL_FindFreePlayerIndex();
|
||||
|
@ -2064,6 +2101,43 @@ int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
|
|||
return posted;
|
||||
}
|
||||
|
||||
static void SendSteamHandleUpdateEvents(void)
|
||||
{
|
||||
SDL_Joystick *joystick;
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
/* Check to see if any Steam handles changed */
|
||||
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
|
||||
SDL_bool changed = SDL_FALSE;
|
||||
|
||||
if (!joystick->is_game_controller) {
|
||||
continue;
|
||||
}
|
||||
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
if (info) {
|
||||
if (joystick->steam_handle != info->handle) {
|
||||
joystick->steam_handle = info->handle;
|
||||
changed = SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
if (joystick->steam_handle != 0) {
|
||||
joystick->steam_handle = 0;
|
||||
changed = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
if (changed) {
|
||||
SDL_Event event;
|
||||
|
||||
SDL_zero(event);
|
||||
event.type = SDL_CONTROLLERSTEAMHANDLEUPDATED;
|
||||
event.common.timestamp = 0;
|
||||
event.cdevice.which = joystick->instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_JoystickUpdate(void)
|
||||
{
|
||||
int i;
|
||||
|
@ -2076,6 +2150,10 @@ void SDL_JoystickUpdate(void)
|
|||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
if (SDL_UpdateSteamVirtualGamepadInfo()) {
|
||||
SendSteamHandleUpdateEvents();
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
/* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
|
||||
HIDAPI_UpdateDevices();
|
||||
|
@ -2906,18 +2984,38 @@ SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
|
|||
Uint16 SDL_JoystickGetDeviceVendor(int device_index)
|
||||
{
|
||||
Uint16 vendor;
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickGetDeviceInstanceID(device_index));
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
return vendor;
|
||||
}
|
||||
|
||||
Uint16 SDL_JoystickGetDeviceProduct(int device_index)
|
||||
{
|
||||
Uint16 product;
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickGetDeviceInstanceID(device_index));
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
return product;
|
||||
}
|
||||
|
||||
|
@ -2995,18 +3093,38 @@ SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
|
|||
Uint16 SDL_JoystickGetVendor(SDL_Joystick *joystick)
|
||||
{
|
||||
Uint16 vendor;
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
if (info) {
|
||||
vendor = info->vendor_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL, NULL);
|
||||
return vendor;
|
||||
}
|
||||
|
||||
Uint16 SDL_JoystickGetProduct(SDL_Joystick *joystick)
|
||||
{
|
||||
Uint16 product;
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
const SDL_SteamVirtualGamepadInfo *info;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
info = SDL_GetJoystickInstanceVirtualGamepadInfo(joystick->instance_id);
|
||||
if (info) {
|
||||
product = info->product_id;
|
||||
} else {
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL, NULL);
|
||||
return product;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
struct _SDL_JoystickDriver;
|
||||
struct SDL_SteamVirtualGamepadInfo;
|
||||
extern char SDL_joystick_magic;
|
||||
|
||||
/* Initialization and shutdown functions */
|
||||
|
@ -179,6 +180,9 @@ extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick,
|
|||
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
|
||||
SDL_JoystickPowerLevel ePowerLevel);
|
||||
|
||||
/* Function to get the Steam virtual gamepad info for a joystick */
|
||||
extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickInstanceVirtualGamepadInfo(SDL_JoystickID instance_id);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
|
||||
|
||||
|
|
252
src/joystick/SDL_steam_virtual_gamepad.c
Normal file
252
src/joystick/SDL_steam_virtual_gamepad.c
Normal file
|
@ -0,0 +1,252 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick_c.h"
|
||||
#include "SDL_steam_virtual_gamepad.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
#include "../core/windows/SDL_windows.h"
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
|
||||
#define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo"
|
||||
|
||||
extern SDL_GameControllerType SDL_GetGameControllerTypeFromString(const char *str);
|
||||
|
||||
static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0;
|
||||
static Uint32 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0;
|
||||
static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
|
||||
static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
|
||||
|
||||
|
||||
static Uint64 GetFileModificationTime(const char *file)
|
||||
{
|
||||
Uint64 modification_time = 0;
|
||||
|
||||
#ifdef __WIN32__
|
||||
WCHAR *wFile = WIN_UTF8ToStringW(file);
|
||||
if (wFile) {
|
||||
HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
FILETIME last_write_time;
|
||||
if (GetFileTime(hFile, NULL, NULL, &last_write_time)) {
|
||||
modification_time = last_write_time.dwHighDateTime;
|
||||
modification_time <<= 32;
|
||||
modification_time |= last_write_time.dwLowDateTime;
|
||||
}
|
||||
CloseHandle(hFile);
|
||||
}
|
||||
SDL_free(wFile);
|
||||
}
|
||||
#else
|
||||
struct stat sb;
|
||||
|
||||
if (stat(file, &sb) == 0) {
|
||||
modification_time = (Uint64)sb.st_mtime;
|
||||
}
|
||||
#endif
|
||||
return modification_time;
|
||||
}
|
||||
|
||||
static void SDL_FreeSteamVirtualGamepadInfo(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) {
|
||||
SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i];
|
||||
if (entry) {
|
||||
SDL_free(entry->name);
|
||||
SDL_free(entry);
|
||||
}
|
||||
}
|
||||
SDL_free(SDL_steam_virtual_gamepad_info);
|
||||
SDL_steam_virtual_gamepad_info = NULL;
|
||||
SDL_steam_virtual_gamepad_info_count = 0;
|
||||
}
|
||||
|
||||
static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info)
|
||||
{
|
||||
SDL_SteamVirtualGamepadInfo *new_info;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (slot < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot >= SDL_steam_virtual_gamepad_info_count) {
|
||||
SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info));
|
||||
if (!slots) {
|
||||
return;
|
||||
}
|
||||
while (SDL_steam_virtual_gamepad_info_count <= slot) {
|
||||
slots[SDL_steam_virtual_gamepad_info_count++] = NULL;
|
||||
}
|
||||
SDL_steam_virtual_gamepad_info = slots;
|
||||
}
|
||||
|
||||
if (SDL_steam_virtual_gamepad_info[slot]) {
|
||||
/* We already have this slot info */
|
||||
return;
|
||||
}
|
||||
|
||||
new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info));
|
||||
if (!new_info) {
|
||||
return;
|
||||
}
|
||||
SDL_copyp(new_info, info);
|
||||
SDL_steam_virtual_gamepad_info[slot] = new_info;
|
||||
SDL_zerop(info);
|
||||
}
|
||||
|
||||
void SDL_InitSteamVirtualGamepadInfo(void)
|
||||
{
|
||||
const char *file;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
|
||||
if (file && *file) {
|
||||
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
|
||||
}
|
||||
SDL_UpdateSteamVirtualGamepadInfo();
|
||||
}
|
||||
|
||||
SDL_bool SDL_SteamVirtualGamepadEnabled(void)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
return (SDL_steam_virtual_gamepad_info != NULL);
|
||||
}
|
||||
|
||||
SDL_bool SDL_UpdateSteamVirtualGamepadInfo(void)
|
||||
{
|
||||
const int UPDATE_CHECK_INTERVAL_MS = 3000;
|
||||
Uint32 now;
|
||||
Uint64 mtime;
|
||||
char *data, *end, *next, *line, *value;
|
||||
size_t size;
|
||||
int slot, new_slot;
|
||||
SDL_SteamVirtualGamepadInfo info;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (!SDL_steam_virtual_gamepad_info_file) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
now = SDL_GetTicks();
|
||||
if (SDL_steam_virtual_gamepad_info_check_time &&
|
||||
!SDL_TICKS_PASSED(now, (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS))) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_steam_virtual_gamepad_info_check_time = now;
|
||||
|
||||
mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file);
|
||||
if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size);
|
||||
if (!data) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_FreeSteamVirtualGamepadInfo();
|
||||
|
||||
slot = -1;
|
||||
SDL_zero(info);
|
||||
|
||||
for (next = data, end = data + size; next < end; ) {
|
||||
while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) {
|
||||
++next;
|
||||
}
|
||||
|
||||
line = next;
|
||||
|
||||
while (next < end && (*next != '\r' && *next != '\n')) {
|
||||
++next;
|
||||
}
|
||||
*next = '\0';
|
||||
|
||||
if (SDL_sscanf(line, "[slot %d]", &new_slot) == 1) {
|
||||
if (slot >= 0) {
|
||||
AddVirtualGamepadInfo(slot, &info);
|
||||
}
|
||||
slot = new_slot;
|
||||
} else {
|
||||
value = SDL_strchr(line, '=');
|
||||
if (value) {
|
||||
*value++ = '\0';
|
||||
|
||||
if (SDL_strcmp(line, "name") == 0) {
|
||||
SDL_free(info.name);
|
||||
info.name = SDL_strdup(value);
|
||||
} else if (SDL_strcmp(line, "VID") == 0) {
|
||||
info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0);
|
||||
} else if (SDL_strcmp(line, "PID") == 0) {
|
||||
info.product_id = (Uint16)SDL_strtoul(value, NULL, 0);
|
||||
} else if (SDL_strcmp(line, "type") == 0) {
|
||||
info.type = SDL_GetGameControllerTypeFromString(value);
|
||||
} else if (SDL_strcmp(line, "handle") == 0) {
|
||||
info.handle = SDL_strtoull(value, NULL, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (slot >= 0) {
|
||||
AddVirtualGamepadInfo(slot, &info);
|
||||
}
|
||||
SDL_free(data);
|
||||
|
||||
SDL_steam_virtual_gamepad_info_file_mtime = mtime;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) {
|
||||
return NULL;
|
||||
}
|
||||
return SDL_steam_virtual_gamepad_info[slot];
|
||||
}
|
||||
|
||||
void SDL_QuitSteamVirtualGamepadInfo(void)
|
||||
{
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (SDL_steam_virtual_gamepad_info_file) {
|
||||
SDL_FreeSteamVirtualGamepadInfo();
|
||||
SDL_free(SDL_steam_virtual_gamepad_info_file);
|
||||
SDL_steam_virtual_gamepad_info_file = NULL;
|
||||
}
|
||||
}
|
36
src/joystick/SDL_steam_virtual_gamepad.h
Normal file
36
src/joystick/SDL_steam_virtual_gamepad.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
typedef struct SDL_SteamVirtualGamepadInfo
|
||||
{
|
||||
Uint64 handle;
|
||||
char *name;
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
SDL_GameControllerType type;
|
||||
} SDL_SteamVirtualGamepadInfo;
|
||||
|
||||
void SDL_InitSteamVirtualGamepadInfo(void);
|
||||
SDL_bool SDL_SteamVirtualGamepadEnabled(void);
|
||||
SDL_bool SDL_UpdateSteamVirtualGamepadInfo(void);
|
||||
const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot);
|
||||
void SDL_QuitSteamVirtualGamepadInfo(void);
|
|
@ -79,6 +79,7 @@ struct _SDL_Joystick
|
|||
char *serial _guarded; /* Joystick serial */
|
||||
SDL_JoystickGUID guid _guarded; /* Joystick guid */
|
||||
Uint16 firmware_version _guarded; /* Firmware version, if available */
|
||||
Uint64 steam_handle _guarded; /* Steam controller API handle */
|
||||
|
||||
int naxes _guarded; /* Number of axis controls on the joystick */
|
||||
SDL_JoystickAxisInfo *axes _guarded;
|
||||
|
@ -167,6 +168,9 @@ typedef struct _SDL_JoystickDriver
|
|||
/* Function to get the device-dependent path of a joystick */
|
||||
const char *(*GetDevicePath)(int device_index);
|
||||
|
||||
/* Function to get the Steam virtual gamepad slot of a joystick */
|
||||
int (*GetDeviceSteamVirtualGamepadSlot)(int device_index);
|
||||
|
||||
/* Function to get the player index of a joystick */
|
||||
int (*GetDevicePlayerIndex)(int device_index);
|
||||
|
||||
|
|
|
@ -542,6 +542,11 @@ static const char *ANDROID_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int ANDROID_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -682,6 +687,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver = {
|
|||
ANDROID_JoystickDetect,
|
||||
ANDROID_JoystickGetDeviceName,
|
||||
ANDROID_JoystickGetDevicePath,
|
||||
ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
ANDROID_JoystickGetDevicePlayerIndex,
|
||||
ANDROID_JoystickSetDevicePlayerIndex,
|
||||
ANDROID_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -574,6 +574,11 @@ static const char *BSD_JoystickGetDevicePath(int device_index)
|
|||
return JoystickByDevIndex(device_index)->path;
|
||||
}
|
||||
|
||||
static int BSD_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int BSD_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -870,6 +875,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver = {
|
|||
BSD_JoystickDetect,
|
||||
BSD_JoystickGetDeviceName,
|
||||
BSD_JoystickGetDevicePath,
|
||||
BSD_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
BSD_JoystickGetDevicePlayerIndex,
|
||||
BSD_JoystickSetDevicePlayerIndex,
|
||||
BSD_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -407,6 +407,19 @@ static void AddHIDElement(const void *value, void *parameter)
|
|||
}
|
||||
}
|
||||
|
||||
static int GetSteamVirtualGamepadSlot(Uint16 vendor_id, Uint16 product_id, const char *product_string)
|
||||
{
|
||||
int slot = -1;
|
||||
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER) {
|
||||
/* Gamepad name is "GamePad-N", where N is slot + 1 */
|
||||
if (SDL_sscanf(product_string, "GamePad-%d", &slot) == 1) {
|
||||
slot -= 1;
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
|
||||
static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
|
||||
{
|
||||
Sint32 vendor = 0;
|
||||
|
@ -487,6 +500,7 @@ static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
|
|||
#endif
|
||||
|
||||
pDevice->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, (Uint16)vendor, (Uint16)product, (Uint16)version, pDevice->product, 0, 0);
|
||||
pDevice->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot((Uint16)vendor, (Uint16)product, product_string);
|
||||
|
||||
array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone);
|
||||
if (array) {
|
||||
|
@ -714,6 +728,12 @@ const char *DARWIN_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int DARWIN_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
recDevice *device = GetDeviceForIndex(device_index);
|
||||
return device ? device->steam_virtual_gamepad_slot : -1;
|
||||
}
|
||||
|
||||
static int DARWIN_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -1059,6 +1079,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver = {
|
|||
DARWIN_JoystickDetect,
|
||||
DARWIN_JoystickGetDeviceName,
|
||||
DARWIN_JoystickGetDevicePath,
|
||||
DARWIN_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
DARWIN_JoystickGetDevicePlayerIndex,
|
||||
DARWIN_JoystickSetDevicePlayerIndex,
|
||||
DARWIN_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -71,6 +71,7 @@ struct joystick_hwdata
|
|||
|
||||
int instance_id;
|
||||
SDL_JoystickGUID guid;
|
||||
int steam_virtual_gamepad_slot;
|
||||
|
||||
struct joystick_hwdata *pNext; /* next device */
|
||||
};
|
||||
|
|
|
@ -52,6 +52,11 @@ static const char *DUMMY_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int DUMMY_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -131,6 +136,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver = {
|
|||
DUMMY_JoystickDetect,
|
||||
DUMMY_JoystickGetDeviceName,
|
||||
DUMMY_JoystickGetDevicePath,
|
||||
DUMMY_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
DUMMY_JoystickGetDevicePlayerIndex,
|
||||
DUMMY_JoystickSetDevicePlayerIndex,
|
||||
DUMMY_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -274,6 +274,11 @@ static const char *EMSCRIPTEN_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -421,6 +426,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
|
|||
EMSCRIPTEN_JoystickDetect,
|
||||
EMSCRIPTEN_JoystickGetDeviceName,
|
||||
EMSCRIPTEN_JoystickGetDevicePath,
|
||||
EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
|
||||
EMSCRIPTEN_JoystickSetDevicePlayerIndex,
|
||||
EMSCRIPTEN_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -102,6 +102,11 @@ extern "C"
|
|||
return SDL_joyport[device_index];
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int HAIKU_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -299,6 +304,7 @@ extern "C"
|
|||
HAIKU_JoystickDetect,
|
||||
HAIKU_JoystickGetDeviceName,
|
||||
HAIKU_JoystickGetDevicePath,
|
||||
HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
HAIKU_JoystickGetDevicePlayerIndex,
|
||||
HAIKU_JoystickSetDevicePlayerIndex,
|
||||
HAIKU_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -1373,6 +1373,11 @@ static const char *HIDAPI_JoystickGetDevicePath(int device_index)
|
|||
return path;
|
||||
}
|
||||
|
||||
static int HIDAPI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int HIDAPI_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
|
@ -1651,6 +1656,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver = {
|
|||
HIDAPI_JoystickDetect,
|
||||
HIDAPI_JoystickGetDeviceName,
|
||||
HIDAPI_JoystickGetDevicePath,
|
||||
HIDAPI_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
HIDAPI_JoystickGetDevicePlayerIndex,
|
||||
HIDAPI_JoystickSetDevicePlayerIndex,
|
||||
HIDAPI_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -668,6 +668,10 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
|
|||
}
|
||||
device->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor, product, signature, name, 'm', subtype);
|
||||
|
||||
if (SDL_ShouldIgnoreJoystick(name, device->guid)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* This will be set when the first button press of the controller is
|
||||
* detected. */
|
||||
controller.playerIndex = -1;
|
||||
|
@ -712,6 +716,7 @@ static void IOS_AddJoystickDevice(GCController *controller, SDL_bool acceleromet
|
|||
} else if (controller) {
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
if (!IOS_AddMFIJoystickDevice(device, controller)) {
|
||||
SDL_free(device->name);
|
||||
SDL_free(device);
|
||||
return;
|
||||
}
|
||||
|
@ -905,6 +910,11 @@ static const char *IOS_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int IOS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int IOS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
|
@ -2163,6 +2173,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver = {
|
|||
IOS_JoystickDetect,
|
||||
IOS_JoystickGetDeviceName,
|
||||
IOS_JoystickGetDevicePath,
|
||||
IOS_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
IOS_JoystickGetDevicePlayerIndex,
|
||||
IOS_JoystickSetDevicePlayerIndex,
|
||||
IOS_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -221,14 +221,18 @@ static SDL_bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version,
|
|||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
static SDL_bool GetVirtualGamepadSlot(const char *name, int *slot)
|
||||
static SDL_bool GetSteamVirtualGamepadSlot(int fd, int *slot)
|
||||
{
|
||||
const char *digits = SDL_strstr(name, "pad ");
|
||||
if (digits) {
|
||||
digits += 4;
|
||||
if (SDL_isdigit(*digits)) {
|
||||
*slot = SDL_atoi(digits);
|
||||
return SDL_TRUE;
|
||||
char name[128];
|
||||
|
||||
if (ioctl(fd, EVIOCGNAME(sizeof(name)), name) > 0) {
|
||||
const char *digits = SDL_strstr(name, "pad ");
|
||||
if (digits) {
|
||||
digits += 4;
|
||||
if (SDL_isdigit(*digits)) {
|
||||
*slot = SDL_atoi(digits);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
|
@ -441,7 +445,6 @@ static void MaybeAddDevice(const char *path)
|
|||
#ifdef DEBUG_INPUT_EVENTS
|
||||
SDL_Log("found joystick: %s\n", path);
|
||||
#endif
|
||||
close(fd);
|
||||
item = (SDL_joylist_item *)SDL_calloc(1, sizeof(SDL_joylist_item));
|
||||
if (!item) {
|
||||
SDL_free(name);
|
||||
|
@ -456,7 +459,7 @@ static void MaybeAddDevice(const char *path)
|
|||
|
||||
if (vendor == USB_VENDOR_VALVE &&
|
||||
product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
GetVirtualGamepadSlot(item->name, &item->steam_virtual_gamepad_slot);
|
||||
GetSteamVirtualGamepadSlot(fd, &item->steam_virtual_gamepad_slot);
|
||||
}
|
||||
|
||||
if ((!item->path) || (!item->name)) {
|
||||
|
@ -483,7 +486,6 @@ static void MaybeAddDevice(const char *path)
|
|||
#ifdef DEBUG_INPUT_EVENTS
|
||||
SDL_Log("found sensor: %s\n", path);
|
||||
#endif
|
||||
close(fd);
|
||||
item_sensor = (SDL_sensorlist_item *)SDL_calloc(1, sizeof(SDL_sensorlist_item));
|
||||
if (!item_sensor) {
|
||||
goto done;
|
||||
|
@ -501,8 +503,10 @@ static void MaybeAddDevice(const char *path)
|
|||
goto done;
|
||||
}
|
||||
|
||||
close(fd);
|
||||
done:
|
||||
if (fd >= 0) {
|
||||
close(fd);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
}
|
||||
|
||||
|
@ -870,7 +874,6 @@ static void LINUX_ScanSteamVirtualGamepads(void)
|
|||
int fd;
|
||||
struct dirent **entries = NULL;
|
||||
char path[PATH_MAX];
|
||||
char name[128];
|
||||
struct input_id inpid;
|
||||
int num_virtual_gamepads = 0;
|
||||
int virtual_gamepad_slot;
|
||||
|
@ -885,8 +888,7 @@ static void LINUX_ScanSteamVirtualGamepads(void)
|
|||
if (ioctl(fd, EVIOCGID, &inpid) == 0 &&
|
||||
inpid.vendor == USB_VENDOR_VALVE &&
|
||||
inpid.product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD &&
|
||||
ioctl(fd, EVIOCGNAME(sizeof(name)), name) > 0 &&
|
||||
GetVirtualGamepadSlot(name, &virtual_gamepad_slot)) {
|
||||
GetSteamVirtualGamepadSlot(fd, &virtual_gamepad_slot)) {
|
||||
VirtualGamepadEntry *new_virtual_gamepads = (VirtualGamepadEntry *)SDL_realloc(virtual_gamepads, (num_virtual_gamepads + 1) * sizeof(*virtual_gamepads));
|
||||
if (new_virtual_gamepads) {
|
||||
VirtualGamepadEntry *entry = &new_virtual_gamepads[num_virtual_gamepads];
|
||||
|
@ -1112,11 +1114,16 @@ static const char *LINUX_JoystickGetDevicePath(int device_index)
|
|||
return JoystickByDevIndex(device_index)->path;
|
||||
}
|
||||
|
||||
static int LINUX_JoystickGetDevicePlayerIndex(int device_index)
|
||||
static int LINUX_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return JoystickByDevIndex(device_index)->steam_virtual_gamepad_slot;
|
||||
}
|
||||
|
||||
static int LINUX_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void LINUX_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
@ -2736,6 +2743,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver = {
|
|||
LINUX_JoystickDetect,
|
||||
LINUX_JoystickGetDeviceName,
|
||||
LINUX_JoystickGetDevicePath,
|
||||
LINUX_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
LINUX_JoystickGetDevicePlayerIndex,
|
||||
LINUX_JoystickSetDevicePlayerIndex,
|
||||
LINUX_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -234,6 +234,11 @@ static const char *N3DS_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int N3DS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -274,6 +279,7 @@ SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
|
|||
.Detect = N3DS_JoystickDetect,
|
||||
.GetDeviceName = N3DS_JoystickGetDeviceName,
|
||||
.GetDevicePath = N3DS_JoystickGetDevicePath,
|
||||
.GetDeviceSteamVirtualGamepadSlot = N3DS_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
.GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex,
|
||||
.SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex,
|
||||
.GetDeviceGUID = N3DS_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -160,6 +160,12 @@ static const char *PS2_JoystickGetDevicePath(int index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/* Function to get the Steam virtual gamepad slot of a joystick */
|
||||
static int PS2_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Function to get the player index of a joystick */
|
||||
static int PS2_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
|
@ -343,6 +349,7 @@ SDL_JoystickDriver SDL_PS2_JoystickDriver = {
|
|||
PS2_JoystickDetect,
|
||||
PS2_JoystickGetDeviceName,
|
||||
PS2_JoystickGetDevicePath,
|
||||
PS2_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
PS2_JoystickGetDevicePlayerIndex,
|
||||
PS2_JoystickSetDevicePlayerIndex,
|
||||
PS2_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -124,6 +124,11 @@ static const char *PSP_JoystickGetDevicePath(int index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int PSP_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int PSP_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -255,6 +260,7 @@ SDL_JoystickDriver SDL_PSP_JoystickDriver = {
|
|||
PSP_JoystickDetect,
|
||||
PSP_JoystickGetDeviceName,
|
||||
PSP_JoystickGetDevicePath,
|
||||
PSP_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
PSP_JoystickGetDevicePlayerIndex,
|
||||
PSP_JoystickSetDevicePlayerIndex,
|
||||
PSP_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -362,6 +362,11 @@ static const char *VIRTUAL_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -722,6 +727,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver = {
|
|||
VIRTUAL_JoystickDetect,
|
||||
VIRTUAL_JoystickGetDeviceName,
|
||||
VIRTUAL_JoystickGetDevicePath,
|
||||
VIRTUAL_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
VIRTUAL_JoystickGetDevicePlayerIndex,
|
||||
VIRTUAL_JoystickSetDevicePlayerIndex,
|
||||
VIRTUAL_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -187,6 +187,11 @@ const char *VITA_JoystickGetDevicePath(int index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int VITA_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int VITA_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -377,6 +382,7 @@ SDL_JoystickDriver SDL_VITA_JoystickDriver = {
|
|||
VITA_JoystickDetect,
|
||||
VITA_JoystickGetDeviceName,
|
||||
VITA_JoystickGetDevicePath,
|
||||
VITA_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
VITA_JoystickGetDevicePlayerIndex,
|
||||
VITA_JoystickSetDevicePlayerIndex,
|
||||
VITA_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -437,6 +437,17 @@ int SDL_DINPUT_JoystickInit(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int GetSteamVirtualGamepadSlot(Uint16 vendor_id, Uint16 product_id, const char *device_path)
|
||||
{
|
||||
int slot = -1;
|
||||
|
||||
if (vendor_id == USB_VENDOR_VALVE &&
|
||||
product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
(void)SDL_sscanf(device_path, "\\\\?\\HID#VID_28DE&PID_11FF&IG_0%d", &slot);
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
|
||||
/* helper function for direct input, gets called for each connected joystick */
|
||||
static BOOL CALLBACK EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInstance, LPVOID pContext)
|
||||
{
|
||||
|
@ -489,10 +500,10 @@ static BOOL CALLBACK EnumJoystickDetectCallback(LPCDIDEVICEINSTANCE pDeviceInsta
|
|||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData));
|
||||
CHECK(pNewJoystick);
|
||||
|
||||
SDL_zerop(pNewJoystick);
|
||||
pNewJoystick->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(vendor, product, hidPath);
|
||||
SDL_strlcpy(pNewJoystick->path, hidPath, SDL_arraysize(pNewJoystick->path));
|
||||
SDL_memcpy(&pNewJoystick->dxdevice, pDeviceInstance, sizeof(DIDEVICEINSTANCE));
|
||||
|
||||
|
|
|
@ -119,6 +119,7 @@ typedef struct _SDL_RAWINPUT_Device
|
|||
SDL_JoystickGUID guid;
|
||||
SDL_bool is_xinput;
|
||||
SDL_bool is_xboxone;
|
||||
int steam_virtual_gamepad_slot;
|
||||
PHIDP_PREPARSED_DATA preparsed_data;
|
||||
|
||||
HANDLE hDevice;
|
||||
|
@ -836,6 +837,19 @@ static SDL_RAWINPUT_Device *RAWINPUT_DeviceFromHandle(HANDLE hDevice)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int GetSteamVirtualGamepadSlot(Uint16 vendor_id, Uint16 product_id, const char *device_path)
|
||||
{
|
||||
int slot = -1;
|
||||
|
||||
// The format for the raw input device path is documented here:
|
||||
// https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices
|
||||
if (vendor_id == USB_VENDOR_VALVE &&
|
||||
product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
(void)SDL_sscanf(device_path, "\\\\.\\pipe\\HID#VID_045E&PID_028E&IG_00#%*X&%*X&%*X#%d#%*u", &slot);
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
|
||||
static void RAWINPUT_AddDevice(HANDLE hDevice)
|
||||
{
|
||||
#define CHECK(expression) \
|
||||
|
@ -877,6 +891,7 @@ static void RAWINPUT_AddDevice(HANDLE hDevice)
|
|||
device->version = (Uint16)rdi.hid.dwVersionNumber;
|
||||
device->is_xinput = SDL_TRUE;
|
||||
device->is_xboxone = SDL_IsJoystickXboxOne(device->vendor_id, device->product_id);
|
||||
device->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(device->vendor_id, device->product_id, dev_name);
|
||||
|
||||
/* Get HID Top-Level Collection Preparsed Data */
|
||||
size = 0;
|
||||
|
@ -1183,6 +1198,11 @@ static const char *RAWINPUT_JoystickGetDevicePath(int device_index)
|
|||
return RAWINPUT_GetDeviceByIndex(device_index)->path;
|
||||
}
|
||||
|
||||
static int RAWINPUT_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return RAWINPUT_GetDeviceByIndex(device_index)->steam_virtual_gamepad_slot;
|
||||
}
|
||||
|
||||
static int RAWINPUT_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -2175,6 +2195,7 @@ SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver = {
|
|||
RAWINPUT_JoystickDetect,
|
||||
RAWINPUT_JoystickGetDeviceName,
|
||||
RAWINPUT_JoystickGetDevicePath,
|
||||
RAWINPUT_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
RAWINPUT_JoystickGetDevicePlayerIndex,
|
||||
RAWINPUT_JoystickSetDevicePlayerIndex,
|
||||
RAWINPUT_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -64,6 +64,7 @@ typedef struct WindowsGamingInputControllerState
|
|||
int naxes;
|
||||
int nhats;
|
||||
int nbuttons;
|
||||
int steam_virtual_gamepad_slot;
|
||||
} WindowsGamingInputControllerState;
|
||||
|
||||
static struct
|
||||
|
@ -385,6 +386,50 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
|
|||
return rc;
|
||||
}
|
||||
|
||||
static int GetSteamVirtualGamepadSlot(__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller, Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
int slot = -1;
|
||||
|
||||
if (vendor_id == USB_VENDOR_VALVE &&
|
||||
product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
|
||||
HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
|
||||
if (SUCCEEDED(hr)) {
|
||||
HSTRING hString;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(controller2, &hString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
typedef PCWSTR(WINAPI * WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 * length);
|
||||
typedef HRESULT(WINAPI * WindowsDeleteString_t)(HSTRING string);
|
||||
|
||||
WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = NULL;
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = NULL;
|
||||
#ifdef __WINRT__
|
||||
WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
|
||||
WindowsDeleteStringFunc = WindowsDeleteString;
|
||||
#else
|
||||
{
|
||||
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
|
||||
WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
|
||||
}
|
||||
#endif /* __WINRT__ */
|
||||
if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
|
||||
PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
|
||||
if (string) {
|
||||
char *id = WIN_StringToUTF8W(string);
|
||||
if (id) {
|
||||
(void)SDL_sscanf(id, "{wgi/nrid/:steam-%*X&%*X&%*X#%d#%*u}", &slot);
|
||||
SDL_free(id);
|
||||
}
|
||||
}
|
||||
WindowsDeleteStringFunc(hString);
|
||||
}
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
@ -502,6 +547,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
|
|||
state->name = name;
|
||||
state->guid = guid;
|
||||
state->type = type;
|
||||
state->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(controller, vendor, product);
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
|
||||
|
@ -688,6 +734,11 @@ static const char *WGI_JoystickGetDevicePath(int device_index)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int WGI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
return wgi.controllers[device_index].steam_virtual_gamepad_slot;
|
||||
}
|
||||
|
||||
static int WGI_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
|
@ -1004,6 +1055,7 @@ SDL_JoystickDriver SDL_WGI_JoystickDriver = {
|
|||
WGI_JoystickDetect,
|
||||
WGI_JoystickGetDeviceName,
|
||||
WGI_JoystickGetDevicePath,
|
||||
WGI_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
WGI_JoystickGetDevicePlayerIndex,
|
||||
WGI_JoystickSetDevicePlayerIndex,
|
||||
WGI_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -618,6 +618,23 @@ static const char *WINDOWS_JoystickGetDevicePath(int device_index)
|
|||
return device->path;
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--) {
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
if (device->bXInputDevice) {
|
||||
/* The slot for XInput devices can change as controllers are seated */
|
||||
return SDL_XINPUT_GetSteamVirtualGamepadSlot(device->XInputUserId);
|
||||
} else {
|
||||
return device->steam_virtual_gamepad_slot;
|
||||
}
|
||||
}
|
||||
|
||||
static int WINDOWS_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
@ -676,12 +693,10 @@ static int WINDOWS_JoystickOpen(SDL_Joystick *joystick, int device_index)
|
|||
|
||||
/* allocate memory for system specific hardware data */
|
||||
joystick->instance_id = device->nInstanceID;
|
||||
joystick->hwdata =
|
||||
(struct joystick_hwdata *)SDL_malloc(sizeof(struct joystick_hwdata));
|
||||
joystick->hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(struct joystick_hwdata));
|
||||
if (!joystick->hwdata) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(joystick->hwdata);
|
||||
joystick->hwdata->guid = device->guid;
|
||||
|
||||
if (device->bXInputDevice) {
|
||||
|
@ -800,6 +815,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver = {
|
|||
WINDOWS_JoystickDetect,
|
||||
WINDOWS_JoystickGetDeviceName,
|
||||
WINDOWS_JoystickGetDevicePath,
|
||||
WINDOWS_JoystickGetDeviceSteamVirtualGamepadSlot,
|
||||
WINDOWS_JoystickGetDevicePlayerIndex,
|
||||
WINDOWS_JoystickSetDevicePlayerIndex,
|
||||
WINDOWS_JoystickGetDeviceGUID,
|
||||
|
|
|
@ -43,6 +43,7 @@ typedef struct JoyStick_DeviceData
|
|||
Uint8 XInputUserId;
|
||||
DIDEVICEINSTANCE dxdevice;
|
||||
char path[MAX_PATH];
|
||||
int steam_virtual_gamepad_slot;
|
||||
struct JoyStick_DeviceData *pNext;
|
||||
} JoyStick_DeviceData;
|
||||
|
||||
|
|
|
@ -129,13 +129,31 @@ static SDL_bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Ui
|
|||
capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
|
||||
}
|
||||
|
||||
*pVID = capabilities.VendorId;
|
||||
*pPID = capabilities.ProductId;
|
||||
*pVersion = capabilities.ProductVersion;
|
||||
|
||||
if (pVID) {
|
||||
*pVID = capabilities.VendorId;
|
||||
}
|
||||
if (pPID) {
|
||||
*pPID = capabilities.ProductId;
|
||||
}
|
||||
if (pVersion) {
|
||||
*pVersion = capabilities.ProductVersion;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid)
|
||||
{
|
||||
XINPUT_CAPABILITIES_EX capabilities;
|
||||
|
||||
if (XINPUTGETCAPABILITIESEX &&
|
||||
XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS &&
|
||||
capabilities.VendorId == USB_VENDOR_VALVE &&
|
||||
capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) {
|
||||
return (int)capabilities.unk2;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
Uint16 vendor = 0;
|
||||
|
|
|
@ -36,6 +36,7 @@ extern Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick);
|
|||
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_JoystickQuit(void);
|
||||
extern int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
Loading…
Reference in a new issue