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WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT

This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name.  (WinRT is an API, Windows RT is a product name)
This commit is contained in:
David Ludwig 2013-08-27 11:44:43 -04:00
parent d06276732e
commit 7be2ad71c9
3 changed files with 3 additions and 3 deletions
include
src
render/direct3d11
video/winrt

View file

@ -105,7 +105,7 @@ typedef enum
{
SDL_SYSWM_UNKNOWN,
SDL_SYSWM_WINDOWS,
SDL_SYSWM_WINDOWSRT,
SDL_SYSWM_WINRT,
SDL_SYSWM_X11,
SDL_SYSWM_DIRECTFB,
SDL_SYSWM_COCOA,

View file

@ -583,7 +583,7 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
return nullptr;
}
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINDOWSRT) {
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
return nullptr;
}

View file

@ -230,7 +230,7 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINDOWSRT;
info->subsystem = SDL_SYSWM_WINRT;
info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
return SDL_TRUE;
} else {