metal: set max texture size based on device capability.

This commit is contained in:
Alex Szpakowski 2018-01-07 22:00:37 -04:00
parent a8c0532c08
commit 7d5437bb31

View file

@ -33,6 +33,7 @@
#else
#include "../../video/uikit/SDL_uikitmetalview.h"
#endif
#include <Availability.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
@ -88,27 +89,18 @@ static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
SDL_RenderDriver METAL_RenderDriver = {
METAL_CreateRenderer,
{
"metal",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
6,
{
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,
SDL_PIXELFORMAT_NV21
},
// !!! FIXME: how do you query Metal for this?
// (the weakest GPU supported by Metal on iOS has 4k texture max, and
// other models might be 2x or 4x more. On macOS, it's 16k across the
// board right now.)
#ifdef __MACOSX__
16384, 16384
#else
4096, 4096
#endif
"metal",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
6,
{
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_NV12,
SDL_PIXELFORMAT_NV21
},
0, 0,
}
};
@ -467,9 +459,10 @@ ChoosePipelineState(METAL_RenderData *data, METAL_ShaderPipelines *pipelines, SD
static SDL_Renderer *
METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
{ @autoreleasepool {
SDL_Renderer *renderer = NULL;
METAL_RenderData *data = NULL;
id<MTLDevice> mtldevice = nil;
SDL_SysWMinfo syswm;
SDL_VERSION(&syswm.version);
@ -487,24 +480,22 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}
// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
mtldevice = MTLCreateSystemDefaultDevice();
if (mtldevice == nil) {
SDL_free(renderer);
SDL_SetError("Failed to obtain Metal device");
return NULL;
}
// !!! FIXME: error checking on all of this.
data = [[METAL_RenderData alloc] init];
renderer->driverdata = (void*)CFBridgingRetain(data);
renderer->window = window;
#ifdef __MACOSX__
id<MTLDevice> mtldevice = MTLCreateSystemDefaultDevice(); // !!! FIXME: MTLCopyAllDevices() can find other GPUs...
if (mtldevice == nil) {
SDL_free(renderer);
#if !__has_feature(objc_arc)
[data release];
#endif
SDL_SetError("Failed to obtain Metal device");
return NULL;
}
// !!! FIXME: error checking on all of this.
NSView *view = Cocoa_Mtl_AddMetalView(window);
CAMetalLayer *layer = (CAMetalLayer *)[view layer];
@ -657,6 +648,40 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
int maxtexsize = 4096;
#if defined(__MACOSX__)
maxtexsize = 16384;
#elif defined(__TVOS__)
#ifdef __TVOS_11_0
if ([mtldevice supportsFeatureSet:MTLFeatureSet_tvOS_GPUFamily2_v1]) {
maxtexsize = 16384;
} else
#endif
{
maxtexsize = 8192;
}
#else
#ifdef __IPHONE_11_0
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]) {
maxtexsize = 16384;
} else
#endif
#ifdef __IPHONE_10_0
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
maxtexsize = 16384;
} else
#endif
if ([mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily2_v2] || [mtldevice supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v2]) {
maxtexsize = 8192;
} else {
maxtexsize = 4096;
}
#endif
renderer->info.max_texture_width = maxtexsize;
renderer->info.max_texture_height = maxtexsize;
#if !__has_feature(objc_arc)
[mtlcmdqueue release];
[mtllibrary release];
@ -666,13 +691,11 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
[mtlbufconstants release];
[view release];
[data release];
#ifdef __MACOSX__
[mtldevice release];
#endif
#endif
return renderer;
}
}}
static void
METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load)
@ -1297,17 +1320,15 @@ METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
float c = cosf(rads), s = sinf(rads);
SDL_memset(transform, 0, sizeof(transform));
// matrix multiplication carried out on paper:
// |1 x+c| |c -s |
// | 1 y+c| |s c |
// | 1 | | 1 |
// | 1| | 1|
// move rotate
transform[10] = transform[15] = 1.0f;
/* Rotation */
transform[0] = c;
transform[1] = s;
transform[4] = -s;
transform[5] = c;
/* Translation */
transform[12] = dstrect->x + center->x;
transform[13] = dstrect->y + center->y;
}