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wayland: Never commit with an undefined window title
If libdecor performs a commit with the frame title being undefined, a crash can occur within the library or its plugins. Always ensure that the title is set to a valid string to avoid this.
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@ -2069,26 +2069,25 @@ void Wayland_SetWindowTitle(_THIS, SDL_Window * window)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *viddata = _this->driverdata;
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const char *title = window->title ? window->title : "";
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if (WINDOW_IS_XDG_POPUP(window)) {
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return;
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}
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if (window->title != NULL) {
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#ifdef HAVE_LIBDECOR_H
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if (WINDOW_IS_LIBDECOR(viddata, window)) {
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if (wind->shell_surface.libdecor.frame == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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libdecor_frame_set_title(wind->shell_surface.libdecor.frame, window->title);
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} else
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if (WINDOW_IS_LIBDECOR(viddata, window)) {
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if (wind->shell_surface.libdecor.frame == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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libdecor_frame_set_title(wind->shell_surface.libdecor.frame, title);
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} else
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#endif
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if (viddata->shell.xdg) {
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if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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xdg_toplevel_set_title(wind->shell_surface.xdg.roleobj.toplevel, window->title);
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if (wind->shell_surface.xdg.roleobj.toplevel == NULL) {
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return; /* Can't do anything yet, wait for ShowWindow */
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}
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xdg_toplevel_set_title(wind->shell_surface.xdg.roleobj.toplevel, title);
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}
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WAYLAND_wl_display_flush(viddata->display);
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