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cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence or absence based on other CMake variables. Fixes MinGW builds in CI
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@ -1534,6 +1534,7 @@ elseif(WINDOWS)
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
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check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H)
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endif()
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# headers needed elsewhere
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@ -1712,8 +1713,7 @@ elseif(WINDOWS)
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endif()
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if(HAVE_XINPUT_H)
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set(SDL_JOYSTICK_XINPUT 1)
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if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "")
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# Has Windows 10 SDK, so has Windows.Gaming.Input
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if(HAVE_WINDOWS_GAMING_INPUT_H)
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set(SDL_JOYSTICK_WGI 1)
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endif()
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endif()
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