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Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
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@ -658,6 +658,14 @@ SDL_SYS_HapticOpenFromDevice8(SDL_Haptic * haptic,
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haptic->hwdata->device = device8;
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haptic->hwdata->is_joystick = is_joystick;
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/* !!! FIXME: opening a haptic device here first will make an attempt to
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!!! FIXME: SDL_JoystickOpen() that same device fail later, since we
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!!! FIXME: have it open in exclusive mode. But this will allow
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!!! FIXME: SDL_JoystickOpen() followed by SDL_HapticOpenFromJoystick()
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!!! FIXME: to work, and that's probably the common case. Still,
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!!! FIXME: ideally, We need to unify the opening code. */
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if (!is_joystick) { /* if is_joystick, we already set this up elsewhere. */
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/* Grab it exclusively to use force feedback stuff. */
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ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device,
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SDL_HelperWindow,
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@ -691,6 +699,7 @@ SDL_SYS_HapticOpenFromDevice8(SDL_Haptic * haptic,
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DI_SetError("Acquiring DirectInput device", ret);
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goto acquire_err;
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}
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}
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/* Reset all actuators - just in case. */
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ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
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@ -1025,7 +1025,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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result =
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IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
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InputDevice, SDL_HelperWindow,
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DISCL_NONEXCLUSIVE |
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DISCL_EXCLUSIVE |
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DISCL_BACKGROUND);
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if (FAILED(result)) {
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return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
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