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Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI
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@ -446,8 +446,14 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
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const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
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int i;
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int i;
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SDL_GameControllerType type;
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SDL_GameControllerType type;
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SDL_JoystickGUID check_guid;
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if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
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/* Make sure we have a generic GUID here, otherwise if we pass a HIDAPI
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guid, this call will create a game controller mapping for the device.
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*/
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check_guid = device->guid;
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check_guid.data[14] = 0;
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if (SDL_ShouldIgnoreJoystick(device->name, check_guid)) {
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return NULL;
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return NULL;
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}
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}
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