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Initial PS2_Joystick implementation
This commit is contained in:
parent
84d69da4e1
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@ -2539,7 +2539,7 @@ elseif(PSP)
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endif(NOT SDL2_DISABLE_SDL2MAIN)
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elseif(PS2)
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list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I${PS2SDK}/ports/include")
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list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include")
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file(GLOB PS2_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/ps2/*.c)
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set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PS2_MAIN_SOURCES})
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@ -2550,6 +2550,12 @@ elseif(PS2)
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list(APPEND SOURCE_FILES ${PS2_FILESYSTEM_SOURCES})
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set(HAVE_SDL_FILESYSTEM TRUE)
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endif()
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_PS2 1)
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file(GLOB PS2_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/ps2/*.c)
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list(APPEND SOURCE_FILES ${PS2_JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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if(SDL_THREADS)
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set(SDL_THREAD_PS2 1)
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file(GLOB PS2_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
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@ -348,6 +348,7 @@
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#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
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#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
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#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
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#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
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#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
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#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
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#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
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@ -913,6 +913,9 @@ static const char *s_ControllerMappings [] =
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#endif
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#if defined(SDL_JOYSTICK_PSP)
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"505350206275696c74696e206a6f7970,PSP builtin joypad,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
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#endif
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#if defined(SDL_JOYSTICK_PS2)
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"50533220436f6e74726f6c6c65720000,PS2 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,leftstick:b1,rightstick:b2,",
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#endif
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"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
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NULL
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@ -89,6 +89,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#ifdef SDL_JOYSTICK_OS2
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&SDL_OS2_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_PS2
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&SDL_PS2_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_PSP
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&SDL_PSP_JoystickDriver,
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#endif
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@ -155,7 +155,7 @@ typedef struct _SDL_JoystickDriver
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/* Function to get the player index of a joystick */
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int (*GetDevicePlayerIndex)(int device_index);
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/* Function to get the player index of a joystick */
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/* Function to set the player index of a joystick */
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void (*SetDevicePlayerIndex)(int device_index, int player_index);
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/* Function to return the stable GUID for a plugged in device */
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@ -226,6 +226,7 @@ extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
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extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
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extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
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extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
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extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
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348
src/joystick/ps2/SDL_sysjoystick.c
Normal file
348
src/joystick/ps2/SDL_sysjoystick.c
Normal file
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@ -0,0 +1,348 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_JOYSTICK_PS2
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/* This is the PS2 implementation of the SDL joystick API */
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#include <libmtap.h>
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#include <libpad.h>
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#include <ps2_joystick_driver.h>
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#include <stdio.h> /* For the definition of NULL */
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#include <stdlib.h>
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#include <stdbool.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "SDL_events.h"
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#include "SDL_error.h"
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#define PS2_MAX_PORT 2 /* each ps2 has 2 ports */
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#define PS2_MAX_SLOT 4 /* maximum - 4 slots in one multitap */
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#define MAX_CONTROLLERS (PS2_MAX_PORT * PS2_MAX_SLOT)
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#define PS2_ANALOG_STICKS 2
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#define PS2_ANALOG_AXIS 2
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#define PS2_BUTTONS 16
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#define PS2_TOTAL_AXIS (PS2_ANALOG_STICKS * PS2_ANALOG_AXIS)
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struct JoyInfo {
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uint8_t padBuf[256];
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uint16_t btns;
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uint8_t analog_state[PS2_TOTAL_AXIS];
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uint8_t port;
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uint8_t slot;
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int8_t rumble_ready;
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} __attribute__ ((aligned (64)));
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static uint8_t enabled_pads = 0;
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static struct JoyInfo joyInfo[MAX_CONTROLLERS];
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static inline int16_t convert_u8_to_s16(uint8_t val)
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{
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if (val == 0)
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return -0x7fff;
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return val * 0x0101 - 0x8000;
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}
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static inline uint8_t rumble_status(uint8_t index)
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{
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char actAlign[6];
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int res;
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struct JoyInfo *info = &joyInfo[index];
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if (info->rumble_ready == 0) {
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actAlign[0] = 0;
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actAlign[1] = 1;
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actAlign[2] = 0xff;
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actAlign[3] = 0xff;
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actAlign[4] = 0xff;
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actAlign[5] = 0xff;
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res = padSetActAlign(info->port, info->slot, actAlign);
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info->rumble_ready = res <= 0 ? -1 : 1;
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}
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return info->rumble_ready == 1;
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}
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return 0, or -1 on an unrecoverable error.
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*/
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static int PS2_JoystickInit(void)
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{
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uint32_t port = 0;
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uint32_t slot = 0;
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if(init_joystick_driver(true) < 0)
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return -1;
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for (port = 0; port < PS2_MAX_PORT; port++)
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mtapPortOpen(port);
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/* it can fail - we dont care, we will check it more strictly when padPortOpen */
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for (slot = 0; slot < PS2_MAX_SLOT; slot++) {
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for (port = 0; port < PS2_MAX_PORT; port++) {
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/* 2 main controller ports acts the same with and without multitap
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Port 0,0 -> Connector 1 - the same as Port 0
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Port 1,0 -> Connector 2 - the same as Port 1
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Port 0,1 -> Connector 3
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Port 1,1 -> Connector 4
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Port 0,2 -> Connector 5
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Port 1,2 -> Connector 6
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Port 0,3 -> Connector 7
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Port 1,3 -> Connector 8
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*/
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struct JoyInfo *info = &joyInfo[enabled_pads];
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if(padPortOpen(port, slot, (void *)info->padBuf) > 0) {
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info->port = (uint8_t)port;
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info->slot = (uint8_t)slot;
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enabled_pads++;
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}
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}
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}
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return enabled_pads > 0 ? 0 : -1;
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}
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/* Function to return the number of joystick devices plugged in right now */
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static int PS2_JoystickGetCount()
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{
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return (int)enabled_pads;
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}
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/* Function to cause any queued joystick insertions to be processed */
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static void PS2_JoystickDetect()
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{
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}
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/* Function to get the device-dependent name of a joystick */
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static const char *PS2_JoystickGetDeviceName(int index)
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{
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if (index >= 0 && index < enabled_pads)
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return "PS2 Controller";
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SDL_SetError("No joystick available with that index");
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return NULL;
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}
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/* Function to get the device-dependent path of a joystick */
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static const char *PS2_JoystickGetDevicePath(int index)
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{
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return NULL;
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}
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/* Function to get the player index of a joystick */
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static int PS2_JoystickGetDevicePlayerIndex(int device_index)
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{
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return -1;
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}
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/* Function to set the player index of a joystick */
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static void PS2_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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}
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/* Function to return the stable GUID for a plugged in device */
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static SDL_JoystickGUID PS2_JoystickGetDeviceGUID( int device_index )
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{
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SDL_JoystickGUID guid;
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/* the GUID is just the first 16 chars of the name for now */
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const char *name = PS2_JoystickGetDeviceName(device_index);
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SDL_zero(guid);
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SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
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return guid;
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}
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/* Function to get the current instance id of the joystick located at device_index */
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static SDL_JoystickID PS2_JoystickGetDeviceInstanceID(int device_index)
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{
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return device_index;
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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static int PS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = PS2_BUTTONS;
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joystick->naxes = PS2_TOTAL_AXIS;
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joystick->nhats = 0;
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joystick->instance_id = device_index;
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return 0;
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}
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/* Rumble functionality */
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static int PS2_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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char actAlign[6];
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int res;
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int index = joystick->instance_id;
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struct JoyInfo *info = &joyInfo[index];
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if (!rumble_status(index)) {
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return -1;
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}
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// Initial value
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actAlign[0] = low_frequency_rumble >> 8; // Enable small engine
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actAlign[1] = high_frequency_rumble >> 8; // Enable big engine
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actAlign[2] = 0xff;
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actAlign[3] = 0xff;
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actAlign[4] = 0xff;
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actAlign[5] = 0xff;
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res = padSetActDirect(info->port, info->slot, actAlign);
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return res == 1 ? 0 : -1;
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}
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/* Rumble functionality */
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static int PS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
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{
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return -1;
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}
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/* Capability detection */
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static Uint32 PS2_JoystickGetCapabilities(SDL_Joystick *joystick)
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{
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return SDL_JOYCAP_RUMBLE;
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}
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/* LED functionality */
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static int PS2_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return -1;
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}
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/* General effects */
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static int PS2_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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return -1;
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}
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/* Sensor functionality */
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static int PS2_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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return -1;
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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static void PS2_JoystickUpdate(SDL_Joystick *joystick)
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{
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uint8_t i;
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uint8_t previous_axis, current_axis;
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uint16_t mask, previous, current;
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struct padButtonStatus buttons;
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uint8_t all_axis[PS2_TOTAL_AXIS];
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int index = joystick->instance_id;
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struct JoyInfo *info = &joyInfo[index];
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int state = padGetState(info->port, info->slot);
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if (state != PAD_STATE_DISCONN || state != PAD_STATE_EXECCMD || state != PAD_STATE_ERROR) {
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int ret = padRead(info->port, info->slot, &buttons); /* port, slot, buttons */
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if (ret != 0) {
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/* Buttons */
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int32_t pressed_buttons = 0xffff ^ buttons.btns;;
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if (info->btns != pressed_buttons) {
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for (i = 0; i < PS2_BUTTONS; i++) {
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mask = (1 << i);
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previous = info->btns & mask;
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current = pressed_buttons & mask;
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if (previous != current)
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SDL_PrivateJoystickButton(joystick, i, current ? SDL_PRESSED : SDL_RELEASED);
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}
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}
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info->btns = pressed_buttons;
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/* Analog */
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all_axis[0] = buttons.ljoy_h;
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all_axis[1] = buttons.ljoy_v;
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all_axis[2] = buttons.rjoy_h;
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all_axis[3] = buttons.rjoy_v;
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for (i = 0; i < PS2_TOTAL_AXIS; i++) {
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previous_axis = info->analog_state[i];
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current_axis = all_axis[i];
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if (previous_axis != current_axis)
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SDL_PrivateJoystickAxis(joystick, i, convert_u8_to_s16(current_axis));
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info->analog_state[i] = current_axis;
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}
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}
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}
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}
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/* Function to close a joystick after use */
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static void PS2_JoystickClose(SDL_Joystick *joystick)
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{
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int index = joystick->instance_id;
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struct JoyInfo *info = &joyInfo[index];
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padPortClose(info->port, info->slot);
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}
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/* Function to perform any system-specific joystick related cleanup */
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static void PS2_JoystickQuit(void)
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{
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deinit_joystick_driver(true);
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}
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static SDL_bool PS2_GetGamepadMapping(int device_index, SDL_GamepadMapping * out)
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{
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return SDL_FALSE;
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}
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SDL_JoystickDriver SDL_PS2_JoystickDriver =
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{
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PS2_JoystickInit,
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PS2_JoystickGetCount,
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PS2_JoystickDetect,
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PS2_JoystickGetDeviceName,
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PS2_JoystickGetDevicePath,
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PS2_JoystickGetDevicePlayerIndex,
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PS2_JoystickSetDevicePlayerIndex,
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PS2_JoystickGetDeviceGUID,
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PS2_JoystickGetDeviceInstanceID,
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PS2_JoystickOpen,
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PS2_JoystickRumble,
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PS2_JoystickRumbleTriggers,
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PS2_JoystickGetCapabilities,
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PS2_JoystickSetLED,
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PS2_JoystickSendEffect,
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PS2_JoystickSetSensorsEnabled,
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PS2_JoystickUpdate,
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PS2_JoystickClose,
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PS2_JoystickQuit,
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PS2_GetGamepadMapping,
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};
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#endif /* SDL_JOYSTICK_PS2 */
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/* vi: set ts=4 sw=4 expandtab: */
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