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	Added platform specific call: SDL_RenderGetD3DDevice()
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			@ -29,11 +29,9 @@
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#define _SDL_system_h
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#include "SDL_stdinc.h"
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#if defined(__IPHONEOS__) && __IPHONEOS__
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#include "SDL_video.h"
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#include "SDL_keyboard.h"
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#endif
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#include "SDL_render.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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			@ -51,6 +49,10 @@ extern "C" {
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);
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#endif /* __WIN32__ */
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			@ -1875,6 +1875,19 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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    SDL_free(renderer);
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}
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IDirect3DDevice9 *
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SDL_RenderGetD3DDevice(SDL_Renderer * renderer)
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{
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	D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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	// Make sure that this is a D3D renderer
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	if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
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		SDL_SetError("Renderer is not a D3D renderer");
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		return NULL;
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	}
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	return data->device;
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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