mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 20:05:30 +00:00
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
This commit is contained in:
parent
53d818e31c
commit
8087c0a5d2
|
@ -1890,7 +1890,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
|||
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
||||
* SDL a drawable to render to, which might happen if the window is
|
||||
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
||||
* render targets, just the window's backbacker. Check your return values!
|
||||
* render targets, just the window's backbuffer. Check your return values!
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
||||
|
|
Loading…
Reference in a new issue