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Fix scissor usage
(cherry picked from commit 36b843828062ee8488320d90591fd7d273f548b8)
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@ -307,7 +307,7 @@ static int PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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const SDL_Rect *viewport = &cmd->data.viewport.rect;
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gsKit_set_display_offset(data->gsGlobal, viewport->x, viewport->y);
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gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->y, viewport->w, viewport->h));
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gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
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return 0;
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}
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@ -319,7 +319,7 @@ static int PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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if (cmd->data.cliprect.enabled) {
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gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->y, rect->w, rect->h));
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gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->x + rect->w, rect->y, rect->y + rect->h));
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} else {
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gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
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}
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