mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 18:15:35 +00:00
x11: Let apps specify that video init should fail if XRandR is unavailable.
Notably: it sets the error string to inform you that your custom SDL is built without xrandr support, which apparently has been a support issue for Unreal Engine 4 developers.
This commit is contained in:
parent
f9d478b6c3
commit
81209acbd8
|
@ -618,6 +618,20 @@ X11_InitModes(_THIS)
|
||||||
|
|
||||||
/* !!! FIXME: eventually remove support for Xinerama and XVidMode (everything below here). */
|
/* !!! FIXME: eventually remove support for Xinerama and XVidMode (everything below here). */
|
||||||
|
|
||||||
|
/* This is a workaround for some apps (UnrealEngine4, for example) until
|
||||||
|
we sort out the ramifications of removing XVidMode support outright.
|
||||||
|
This block should be removed with the XVidMode support. */
|
||||||
|
{
|
||||||
|
const char *env = SDL_GetHint("SDL_VIDEO_X11_REQUIRE_XRANDR");
|
||||||
|
if (env && SDL_atoi(env)) {
|
||||||
|
#if SDL_VIDEO_DRIVER_X11_XRANDR
|
||||||
|
return SDL_SetError("XRandR support is required but not available");
|
||||||
|
#else
|
||||||
|
return SDL_SetError("XRandR support is required but not built into SDL!");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#if SDL_VIDEO_DRIVER_X11_XINERAMA
|
#if SDL_VIDEO_DRIVER_X11_XINERAMA
|
||||||
/* Query Xinerama extention
|
/* Query Xinerama extention
|
||||||
* NOTE: This works with Nvidia Twinview correctly, but you need version 302.17 (released on June 2012)
|
* NOTE: This works with Nvidia Twinview correctly, but you need version 302.17 (released on June 2012)
|
||||||
|
|
Loading…
Reference in a new issue