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x11: Let apps specify that video init should fail if XRandR is unavailable.
Notably: it sets the error string to inform you that your custom SDL is built without xrandr support, which apparently has been a support issue for Unreal Engine 4 developers.
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@ -618,6 +618,20 @@ X11_InitModes(_THIS)
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/* !!! FIXME: eventually remove support for Xinerama and XVidMode (everything below here). */
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/* !!! FIXME: eventually remove support for Xinerama and XVidMode (everything below here). */
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/* This is a workaround for some apps (UnrealEngine4, for example) until
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we sort out the ramifications of removing XVidMode support outright.
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This block should be removed with the XVidMode support. */
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{
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const char *env = SDL_GetHint("SDL_VIDEO_X11_REQUIRE_XRANDR");
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if (env && SDL_atoi(env)) {
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#if SDL_VIDEO_DRIVER_X11_XRANDR
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return SDL_SetError("XRandR support is required but not available");
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#else
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return SDL_SetError("XRandR support is required but not built into SDL!");
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#endif
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}
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}
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#if SDL_VIDEO_DRIVER_X11_XINERAMA
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#if SDL_VIDEO_DRIVER_X11_XINERAMA
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/* Query Xinerama extention
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/* Query Xinerama extention
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* NOTE: This works with Nvidia Twinview correctly, but you need version 302.17 (released on June 2012)
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* NOTE: This works with Nvidia Twinview correctly, but you need version 302.17 (released on June 2012)
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