aaudio: Set low-latency audio mode.

Note that apparently this has caused some weird-sounding audio
on some Android devices, so we might wrap this in a hint later,
or try to check for specific devices.

Fixes #8888.

(cherry picked from commit 1e016fd5eaa3b78248fc9e14a5958c0a884b76b8)
This commit is contained in:
Ryan C. Gordon 2024-01-22 18:23:14 -05:00
parent 4a4f289adc
commit 8367b00e8c
2 changed files with 2 additions and 1 deletions

View file

@ -121,6 +121,7 @@ static int aaudio_OpenDevice(_THIS, const char *devname)
}
ctx.AAudioStreamBuilder_setErrorCallback(ctx.builder, aaudio_errorCallback, private);
ctx.AAudioStreamBuilder_setPerformanceMode(ctx.builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),

View file

@ -32,7 +32,7 @@ SDL_PROC(void, AAudioStreamBuilder_setFormat, (AAudioStreamBuilder * builder, aa
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder * builder, aaudio_sharing_mode_t sharingMode))
SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder * builder, aaudio_direction_t direction))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
SDL_PROC(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) /* API 28 */
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder * builder, aaudio_content_type_t contentType)) /* API 28 */
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setInputPreset, (AAudioStreamBuilder * builder, aaudio_input_preset_t inputPreset)) /* API 28 */