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https://github.com/Ryujinx/SDL.git
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Use native mutexes
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parent
7423ae1ac7
commit
87a118b6b6
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@ -22,17 +22,15 @@
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#if SDL_THREAD_VITA
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/* An implementation of mutexes using semaphores */
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#include "SDL_thread.h"
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#include "SDL_systhread_c.h"
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#include <psp2/kernel/threadmgr.h>
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#include <psp2/kernel/error.h>
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struct SDL_mutex
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{
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int recursive;
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SDL_threadID owner;
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SDL_sem *sem;
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SceUID uid;
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};
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/* Create a mutex */
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@ -44,13 +42,16 @@ SDL_CreateMutex(void)
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/* Allocate mutex memory */
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mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
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if (mutex) {
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/* Create the mutex semaphore, with initial value 1 */
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mutex->sem = SDL_CreateSemaphore(1);
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mutex->recursive = 0;
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mutex->owner = 0;
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if (!mutex->sem) {
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SDL_free(mutex);
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mutex = NULL;
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mutex->uid = sceKernelCreateMutex("SDL mutex",
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SCE_KERNEL_MUTEX_ATTR_TH_PRIO | SCE_KERNEL_MUTEX_ATTR_RECURSIVE,
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0,
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NULL
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);
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if (mutex->uid <= 0) {
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printf("Error creating mutex: %x\n", mutex->uid);
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SDL_OutOfMemory(); // TODO: proper error
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}
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} else {
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SDL_OutOfMemory();
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@ -63,37 +64,56 @@ void
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SDL_DestroyMutex(SDL_mutex * mutex)
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{
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if (mutex) {
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if (mutex->sem) {
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SDL_DestroySemaphore(mutex->sem);
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}
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sceKernelDeleteMutex(mutex->uid);
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SDL_free(mutex);
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}
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}
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/* Lock the semaphore */
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/* Try to lock the mutex */
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int
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SDL_TryLockMutex(SDL_mutex * mutex)
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SceInt32 res = 0;
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if (mutex == NULL) {
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return SDL_SetError("Passed a NULL mutex");
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}
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res = sceKernelTryLockMutex(mutex->uid, 1);
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switch (res) {
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case SCE_KERNEL_OK:
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return 0;
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break;
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case SCE_KERNEL_ERROR_MUTEX_FAILED_TO_OWN:
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return SDL_MUTEX_TIMEDOUT;
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break;
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default:
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return SDL_SetError("Error trying to lock mutex: %x", res);
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break;
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}
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return -1;
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#endif /* SDL_THREADS_DISABLED */
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}
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/* Lock the mutex */
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int
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SDL_mutexP(SDL_mutex * mutex)
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{
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SDL_threadID this_thread;
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SceInt32 res = 0;
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if (mutex == NULL) {
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return SDL_SetError("Passed a NULL mutex");
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}
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this_thread = SDL_ThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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/* The order of operations is important.
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We set the locking thread id after we obtain the lock
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so unlocks from other threads will fail.
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*/
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SDL_SemWait(mutex->sem);
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mutex->owner = this_thread;
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mutex->recursive = 0;
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res = sceKernelLockMutex(mutex->uid, 1, NULL);
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if (res != SCE_KERNEL_OK) {
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return SDL_SetError("Error trying to lock mutex: %x", res);
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}
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return 0;
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@ -107,26 +127,17 @@ SDL_mutexV(SDL_mutex * mutex)
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#if SDL_THREADS_DISABLED
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return 0;
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#else
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SceInt32 res = 0;
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if (mutex == NULL) {
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return SDL_SetError("Passed a NULL mutex");
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}
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/* If we don't own the mutex, we can't unlock it */
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if (SDL_ThreadID() != mutex->owner) {
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return SDL_SetError("mutex not owned by this thread");
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res = sceKernelUnlockMutex(mutex->uid, 1);
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if (res != 0) {
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return SDL_SetError("Error trying to unlock mutex: %x", res);
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}
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if (mutex->recursive) {
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--mutex->recursive;
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} else {
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/* The order of operations is important.
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First reset the owner so another thread doesn't lock
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the mutex and set the ownership before we reset it,
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then release the lock semaphore.
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*/
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mutex->owner = 0;
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SDL_SemPost(mutex->sem);
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}
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return 0;
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#endif /* SDL_THREADS_DISABLED */
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}
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