Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop

This commit is contained in:
Sam Lantinga 2020-11-27 10:44:56 -08:00
parent e8adc64810
commit 8973a25849

View file

@ -642,7 +642,7 @@ RAWINPUT_GetPendingDeviceChanges(void)
static SDL_bool pump_device_events;
static void
RAWINPUT_GetPendingDeviceEvents(void)
RAWINPUT_GetPendingDeviceInput(void)
{
if (pump_device_events) {
MSG msg;
@ -985,6 +985,8 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
static void
RAWINPUT_JoystickDetect(void)
{
RAWINPUT_GetPendingDeviceChanges();
RAWINPUT_PostUpdate();
}
@ -1722,7 +1724,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
static void
RAWINPUT_JoystickUpdate(SDL_Joystick *joystick)
{
RAWINPUT_GetPendingDeviceEvents();
RAWINPUT_GetPendingDeviceInput();
RAWINPUT_UpdateOtherAPIs(joystick);
}