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https://github.com/Ryujinx/SDL.git
synced 2024-12-25 05:35:29 +00:00
kmsdrm: update SwapWindow fn, moving it to triple-buffer.
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ea171c0564
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8996ee1786
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@ -73,8 +73,21 @@ static EGLSyncKHR create_fence(int fd, _THIS)
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return fence;
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}
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/*
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-We have to stop the GPU from executing the cmdstream again because the front butter
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has been marked as back buffer so it can be selected by EGL to draw on it BUT
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the pageflip has not completed, so it's still on screen, so letting GPU render on it
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would cause tearing. (kms_fence)
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-We have to stop the DISPLAY from doing the changes we requested in the atomic ioctl,
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like the pageflip, until the GPU has completed the cmdstream execution,
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because we don't want the pageflip to be done in the middle of a frame rendering.
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(gpu_fence).
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-We have to stop the program from doing a new atomic ioctl until the previous one
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has been finished. (kms_fence)
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*/
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int
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KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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KMSDRM_GLES_SwapWindowDOUBLE(_THIS, SDL_Window * window) {
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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@ -85,13 +98,13 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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EGLSyncKHR display_in_fence = NULL;
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EGLSyncKHR display_out_fence = NULL;
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EGLSyncKHR kms_in_fence = NULL;
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EGLSyncKHR kms_out_fence = NULL;
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/* Create the display in-fence, and export it as a fence fd to pass into the kernel. */
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display_in_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(display_in_fence);
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, display_in_fence);
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kms_in_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(kms_in_fence);
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, kms_in_fence);
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/* Mark the back buffer as the next front buffer, and the current front buffer as elegible
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by EGL as back buffer to draw into.
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@ -124,18 +137,18 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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}
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/* Get the display out fence, returned by the atomic ioctl. */
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display_out_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(display_out_fence);
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kms_out_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(kms_out_fence);
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/* Wait on the CPU side for the _previous_ commit to complete before we post the flip through KMS,
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* because atomic will reject the commit if we post a new one while the previous one is still pending. */
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do {
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status = _this->egl_data->eglClientWaitSyncKHR(_this->egl_data->egl_display, display_out_fence, 0, EGL_FOREVER_KHR);
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status = _this->egl_data->eglClientWaitSyncKHR(_this->egl_data->egl_display, kms_out_fence, 0, EGL_FOREVER_KHR);
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} while (status != EGL_CONDITION_SATISFIED_KHR);
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/* Destroy both in and out display fences. */
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, display_out_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, display_in_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, kms_out_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, kms_in_fence);
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/* Now that the pageflip is complete, release last front buffer so EGL can chose it
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* as back buffer and render on it again: */
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@ -150,6 +163,178 @@ KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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return ret;
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}
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int
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KMSDRM_GLES_SwapWindow(_THIS, SDL_Window * window) {
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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KMSDRM_FBInfo *fb;
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int ret;
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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/* Create the fence that will be inserted in the cmdstream exactly at the end
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of the gl commands that form a frame. KMS will have to wait on it before doing a pageflip. */
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dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(dispdata->gpu_fence);
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* It's safe to get the gpu_fence FD now, because eglSwapBuffers flushes it
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down the cmdstream, so it's now in place in the cmdstream.
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Atomic ioctl will pass the in-fence fd into the kernel. */
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
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assert(dispdata->kms_in_fence_fd != -1);
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/* Lock the buffer that is marked by eglSwapBuffers() to become the next front buffer (so it can not
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be chosen by EGL as back buffer to draw on), and get a handle to it to request the pageflip on it. */
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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printf("Failed to lock frontbuffer\n");
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return -1;
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}
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fb = KMSDRM_FBFromBO(_this, windata->next_bo);
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if (!fb) {
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printf("Failed to get a new framebuffer BO\n");
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return -1;
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}
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/* Don't issue another atomic ioctl until previous one has completed. */
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if (dispdata->kms_fence) {
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EGLint status;
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do {
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status = _this->egl_data->eglClientWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0, EGL_FOREVER_KHR);
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} while (status != EGL_CONDITION_SATISFIED_KHR);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->kms_fence);
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}
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/* Issue atomic commit. */
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ret = drm_atomic_commit(_this, fb->fb_id, flags);
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if (ret) {
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printf("failed to do atomic commit\n");
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return -1;
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}
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/* release last front buffer so EGL can chose it as back buffer and render on it again: */
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if (windata->curr_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->curr_bo);
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windata->curr_bo = NULL;
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}
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/* Take note of the current front buffer, so it can be freed next time this function is called. */
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windata->curr_bo = windata->next_bo;
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/* Import out fence from the out fence fd and tell the GPU to wait on it
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until the requested pageflip has completed. */
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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dispdata->kms_out_fence_fd = -1;
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_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
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return ret;
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}
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int
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KMSDRM_GLES_SwapWindowOLD(_THIS, SDL_Window * window) {
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SDL_WindowData *windata = ((SDL_WindowData *) window->driverdata);
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SDL_DisplayData *dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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KMSDRM_FBInfo *fb;
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int ret;
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uint32_t flags = DRM_MODE_ATOMIC_NONBLOCK;
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dispdata->kms_fence = NULL; /* in-fence to gpu, out-fence from kms */
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dispdata->gpu_fence = NULL; /* in-fence to kms, out-fence from gpu, */
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/* Allow modeset (which is done inside atomic_commit). */
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flags |= DRM_MODE_ATOMIC_ALLOW_MODESET;
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/* Import out fence from the out fence fd and tell the GPU to wait on it
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until the requested pageflip has completed. */
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dispdata->kms_fence = create_fence(dispdata->kms_out_fence_fd, _this);
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assert(dispdata->kms_fence);
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dispdata->kms_out_fence_fd = -1;
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_this->egl_data->eglWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0);
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/* GL DRAW */
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/* Create the gpu fence here so it's inserted in the cmdstream exactly
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at the end of the gl commands that form a frame. */
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dispdata->gpu_fence = create_fence(EGL_NO_NATIVE_FENCE_FD_ANDROID, _this);
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assert(dispdata->gpu_fence);
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_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, windata->egl_surface);
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/* It's safe to get the gpu_fence fd now, because eglSwapBuffers() flushes the fd. */
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dispdata->kms_in_fence_fd = _this->egl_data->eglDupNativeFenceFDANDROID(_this->egl_data->egl_display, dispdata->gpu_fence);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->gpu_fence);
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assert(dispdata->kms_in_fence_fd != -1);
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windata->next_bo = KMSDRM_gbm_surface_lock_front_buffer(windata->gs);
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if (!windata->next_bo) {
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printf("Failed to lock frontbuffer\n");
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return -1;
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}
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fb = KMSDRM_FBFromBO(_this, windata->next_bo);
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if (!fb) {
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printf("Failed to get a new framebuffer BO\n");
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return -1;
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}
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if (dispdata->kms_fence) {
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EGLint status;
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do {
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status = _this->egl_data->eglClientWaitSyncKHR(_this->egl_data->egl_display, dispdata->kms_fence, 0, EGL_FOREVER_KHR);
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} while (status != EGL_CONDITION_SATISFIED_KHR);
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_this->egl_data->eglDestroySyncKHR(_this->egl_data->egl_display, dispdata->kms_fence);
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}
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/* Issue atomic commit. */
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ret = drm_atomic_commit(_this, fb->fb_id, flags);
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if (ret) {
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printf("failed to do atomic commit\n");
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return -1;
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}
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/* release last front buffer so EGL can chose it as back buffer and render on it again: */
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if (windata->curr_bo) {
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KMSDRM_gbm_surface_release_buffer(windata->gs, windata->curr_bo);
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windata->curr_bo = NULL;
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}
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/* Take note of the current front buffer, so it can be freed next time this function is called. */
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windata->curr_bo = windata->next_bo;
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/* Allow a modeset change for the first commit only. */
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flags &= ~(DRM_MODE_ATOMIC_ALLOW_MODESET);
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return ret;
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}
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/***************************************/
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/* End of Atomic functions block */
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/***************************************/
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@ -874,8 +874,11 @@ KMSDRM_VideoInit(_THIS)
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}
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}
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/* Initialize the fence fd: */
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/* Initialize the fences and their fds: */
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dispdata->kms_fence = NULL;
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dispdata->gpu_fence = NULL;
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dispdata->kms_out_fence_fd = -1,
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dispdata->kms_in_fence_fd = -1,
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/*********************/
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/* Atomic block ends */
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@ -34,6 +34,7 @@
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#include <assert.h>
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#if SDL_VIDEO_OPENGL_EGL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#endif
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typedef struct SDL_VideoData
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@ -75,9 +76,13 @@ typedef struct SDL_DisplayData
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drmModePropertyRes **connector_props_info;
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int crtc_index;
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int kms_in_fence_fd;
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int kms_out_fence_fd;
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EGLSyncKHR kms_fence; /* Signaled when kms completes changes requested in atomic iotcl (pageflip, etc). */
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EGLSyncKHR gpu_fence; /* Signaled when GPU rendering is done. */
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} SDL_DisplayData;
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