mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 19:45:35 +00:00
Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
This commit is contained in:
parent
112f60a486
commit
8e0dfef153
|
@ -946,6 +946,51 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
|
||||||
return SDL_TRUE;
|
return SDL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static const char *
|
||||||
|
ControllerAxisName(const SDL_GameControllerAxis axis)
|
||||||
|
{
|
||||||
|
switch (axis)
|
||||||
|
{
|
||||||
|
#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
|
||||||
|
AXIS_CASE(INVALID);
|
||||||
|
AXIS_CASE(LEFTX);
|
||||||
|
AXIS_CASE(LEFTY);
|
||||||
|
AXIS_CASE(RIGHTX);
|
||||||
|
AXIS_CASE(RIGHTY);
|
||||||
|
AXIS_CASE(TRIGGERLEFT);
|
||||||
|
AXIS_CASE(TRIGGERRIGHT);
|
||||||
|
#undef AXIS_CASE
|
||||||
|
default: return "???";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static const char *
|
||||||
|
ControllerButtonName(const SDL_GameControllerButton button)
|
||||||
|
{
|
||||||
|
switch (button)
|
||||||
|
{
|
||||||
|
#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
|
||||||
|
BUTTON_CASE(INVALID);
|
||||||
|
BUTTON_CASE(A);
|
||||||
|
BUTTON_CASE(B);
|
||||||
|
BUTTON_CASE(X);
|
||||||
|
BUTTON_CASE(Y);
|
||||||
|
BUTTON_CASE(BACK);
|
||||||
|
BUTTON_CASE(GUIDE);
|
||||||
|
BUTTON_CASE(START);
|
||||||
|
BUTTON_CASE(LEFTSTICK);
|
||||||
|
BUTTON_CASE(RIGHTSTICK);
|
||||||
|
BUTTON_CASE(LEFTSHOULDER);
|
||||||
|
BUTTON_CASE(RIGHTSHOULDER);
|
||||||
|
BUTTON_CASE(DPAD_UP);
|
||||||
|
BUTTON_CASE(DPAD_DOWN);
|
||||||
|
BUTTON_CASE(DPAD_LEFT);
|
||||||
|
BUTTON_CASE(DPAD_RIGHT);
|
||||||
|
#undef BUTTON_CASE
|
||||||
|
default: return "???";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
SDLTest_PrintEvent(SDL_Event * event)
|
SDLTest_PrintEvent(SDL_Event * event)
|
||||||
{
|
{
|
||||||
|
@ -954,164 +999,193 @@ SDLTest_PrintEvent(SDL_Event * event)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
fprintf(stderr, "SDL EVENT: ");
|
|
||||||
switch (event->type) {
|
switch (event->type) {
|
||||||
case SDL_WINDOWEVENT:
|
case SDL_WINDOWEVENT:
|
||||||
switch (event->window.event) {
|
switch (event->window.event) {
|
||||||
case SDL_WINDOWEVENT_SHOWN:
|
case SDL_WINDOWEVENT_SHOWN:
|
||||||
fprintf(stderr, "Window %d shown", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_HIDDEN:
|
case SDL_WINDOWEVENT_HIDDEN:
|
||||||
fprintf(stderr, "Window %d hidden", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_EXPOSED:
|
case SDL_WINDOWEVENT_EXPOSED:
|
||||||
fprintf(stderr, "Window %d exposed", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_MOVED:
|
case SDL_WINDOWEVENT_MOVED:
|
||||||
fprintf(stderr, "Window %d moved to %d,%d",
|
SDL_Log("SDL EVENT: Window %d moved to %d,%d",
|
||||||
event->window.windowID, event->window.data1,
|
event->window.windowID, event->window.data1,
|
||||||
event->window.data2);
|
event->window.data2);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_RESIZED:
|
case SDL_WINDOWEVENT_RESIZED:
|
||||||
fprintf(stderr, "Window %d resized to %dx%d",
|
SDL_Log("SDL EVENT: Window %d resized to %dx%d",
|
||||||
event->window.windowID, event->window.data1,
|
event->window.windowID, event->window.data1,
|
||||||
event->window.data2);
|
event->window.data2);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||||
fprintf(stderr, "Window %d changed size to %dx%d",
|
SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
|
||||||
event->window.windowID, event->window.data1,
|
event->window.windowID, event->window.data1,
|
||||||
event->window.data2);
|
event->window.data2);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_MINIMIZED:
|
case SDL_WINDOWEVENT_MINIMIZED:
|
||||||
fprintf(stderr, "Window %d minimized", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||||
fprintf(stderr, "Window %d maximized", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_RESTORED:
|
case SDL_WINDOWEVENT_RESTORED:
|
||||||
fprintf(stderr, "Window %d restored", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_ENTER:
|
case SDL_WINDOWEVENT_ENTER:
|
||||||
fprintf(stderr, "Mouse entered window %d",
|
SDL_Log("SDL EVENT: Mouse entered window %d",
|
||||||
event->window.windowID);
|
event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_LEAVE:
|
case SDL_WINDOWEVENT_LEAVE:
|
||||||
fprintf(stderr, "Mouse left window %d", event->window.windowID);
|
SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||||
fprintf(stderr, "Window %d gained keyboard focus",
|
SDL_Log("SDL EVENT: Window %d gained keyboard focus",
|
||||||
event->window.windowID);
|
event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||||
fprintf(stderr, "Window %d lost keyboard focus",
|
SDL_Log("SDL EVENT: Window %d lost keyboard focus",
|
||||||
event->window.windowID);
|
event->window.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_WINDOWEVENT_CLOSE:
|
case SDL_WINDOWEVENT_CLOSE:
|
||||||
fprintf(stderr, "Window %d closed", event->window.windowID);
|
SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
fprintf(stderr, "Window %d got unknown event %d",
|
SDL_Log("SDL EVENT: Window %d got unknown event %d",
|
||||||
event->window.windowID, event->window.event);
|
event->window.windowID, event->window.event);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
fprintf(stderr,
|
SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
||||||
"Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
|
||||||
event->key.windowID,
|
event->key.windowID,
|
||||||
event->key.keysym.scancode,
|
event->key.keysym.scancode,
|
||||||
SDL_GetScancodeName(event->key.keysym.scancode),
|
SDL_GetScancodeName(event->key.keysym.scancode),
|
||||||
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
||||||
break;
|
break;
|
||||||
case SDL_KEYUP:
|
case SDL_KEYUP:
|
||||||
fprintf(stderr,
|
SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
||||||
"Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
|
||||||
event->key.windowID,
|
event->key.windowID,
|
||||||
event->key.keysym.scancode,
|
event->key.keysym.scancode,
|
||||||
SDL_GetScancodeName(event->key.keysym.scancode),
|
SDL_GetScancodeName(event->key.keysym.scancode),
|
||||||
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
||||||
break;
|
break;
|
||||||
case SDL_TEXTINPUT:
|
case SDL_TEXTINPUT:
|
||||||
fprintf(stderr, "Keyboard: text input \"%s\" in window %d",
|
SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
|
||||||
event->text.text, event->text.windowID);
|
event->text.text, event->text.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_MOUSEMOTION:
|
||||||
fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d",
|
SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
|
||||||
event->motion.x, event->motion.y,
|
event->motion.x, event->motion.y,
|
||||||
event->motion.xrel, event->motion.yrel,
|
event->motion.xrel, event->motion.yrel,
|
||||||
event->motion.windowID);
|
event->motion.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
fprintf(stderr, "Mouse: button %d pressed at %d,%d with click count %d in window %d",
|
SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
|
||||||
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
||||||
event->button.windowID);
|
event->button.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
fprintf(stderr, "Mouse: button %d released at %d,%d with click count %d in window %d",
|
SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
|
||||||
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
||||||
event->button.windowID);
|
event->button.windowID);
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEWHEEL:
|
case SDL_MOUSEWHEEL:
|
||||||
fprintf(stderr,
|
SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y in window %d",
|
||||||
"Mouse: wheel scrolled %d in x and %d in y in window %d",
|
|
||||||
event->wheel.x, event->wheel.y, event->wheel.windowID);
|
event->wheel.x, event->wheel.y, event->wheel.windowID);
|
||||||
break;
|
break;
|
||||||
|
case SDL_JOYDEVICEADDED:
|
||||||
|
SDL_Log("SDL EVENT: Joystick index %d attached",
|
||||||
|
event->jdevice.which);
|
||||||
|
break;
|
||||||
|
case SDL_JOYDEVICEREMOVED:
|
||||||
|
SDL_Log("SDL EVENT: Joystick %d removed",
|
||||||
|
event->jdevice.which);
|
||||||
|
break;
|
||||||
case SDL_JOYBALLMOTION:
|
case SDL_JOYBALLMOTION:
|
||||||
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
|
SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
|
||||||
event->jball.which, event->jball.ball, event->jball.xrel,
|
event->jball.which, event->jball.ball, event->jball.xrel,
|
||||||
event->jball.yrel);
|
event->jball.yrel);
|
||||||
break;
|
break;
|
||||||
case SDL_JOYHATMOTION:
|
case SDL_JOYHATMOTION:
|
||||||
fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
|
{
|
||||||
event->jhat.hat);
|
const char *position = "UNKNOWN";
|
||||||
switch (event->jhat.value) {
|
switch (event->jhat.value) {
|
||||||
case SDL_HAT_CENTERED:
|
case SDL_HAT_CENTERED:
|
||||||
fprintf(stderr, "CENTER");
|
position = "CENTER";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_UP:
|
case SDL_HAT_UP:
|
||||||
fprintf(stderr, "UP");
|
position = "UP";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_RIGHTUP:
|
case SDL_HAT_RIGHTUP:
|
||||||
fprintf(stderr, "RIGHTUP");
|
position = "RIGHTUP";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_RIGHT:
|
case SDL_HAT_RIGHT:
|
||||||
fprintf(stderr, "RIGHT");
|
position = "RIGHT";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_RIGHTDOWN:
|
case SDL_HAT_RIGHTDOWN:
|
||||||
fprintf(stderr, "RIGHTDOWN");
|
position = "RIGHTDOWN";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_DOWN:
|
case SDL_HAT_DOWN:
|
||||||
fprintf(stderr, "DOWN");
|
position = "DOWN";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_LEFTDOWN:
|
case SDL_HAT_LEFTDOWN:
|
||||||
fprintf(stderr, "LEFTDOWN");
|
position = "LEFTDOWN";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_LEFT:
|
case SDL_HAT_LEFT:
|
||||||
fprintf(stderr, "LEFT");
|
position = "LEFT";
|
||||||
break;
|
break;
|
||||||
case SDL_HAT_LEFTUP:
|
case SDL_HAT_LEFTUP:
|
||||||
fprintf(stderr, "LEFTUP");
|
position = "LEFTUP";
|
||||||
break;
|
break;
|
||||||
default:
|
}
|
||||||
fprintf(stderr, "UNKNOWN");
|
SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
|
||||||
break;
|
event->jhat.hat, position);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SDL_JOYBUTTONDOWN:
|
case SDL_JOYBUTTONDOWN:
|
||||||
fprintf(stderr, "Joystick %d: button %d pressed",
|
SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
|
||||||
event->jbutton.which, event->jbutton.button);
|
event->jbutton.which, event->jbutton.button);
|
||||||
break;
|
break;
|
||||||
case SDL_JOYBUTTONUP:
|
case SDL_JOYBUTTONUP:
|
||||||
fprintf(stderr, "Joystick %d: button %d released",
|
SDL_Log("SDL EVENT: Joystick %d: button %d released",
|
||||||
event->jbutton.which, event->jbutton.button);
|
event->jbutton.which, event->jbutton.button);
|
||||||
break;
|
break;
|
||||||
|
case SDL_CONTROLLERDEVICEADDED:
|
||||||
|
SDL_Log("SDL EVENT: Controller index %d attached",
|
||||||
|
event->cdevice.which);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERDEVICEREMOVED:
|
||||||
|
SDL_Log("SDL EVENT: Controller %d removed",
|
||||||
|
event->cdevice.which);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERAXISMOTION:
|
||||||
|
SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
|
||||||
|
event->caxis.which,
|
||||||
|
event->caxis.axis,
|
||||||
|
ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
|
||||||
|
event->caxis.value);
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERBUTTONDOWN:
|
||||||
|
SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
|
||||||
|
event->cbutton.which, event->cbutton.button,
|
||||||
|
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
|
||||||
|
break;
|
||||||
|
case SDL_CONTROLLERBUTTONUP:
|
||||||
|
SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
|
||||||
|
event->cbutton.which, event->cbutton.button,
|
||||||
|
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
|
||||||
|
break;
|
||||||
case SDL_CLIPBOARDUPDATE:
|
case SDL_CLIPBOARDUPDATE:
|
||||||
fprintf(stderr, "Clipboard updated");
|
SDL_Log("SDL EVENT: Clipboard updated");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_FINGERDOWN:
|
case SDL_FINGERDOWN:
|
||||||
case SDL_FINGERUP:
|
case SDL_FINGERUP:
|
||||||
fprintf(stderr, "Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
|
SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
|
||||||
(event->type == SDL_FINGERDOWN) ? "down" : "up",
|
(event->type == SDL_FINGERDOWN) ? "down" : "up",
|
||||||
(long) event->tfinger.touchId,
|
(long) event->tfinger.touchId,
|
||||||
(long) event->tfinger.fingerId,
|
(long) event->tfinger.fingerId,
|
||||||
|
@ -1120,16 +1194,15 @@ SDLTest_PrintEvent(SDL_Event * event)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
fprintf(stderr, "Quit requested");
|
SDL_Log("SDL EVENT: Quit requested");
|
||||||
break;
|
break;
|
||||||
case SDL_USEREVENT:
|
case SDL_USEREVENT:
|
||||||
fprintf(stderr, "User event %d", event->user.code);
|
SDL_Log("SDL EVENT: User event %d", event->user.code);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
fprintf(stderr, "Unknown event %d", event->type);
|
SDL_Log("Unknown event %d", event->type);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
fprintf(stderr, "\n");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
Loading…
Reference in a new issue