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https://github.com/Ryujinx/SDL.git
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Clean up X11 OpenGL ES backend
If you really need to switch between OpenGL and GLES context types, just issue a SDL_GL_UnloadLibrary manually.
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parent
2f30140418
commit
9095952ac4
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@ -36,6 +36,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path) {
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/* If the profile requested is not GL ES, switch over to X11_GL functions */
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/* If the profile requested is not GL ES, switch over to X11_GL functions */
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_GLX
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#if SDL_VIDEO_OPENGL_GLX
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X11_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = X11_GL_LoadLibrary;
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_this->GL_LoadLibrary = X11_GL_LoadLibrary;
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_this->GL_GetProcAddress = X11_GL_GetProcAddress;
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_this->GL_GetProcAddress = X11_GL_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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@ -100,19 +101,6 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
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return context;
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return context;
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}
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}
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void
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X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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/* FIXME: This "crappy fix" comes from the previous GLES X11 code,
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* it's required so you can create a GLX context, destroy it and create a EGL one
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* To be able to fix this, we need to add a function SDL_GL_ResetContext and
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* disallow SDL_GL_MakeCurrent from taking a NULL pointer, thus ensuring we can
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* determine if it is a GLX or EGL context
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*/
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SDL_EGL_DeleteContext(_this, context);
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X11_GLES_UnloadLibrary(_this);
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}
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SDL_EGL_SwapWindow_impl(X11)
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SDL_EGL_SwapWindow_impl(X11)
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SDL_EGL_MakeCurrent_impl(X11)
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SDL_EGL_MakeCurrent_impl(X11)
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@ -38,13 +38,13 @@ typedef struct SDL_PrivateGLESData
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#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define X11_GLES_DeleteContext SDL_EGL_DeleteContext
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extern int X11_GLES_LoadLibrary(_THIS, const char *path);
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extern int X11_GLES_LoadLibrary(_THIS, const char *path);
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extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
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extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
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extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
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extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_EGL */
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#endif /* SDL_VIDEO_OPENGL_EGL */
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