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Fixed issue with dead key press/release events being filtered out.
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0d39d09076
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@ -280,19 +280,39 @@ X11_DispatchEvent(_THIS)
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Display *display = videodata->display;
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SDL_WindowData *data;
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XEvent xevent;
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int i;
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int orig_event_type;
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KeyCode orig_keycode;
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XClientMessageEvent m;
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int i;
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SDL_zero(xevent); /* valgrind fix. --ryan. */
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X11_XNextEvent(display, &xevent);
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/* filter events catchs XIM events and sends them to the correct
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handler */
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/* Save the original keycode for dead keys, which are filtered out by
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the XFilterEvent() call below.
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*/
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orig_event_type = xevent.type;
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if (orig_event_type == KeyPress || orig_event_type == KeyRelease) {
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orig_keycode = xevent.xkey.keycode;
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} else {
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orig_keycode = 0;
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}
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/* filter events catchs XIM events and sends them to the correct handler */
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if (X11_XFilterEvent(&xevent, None) == True) {
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#if 0
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printf("Filtered event type = %d display = %d window = %d\n",
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xevent.type, xevent.xany.display, xevent.xany.window);
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#endif
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if (orig_keycode) {
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/* Make sure dead key press/release events are sent */
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SDL_Scancode scancode = videodata->key_layout[orig_keycode];
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if (orig_event_type == KeyPress) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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return;
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}
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