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software: fix blits with color mods that change during a command queue run.
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@ -554,20 +554,17 @@ PrepTextureForCopy(const SDL_RenderCommand *cmd)
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const SDL_BlendMode blend = cmd->data.draw.blend;
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SDL_Texture *texture = cmd->data.draw.texture;
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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const SDL_bool colormod = ((r & g & b) != 0xFF);
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const SDL_bool alphamod = (a != 0xFF);
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const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD));
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if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
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if (colormod || alphamod || blending) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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/* !!! FIXME: we can probably avoid some of these calls. */
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SDL_SetSurfaceColorMod(surface, r, g, b);
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}
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if ((texture->modMode & SDL_TEXTUREMODULATE_ALPHA) && surface->format->Amask) {
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SDL_SetSurfaceRLE(surface, 0);
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SDL_SetSurfaceAlphaMod(surface, a);
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}
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if ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD)) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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SDL_SetSurfaceBlendMode(surface, blend);
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}
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