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WinRT: README tweaks
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@ -2,11 +2,8 @@ WinRT
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=====
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=====
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This port allows SDL applications to run on Microsoft's platforms that require
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This port allows SDL applications to run on Microsoft's platforms that require
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use of "Windows Runtime", aka. "WinRT", APIs. WinRT apps are currently
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use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases,
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full-screen only, and run in what Microsoft sometimes refers to as their
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refer to them as either "Windows Store", or for Windows 10, UWP apps.
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"Modern" (formerly, "Metro"), environment. For Windows 8.x, Microsoft may also
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refer to them as "Windows Store" apps, due to them being distributed,
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primarily, via a Microsoft-run online store (of the same name).
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Some of the operating systems that include WinRT, are:
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Some of the operating systems that include WinRT, are:
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@ -82,7 +79,9 @@ Here is a rough list of what works, and what doens't:
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* What partially works:
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* What partially works:
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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well as many keys with documented hardware scancodes.
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well as many keys with documented hardware scancodes. Converting
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SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
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(MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
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* SDLmain. WinRT uses a different signature for each app's main() function.
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* SDLmain. WinRT uses a different signature for each app's main() function.
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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