mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 00:35:28 +00:00
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
This commit is contained in:
parent
e542d1a36d
commit
950f39e23b
|
@ -228,22 +228,6 @@ Textures:
|
|||
Loading Shared Objects:
|
||||
This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
|
||||
|
||||
==============================================================================
|
||||
Notes -- CoreBluetooth.framework
|
||||
==============================================================================
|
||||
|
||||
SDL_JOYSTICK_HIDAPI is disabled by default. It can give you access to a lot
|
||||
more game controller devices, but it requires permission from the user before
|
||||
your app will be able to talk to the Bluetooth hardware. "Made For iOS"
|
||||
branded controllers do not need this as we don't have to speak to them
|
||||
directly with raw bluetooth, so many apps can live without this.
|
||||
|
||||
You'll need to link with CoreBluetooth.framework and add something like this
|
||||
to your Info.plist:
|
||||
|
||||
<key>NSBluetoothPeripheralUsageDescription</key>
|
||||
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
|
||||
|
||||
==============================================================================
|
||||
Game Center
|
||||
==============================================================================
|
||||
|
|
Loading…
Reference in a new issue