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Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
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@ -1190,7 +1190,6 @@ SDL_SYS_HapticEffectType(SDL_HapticEffect * effect)
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return &GUID_CustomForce;
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default:
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SDL_SetError("Haptic: Unknown effect type.");
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return NULL;
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}
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}
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@ -1207,6 +1206,7 @@ SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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REFGUID type = SDL_SYS_HapticEffectType(base);
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if ((type == NULL) && (!haptic->hwdata->bXInputHaptic)) {
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SDL_SetError("Haptic: Unknown effect type.");
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goto err_hweffect;
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}
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