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SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
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@ -507,7 +507,7 @@ extern "C" {
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* "0" - Report the face buttons by position, as though they were on an Xbox controller.
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* "1" - Report the face buttons by label instead of position
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*
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* The default value is "0". This hint may be set at any time.
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* The default value is "1". This hint may be set at any time.
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*/
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#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
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@ -591,7 +591,7 @@ static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, i
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)userdata;
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ctx->m_bUseButtonLabels = (hint && *hint != '0' && SDL_strcasecmp(hint, "false") != 0);
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ctx->m_bUseButtonLabels = (!hint || !*hint || ((*hint != '0') && (SDL_strcasecmp(hint, "false") != 0)));
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}
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static Uint8 RemapButton(SDL_DriverSwitch_Context *ctx, Uint8 button)
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